Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Custom
Map
Mirage Recalibrated Ga 2026 1 4
Duration
36:21
Patch
19.17020
Played
· 12 weeks ago
Mirage Recalibrated Ga 2026 1 4 map preview
MapMirage Recalibrated Ga 2026 1 4
Defeated
[KeeN]_Grass Isis · Elo 1108 +12
36:21 Match length
Winner
Kiber Odin · Elo 995 -12
65.7% win probability Pre-match · [KeeN]_Grass favored · Upset win probability 34.3%
Key momentsIn match order
First pressure
4:14 Kiber Hersir trained
Fastest Classical
5:13* Kiber Freyja · estimated
First extra TC
5:19 [KeeN]_Grass Town Center
Market timing
5:23 [KeeN]_Grass Market
Armory timing
5:25 [KeeN]_Grass Armory
Fastest Heroic
8:24* [KeeN]_Grass Nephthys · estimated
Fortress timing
8:45 [KeeN]_Grass Migdol Stronghold
Fastest Mythic
21:21* Kiber Baldr · estimated

[KeeN]_Grass

Isis · Blue
Loss 1108 +12
EAPM
81.9
Favorite unit
Axeman
169 fielded
Largest army
430
First expansion
5:19
Age path
AnubisClassical · Est. start 4:15
NephthysHeroic · Est. start 7:09
OsirisMythic · Est. start 20:25
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Fast HeroicHeroic age was queued at or before 8:00.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Water commitment1 dock build events
Market economy27,900 total resource volume
Large army production430 military units
No post-game awards

Kiber

Odin · Red
Win 995 -12
EAPM
85.7
Favorite unit
Jarl
246 fielded
Largest army
602
First expansion
6:08
Age path
FreyjaClassical · Est. start 4:13
NjordHeroic · Est. start 9:32
BaldrMythic · Est. start 19:21
Opening read
3 TC BoomTwo extra Town Centers were started by about 8:00.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom5 expansion build events
Heavy walling92 wall build events
Water commitment1 dock build events
Market economy2,200 total resource volume
Large army production602 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 30,100 total volume

[KeeN]_Grass

Bought

Food2,000
Wood700

Sold

Food1,200
Wood24,000
Total player market volume27,900

Kiber

Bought

Food1,300

Sold

Food300
Wood600
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 430

Units

Axeman169
Camel Rider127
Chariot Archer54
Spearman45
Catapult14
Siege Tower14
Anubite3
Mercenary Cavalry2
Mummy2
Buildings 18 types
Farm38
Barracks24
House23
Wall21
Lumber Camp19
Obelisk16
Migdol Stronghold10
Granary6
Siege Works6
Mining Camp5
Market4
Town Center4
Monument To Soldiers3
Temple3
Armory1
Dock1
Monument To Priests1
Monument To Villagers1
God powers 5 invoked
Plague Of Serpents2
Ancestors1
Prosperity1
Son Of Osiris1

Kiber

Army · 602

Units

Jarl246
Throwing Axeman116
Ballista63
Berserk60
Huskarl46
Mountain Giant16
Hersir15
Hirdman14
Fire Giant12
Portable Ram8
Raiding Cavalry5
Valkyrie1
Buildings 12 types
Wall92
Farm47
House21
Longhouse18
Great Hall16
Ox Cart Building16
Market9
Hill Fort7
Town Center5
Armory1
Dock1
Temple1
God powers 5 invoked
Walking Woods2
Forest Fire1
Great Hunt1
Ragnarok1