Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

IamMagic vs matreiuss

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 21:24
Giza Recalibrated Ga 2026 1 4 map preview
Map Giza Recalibrated Ga 2026 1 4
Defeated
IamMagicShennong
Pre-match Elo898
Win probability41.6%
21:24 Match length matreiuss favored
Winner
matreiussHades
Pre-match Elo957
Win probability58.4%

Match at a glance

IamMagic vs matreiuss

Winnermatreiuss
MapGiza Recalibrated Ga 2026 1 4
QueueCustom
Duration21:24
Started
Ended
Fastest Classical3:50*IamMagic
First pressure5:02matreiuss · Stable
First extra TC4:59matreiuss · Town Center
Market timing9:14IamMagic · Market
Most military units194IamMagic
Highest EAPM90.6IamMagic
Market volume6,400IamMagic

IamMagic

Shennong

Defeat
Elo898+21
EAPM90.6
Military units194
First pressure13:07Imperial Academy
First expansion6:35
Market volume6400
Largest army 194
Favorite unit Dao Swordsman 97 fielded
Classical 3:50* Estimated start 2:50
Heroic 10:52* Estimated start 9:37
Mythic Not reached

matreiuss

Hades

Victory
Elo957-21
EAPM88.5
Military units123
First pressure5:02Stable
First expansion4:59
Market volume1900
Largest army 123
Favorite unit Hoplite 48 fielded
Classical 3:52* Estimated start 2:52
Heroic 11:03* Estimated start 9:48
Mythic 19:09* Estimated start 17:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Athena
Rushou
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IamMagicShennong
Match time
matreiussHades
Dao Swordsman8 training queues
Wuzu Javelineer8 training queues
Town CenterAdditional center
Ge Halberdier2 training queues
Dao Swordsman2 training queues
Wuzu Javelineer2 training queues
Key technologyHusbandry
Key technologyPickaxe
MarketMarket
Fire Archer8 training queues
Dao Swordsman4 training queues
Farm transition5 farms clustered
God powerProsperous Seeds
Ge Halberdier2 training queues
ArmoryArmory
Key technologyHand Axe
God powerVenom Beast
God powerProsperous Seeds
Key technologyHeavy Infantry
Town CenterAdditional center
Siege Crossbow2 training queues
Key technologyPickaxe
Key technologyBow Saw
Ge Halberdier5 training queues
Fire Archer5 training queues
Pioneer2 training queues
First military pressureImperial Academy
Dao Swordsman58 training queues
Town CenterAdditional center
God powerLightning Weapons
Key technologyCopper Shields
Pioneer2 training queues
Key technologyBronze Shields
White Horse Cavalry42 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerProsperous Seeds
Key technologyHeavy Cavalry
MarketMarket
Fire Archer9 training queues
Key technologyBronze Weapons
Key technologyBallistics
Dao Swordsman25 training queues
Fire Archer2 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureStable
Hippeus2 training queues
Hoplite10 training queues
Hippeus3 training queues
Toxotes3 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
Peltast21 training queues
Manticore4 training queues
Hoplite19 training queues
Key technologyCopper Armor
MarketMarket
Toxotes11 training queues
Fortress-tier buildingFortress
God powerUnderworld Passage
Farm transition3 farms clustered
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist3 training queues
Petrobolos3 training queues
God powerRestoration
Town CenterAdditional center
Peltast2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Hoplite18 training queues
Key technologyCopper Shields
Petrobolos4 training queues
Fortress-tier buildingFortress
God powerEarthquake
Toxotes6 training queues
Gastraphetoros3 training queues
God powerSentinel
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:50*IamMagic
Fastest Heroic10:52*IamMagic
Fastest Mythic19:09*matreiuss
First pressure5:02matreiuss · Stable
First extra TC4:59matreiuss · Town Center
Fortress timing13:08matreiuss · Fortress
Market timing9:14IamMagic · Market
Armory timing9:25matreiuss · Armory
Farm transition10:09–10:43IamMagic · 5 farms clustered

Player highlights

Standout performances

Largest army194IamMagic
Favorite unitDao SwordsmanIamMagic · 97 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IamMagic

Fast Classical3:50 estimated completion
Delayed pressure13:07 · Imperial Academy
Fast expansion6:35 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:14 · Market
Early armory / Heroic prep10:22 · Armory
Heavy walling signal7 wall build events
Farm transition10:09–10:43 · 5 farms clustered
Market economy signal6,400 total resource volume
Large army production194 military units

matreiuss

Fast Classical3:52 estimated completion
Early pressure5:02 · Stable
Fast expansion4:59 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:25 · Market
Early armory / Heroic prep9:25 · Armory
Fortress tech path13:08 · Fortress
Heavy walling signal16 wall build events
Farm transition13:29–13:29 · 3 farms clustered
Market economy signal1,900 total resource volume
Large army production123 military units
IamMagic · 2 TC BoomA second Town Center was started by about 6:00.
IamMagic · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · 2 TC BoomA second Town Center was started by about 6:00.
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8300 total volume

IamMagic

Bought

Food600

Sold

Food1200
Wood4600
Total player market volume6400

matreiuss

Bought

Wood300

Sold

Food200
Wood1400
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamMagic

Army

Dao Swordsman97
White Horse Cavalry42
Fire Archer24
Wuzu Javelineer10
Ge Halberdier9
Pioneer6
Jiang Zi Ya2
Sage2
Siege Crossbow2
Buildings12 types
House28
Farm24
Silo16
Military Camp7
Wall7
Machine Workshop5
Baolei4
Town Center3
Imperial Academy2
Market2
Armory1
Temple1
God powers3 invoked
Prosperous Seeds3
Lightning Weapons1
Venom Beast1

matreiuss

Army

Hoplite48
Peltast23
Toxotes20
Petrobolos8
Manticore6
Hippeus5
Hypaspist4
Achilles3
Gastraphetoros3
Ajax1
Chiron1
Perseus1
Buildings13 types
Farm33
House16
Wall16
Storehouse11
Fortress5
Granary4
Archery Range3
Temple3
Town Center3
Military Academy2
Stable2
Armory1
Market1
God powers4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1