Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 19:49
Ghost Lake Recalibrated Ga 2026 1 4 map preview
Map Ghost Lake Recalibrated Ga 2026 1 4
Defeated
[KeeN]_GrassFuxi
Pre-match Elo1096
Win probability62.5%
19:49 Match length UpsetThe Elo underdog won
Winner
KiberAmaterasu
Pre-match Elo1007
Win probability37.5%

Match at a glance

[KeeN]_Grass vs Kiber

WinnerKiber
MapGhost Lake Recalibrated Ga 2026 1 4
QueueCustom
Duration19:49
Started
Ended
Fastest Classical3:17*[KeeN]_Grass
First pressure3:41[KeeN]_Grass · Imperial Academy
First extra TC16:14Kiber · Town Center
Market timing8:14[KeeN]_Grass · Market
Most military units207Kiber
Highest EAPM78.3[KeeN]_Grass
Market volume1,500[KeeN]_Grass
Defeat
Elo1096+13
EAPM78.3
Military units96
First pressure3:41Imperial Academy
First expansion
Market volume1500
Largest army 96
Favorite unit Fire Archer 36 fielded
Classical 3:17* Estimated start 2:17
Heroic 10:09* Estimated start 8:54
Mythic Not reached

Kiber

Amaterasu

Victory
Elo1007-13
EAPM74.5
Military units207
First pressure4:43Stable Japanese
First expansion16:14
Market volume0
Largest army 207
Favorite unit Samurai 87 fielded
Classical 4:39* Estimated start 3:39
Heroic 15:00* Estimated start 13:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Minakatatomi
Goumang
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassFuxi
Match time
KiberAmaterasu
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Ge Halberdier21 training queues
Fire Archer2 training queues
MarketMarket
Key technologyMedium Infantry
White Horse Cavalry32 training queues
Fire Archer8 training queues
Key technologyHeavy Cavalry
God powerForest Protection
God powerLightning Weapons
Fire Archer6 training queues
ArmoryArmory
Fire Archer20 training queues
Farm transition7 farms clustered
Nezha Youth2 training queues
Key technologyHeavy Archers
DefeatMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider12 training queues
Wanyudo2 training queues
Samurai45 training queues
Wanyudo3 training queues
Onna Musha12 training queues
ArmoryArmory
Naginata Rider18 training queues
Wanyudo7 training queues
Samurai30 training queues
God powerSolar Shield
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha6 training queues
Wanyudo3 training queues
Samurai6 training queues
Naginata Rider36 training queues
Key technologyCopper Shields
Town CenterAdditional center
Samurai6 training queues
God powerSolar Shield
Wanyudo2 training queues
Town CenterAdditional center
Farm transition6 farms clustered
Naginata Rider12 training queues
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Weapons
Daimyo6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:17*[KeeN]_Grass
Fastest Heroic10:09*[KeeN]_Grass
First pressure3:41[KeeN]_Grass · Imperial Academy
First extra TC16:14Kiber · Town Center
Fortress timing19:22Kiber · Castle
Market timing8:14[KeeN]_Grass · Market
Armory timing11:00Kiber · Armory
Farm transition17:46–17:48[KeeN]_Grass · 7 farms clustered

Player highlights

Standout performances

Largest army207Kiber
Favorite unitSamuraiKiber · 87 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Fast Classical3:17 estimated completion
Early pressure3:41 · Imperial Academy
Early market / Heroic prep8:14 · Market
Early armory / Heroic prep16:04 · Armory
Farm transition17:46–17:48 · 7 farms clustered
Market economy signal1,500 total resource volume
Large army production96 military units

Kiber

Fast Classical4:39 estimated completion
Early pressure4:43 · Stable Japanese
Expansion signal16:14 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:00 · Armory
Fortress tech path19:22 · Castle
Heavy walling signal30 wall build events
Farm transition18:06–19:06 · 6 farms clustered
Large army production207 military units
[KeeN]_Grass · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.
Kiber · Early ClassicalClassical age was queued at or before 4:00 on a land map.
Kiber · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

[KeeN]_Grass

Bought

Food100
Wood800

Sold

Food500
Wood100
Total player market volume1500

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

Fire Archer36
White Horse Cavalry32
Ge Halberdier21
Nezha Youth3
Pioneer2
Jiang Zi Ya1
Nezha Child1
Buildings10 types
House15
Silo12
Farm8
Machine Workshop7
Imperial Academy3
Baolei2
Military Camp2
Armory1
Market1
Temple1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

Kiber

Army

Samurai87
Naginata Rider78
Onna Musha18
Wanyudo17
Daimyo6
Kitsune1
Buildings12 types
Wall30
House17
Farm12
Watermill11
Stable Japanese6
Shrine Japanese5
Dojo4
Mining Camp Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1