Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
16:17
Patch
19.17020
Played
· 12 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Winner
[KeeN]_Grass Gaia · Elo 1083 +14
16:17 Match length
Defeated
Kiber Thor · Elo 1020 -14
59.0% win probability Pre-match · [KeeN]_Grass favored win probability 41.0%
Key momentsIn match order
Armory timing
0:10 Kiber Dwarven Armory
First pressure
2:54 Kiber Hersir trained
Fastest Classical
3:57* Kiber Forseti · estimated
Market timing
7:50 Kiber Market
Fastest Heroic
13:08* [KeeN]_Grass Rheia · estimated
Fortress timing
13:35 [KeeN]_Grass Palace
First extra TC
16:14 [KeeN]_Grass Town Center

[KeeN]_Grass

Gaia · Blue
Win 1083 +14
EAPM
76.3
Favorite unit
Murmillo
69 fielded
Largest army
101
First expansion
16:14
Age path
OceanusClassical · Est. start 3:11
RheiaHeroic · Est. start 11:53
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Market economy1,000 total resource volume
Large army production101 military units
No post-game awards

Kiber

Thor · Red
Loss 1020 -14
EAPM
77.0
Favorite unit
Throwing Axeman
84 fielded
Largest army
166
First expansion
—
Age path
ForsetiClassical · Est. start 2:57
SkadiHeroic · Est. start 12:07
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling37 wall build events
Market economy200 total resource volume
Large army production166 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

[KeeN]_Grass

Bought

Food400
Wood100

Sold

Wood500
Total player market volume1,000

Kiber

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 101

Units

Murmillo69
Contarius19
Cheiroballista5
Oracle4
Arcus3
Caladria1
Buildings 9 types
Manor9
Military Barracks7
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

Kiber

Army · 166

Units

Throwing Axeman84
Berserk75
Hersir5
Raiding Cavalry2
Buildings 10 types
Wall37
House18
Longhouse7
Ox Cart Building5
Farm4
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers 4 invoked
Dwarven Mine2
Frost1
Healing Spring1