Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Custom
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
19:49
Patch
19.17020
Played
· 12 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Defeated
[KeeN]_Grass Fuxi · Elo 1096 +13
19:49 Match length
Winner
Kiber Amaterasu · Elo 1007 -13
62.5% win probability Pre-match · [KeeN]_Grass favored · Upset win probability 37.5%
Key momentsIn match order
Fastest Classical
3:17* [KeeN]_Grass Chiyou · estimated
First pressure
3:41 [KeeN]_Grass Imperial Academy
Market timing
8:14 [KeeN]_Grass Market
Fastest Heroic
10:09* [KeeN]_Grass Goumang · estimated
Armory timing
11:00 Kiber Armory
First extra TC
16:14 Kiber Town Center
Fortress timing
19:22 Kiber Castle

[KeeN]_Grass

Fuxi · Blue
Loss 1096 +13
EAPM
78.3
Favorite unit
Fire Archer
36 fielded
Largest army
96
First expansion
—
Age path
ChiyouClassical · Est. start 2:17
GoumangHeroic · Est. start 8:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Market economy1,500 total resource volume
Large army production96 military units
No post-game awards

Kiber

Amaterasu · Red
Win 1007 -13
EAPM
74.5
Favorite unit
Samurai
87 fielded
Largest army
207
First expansion
16:14
Age path
MinakatatomiClassical · Est. start 3:39
RaijinHeroic · Est. start 13:45
MythicNot reached
Opening read
Early ClassicalClassical age was queued at or before 4:00 on a land map.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Large army production207 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

[KeeN]_Grass

Bought

Food100
Wood800

Sold

Food500
Wood100
Total player market volume1,500

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 96

Units

Fire Archer36
White Horse Cavalry32
Ge Halberdier21
Nezha Youth3
Pioneer2
Jiang Zi Ya1
Nezha Child1
Buildings 10 types
House15
Silo12
Farm8
Machine Workshop7
Imperial Academy3
Baolei2
Military Camp2
Armory1
Market1
Temple1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

Kiber

Army · 207

Units

Samurai87
Naginata Rider78
Onna Musha18
Wanyudo17
Daimyo6
Kitsune1
Buildings 12 types
Wall30
House17
Farm12
Watermill11
Stable Japanese6
Shrine Japanese5
Dojo4
Mining Camp Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1