Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 16:17
Giza Recalibrated Ga 2026 1 4 map preview
Map Giza Recalibrated Ga 2026 1 4
Winner
[KeeN]_GrassGaia
Pre-match Elo1083
Win probability59.0%
16:17 Match length [KeeN]_Grass favored
Defeated
KiberThor
Pre-match Elo1020
Win probability41.0%

Match at a glance

[KeeN]_Grass vs Kiber

Winner[KeeN]_Grass
MapGiza Recalibrated Ga 2026 1 4
QueueCustom
Duration16:17
Started
Ended
Fastest Classical3:57*Kiber
First pressure2:54Kiber · Hersir trained
First extra TC16:14[KeeN]_Grass · Town Center
Market timing7:50Kiber · Market
Most military units166Kiber
Highest EAPM77.0Kiber
Market volume1,000[KeeN]_Grass
Victory
Elo1083+14
EAPM76.3
Military units101
First pressure4:20Military Barracks
First expansion16:14
Market volume1000
Largest army 101
Favorite unit Murmillo 69 fielded
Classical 4:11* Estimated start 3:11
Heroic 13:08* Estimated start 11:53
Mythic Not reached

Kiber

Thor

Defeat
Elo1020-14
EAPM77.0
Military units166
First pressure2:54Hersir trained
First expansion
Market volume200
Largest army 166
Favorite unit Throwing Axeman 84 fielded
Classical 3:57* Estimated start 2:57
Heroic 13:22* Estimated start 12:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Rheia
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassGaia
Match time
KiberThor
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo57 training queues
God powerCarnivora
Cheiroballista3 training queues
Key technologyHusbandry
MarketMarket
Cheiroballista2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Murmillo9 training queues
Key technologyBallistics
Oracle3 training queues
Fortress-tier buildingPalace
God powerTraitor
Contarius19 training queues
Key technologyMedium Archers
Arcus3 training queues
Key technologyHeavy Cavalry
Murmillo3 training queues
God powerCarnivora
Town CenterAdditional center
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
First military pressureHersir trained
Hersir4 training queues
Key technologyHusbandry
Berserk45 training queues
God powerHealing Spring
God powerDwarven Mine
Key technologyCopper Weapons
MarketMarket
Key technologyPickaxe
Throwing Axeman36 training queues
Key technologyMedium Infantry
Raiding Cavalry2 training queues
Throwing Axeman48 training queues
Key technologyBronze Armor
God powerDwarven Mine
Berserk6 training queues
Key technologyIron Armor
Key technologyBronze Weapons
God powerFrost
Fortress-tier buildingHill Fort
Farm transition4 farms clustered
Berserk24 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:57*Kiber
Fastest Heroic13:08*[KeeN]_Grass
First pressure2:54Kiber · Hersir trained
First extra TC16:14[KeeN]_Grass · Town Center
Fortress timing13:35[KeeN]_Grass · Palace
Market timing7:50Kiber · Market
Armory timing0:10Kiber · Dwarven Armory
Farm transition15:27–16:05Kiber · 4 farms clustered

Player highlights

Standout performances

Largest army166Kiber
Favorite unitThrowing AxemanKiber · 84 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Fast Classical4:11 estimated completion
Early pressure4:20 · Military Barracks
Expansion signal16:14 · Town Center
Early market / Heroic prep10:18 · Market
Early armory / Heroic prep11:36 · Armory
Fortress tech path13:35 · Palace
Market economy signal1,000 total resource volume
Large army production101 military units

Kiber

Fast Classical3:57 estimated completion
Early pressure2:54 · Hersir trained
Early market / Heroic prep7:50 · Market
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path15:22 · Hill Fort
Heavy walling signal37 wall build events
Farm transition15:27–16:05 · 4 farms clustered
Market economy signal200 total resource volume
Large army production166 military units
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.
Kiber · Early PressureBy 6:00 this player had multiple military signals online.
Kiber · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

[KeeN]_Grass

Bought

Food400
Wood100

Sold

Wood500
Total player market volume1000

Kiber

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

Murmillo69
Contarius19
Cheiroballista5
Oracle4
Arcus3
Caladria1
Buildings9 types
Manor9
Military Barracks7
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor1

Kiber

Army

Throwing Axeman84
Berserk75
Hersir5
Raiding Cavalry2
Buildings10 types
Wall37
House18
Longhouse7
Ox Cart Building5
Farm4
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Frost1
Healing Spring1