Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 36:21
Mirage Recalibrated Ga 2026 1 4 map preview
Map Mirage Recalibrated Ga 2026 1 4
Defeated
[KeeN]_GrassIsis
Pre-match Elo1108
Win probability65.7%
36:21 Match length UpsetThe Elo underdog won
Winner
KiberOdin
Pre-match Elo995
Win probability34.3%

Match at a glance

[KeeN]_Grass vs Kiber

WinnerKiber
MapMirage Recalibrated Ga 2026 1 4
QueueCustom
Duration36:21
Started
Ended
Fastest Classical5:13*Kiber
First pressure4:14Kiber · Hersir trained
First extra TC5:19[KeeN]_Grass · Town Center
Market timing5:23[KeeN]_Grass · Market
Most military units602Kiber
Highest EAPM85.7Kiber
Market volume27,900[KeeN]_Grass
Defeat
Elo1108+12
EAPM81.9
Military units430
First pressure7:44Barracks
First expansion5:19
Market volume27900
Largest army 430
Favorite unit Axeman 169 fielded
Classical 5:15* Estimated start 4:15
Heroic 8:24* Estimated start 7:09
Mythic 22:25* Estimated start 20:25

Kiber

Odin

Victory
Elo995-12
EAPM85.7
Military units602
First pressure4:14Hersir trained
First expansion6:08
Market volume2200
Largest army 602
Favorite unit Jarl 246 fielded
Classical 5:13* Estimated start 4:13
Heroic 10:47* Estimated start 9:32
Mythic 21:21* Estimated start 19:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Nephthys
HeroicAge
Njord
Osiris
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassIsis
Match time
KiberOdin
DockDock
Town CenterAdditional center
MarketMarket
ArmoryArmory
God powerProsperity
First military pressureBarracks
Spearman2 training queues
Axeman6 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider38 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Key technologyCopper Weapons
Siege Tower6 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyCopper Armor
God powerAncestors
Key technologyMedium Axemen
Axeman43 training queues
Key technologyHeavy Chariot Archers
Chariot Archer8 training queues
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Chariot Archer14 training queues
Key technologyBallistics
Town CenterAdditional center
Camel Rider24 training queues
God powerPlague Of Serpents
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Farm transition15 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
Key technologyHeavy Spearmen
Spearman26 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider28 training queues
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
Axeman66 training queues
Key technologyBronze Shields
God powerSon Of Osiris
Key technologyChampion Axemen
Key technologyChampion Spearmen
Chariot Archer3 training queues
Catapult6 training queues
Trade route startedCaravan Egyptian queued
Key technologyIron Weapons
Key technologyIron Armor
Key technologyCrenellations
Chariot Archer5 training queues
Chariot Archer10 training queues
Town CenterAdditional center
Town CenterAdditional center
Chariot Archer6 training queues
Axeman54 training queues
Camel Rider37 training queues
Key technologyChampion Chariot Archers
Chariot Archer5 training queues
Spearman16 training queues
Siege Tower2 training queues
Anubite2 training queues
Catapult8 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
DockDock
God powerGreat Hunt
First military pressureHersir trained
Hersir9 training queues
Town CenterAdditional center
Raiding Cavalry5 training queues
Town CenterAdditional center
Hersir6 training queues
ArmoryArmory
MarketMarket
Hirdman8 training queues
Throwing Axeman104 training queues
God powerWalking Woods
Jarl48 training queues
Mountain Giant4 training queues
God powerForest Fire
MarketMarket
Hirdman6 training queues
Mountain Giant8 training queues
Jarl54 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
Huskarl2 training queues
Portable Ram6 training queues
Mountain Giant4 training queues
Farm transition15 farms clustered
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBow Saw
Jarl30 training queues
Throwing Axeman6 training queues
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
Fire Giant2 training queues
MarketMarket
Fortress-tier buildingHill Fort
Ballista3 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Norse queued
Jarl12 training queues
God powerRagnarok
Key technologyBronze Shields
God powerWalking Woods
Fire Giant3 training queues
Fire Giant3 training queues
Ballista2 training queues
Huskarl14 training queues
Berserk6 training queues
Jarl48 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
Ballista58 training queues
Fire Giant2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Jarl54 training queues
Huskarl30 training queues
Berserk54 training queues
Fire Giant2 training queues
Throwing Axeman6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical5:13*Kiber
Fastest Heroic8:24*[KeeN]_Grass
Fastest Mythic21:21*Kiber
First pressure4:14Kiber · Hersir trained
First extra TC5:19[KeeN]_Grass · Town Center
Fortress timing8:45[KeeN]_Grass · Migdol Stronghold
Market timing5:23[KeeN]_Grass · Market
Armory timing5:25[KeeN]_Grass · Armory
Farm transition17:58–18:46[KeeN]_Grass · 15 farms clustered
Trade route started23:43Kiber

Player highlights

Standout performances

Largest army602Kiber
Favorite unitJarlKiber · 246 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Classical timing5:15 estimated completion
Delayed pressure7:44 · Barracks
Fast expansion5:19 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep5:23 · Market
Early armory / Heroic prep5:25 · Armory
Fortress tech path8:45 · Migdol Stronghold
Heavy walling signal21 wall build events
Water commitment signal1 dock build events
Farm transition17:58–18:46 · 15 farms clustered
Trade route started23:49 · Caravan Egyptian queued
Market economy signal27,900 total resource volume
Large army production430 military units

Kiber

Classical timing5:13 estimated completion
Early pressure4:14 · Hersir trained
Fast expansion6:08 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep10:26 · Market
Early armory / Heroic prep10:05 · Armory
Fortress tech path16:33 · Hill Fort
Heavy walling signal92 wall build events
Water commitment signal1 dock build events
Farm transition19:28–20:17 · 15 farms clustered
Trade route started23:43 · Caravan Norse queued
Market economy signal2,200 total resource volume
Large army production602 military units
[KeeN]_Grass · 2 TC BoomA second Town Center was started by about 6:00.
[KeeN]_Grass · Fast HeroicHeroic age was queued at or before 8:00.
Kiber · 3 TC BoomTwo extra Town Centers were started by about 8:00.
Kiber · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 30100 total volume

[KeeN]_Grass

Bought

Food2000
Wood700

Sold

Food1200
Wood24000
Total player market volume27900

Kiber

Bought

Food1300

Sold

Food300
Wood600
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

Axeman169
Camel Rider127
Chariot Archer54
Spearman45
Catapult14
Siege Tower14
Anubite3
Mercenary Cavalry2
Mummy2
Buildings18 types
Farm38
Barracks24
House23
Wall21
Lumber Camp19
Obelisk16
Migdol Stronghold10
Granary6
Siege Works6
Mining Camp5
Market4
Town Center4
Monument To Soldiers3
Temple3
Armory1
Dock1
Monument To Priests1
Monument To Villagers1
God powers4 invoked
Plague Of Serpents2
Ancestors1
Prosperity1
Son Of Osiris1

Kiber

Army

Jarl246
Throwing Axeman116
Ballista63
Berserk60
Huskarl46
Mountain Giant16
Hersir15
Hirdman14
Fire Giant12
Portable Ram8
Raiding Cavalry5
Valkyrie1
Buildings12 types
Wall92
Farm47
House21
Longhouse18
Great Hall16
Ox Cart Building16
Market9
Hill Fort7
Town Center5
Armory1
Dock1
Temple1
God powers4 invoked
Walking Woods2
Forest Fire1
Great Hunt1
Ragnarok1