Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 3.
Advanced match analysis

matreiuss vs [KeeN]_Grass

Queue
Unclassified
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
16:10
Patch
19.17020
Played
· 13 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Result unknown
matreiuss Amaterasu · Elo —
16:10 Match length
Result unknown
[KeeN]_Grass Odin · Elo —
Key momentsIn match order
First pressure
3:14 [KeeN]_Grass Hersir trained
Fastest Classical
3:43* matreiuss Minakatatomi · estimated
Market timing
6:24 [KeeN]_Grass Market
Armory timing
8:14 [KeeN]_Grass Armory
Fastest Heroic
11:14* [KeeN]_Grass Skadi · estimated

matreiuss

Amaterasu · Blue
— —
EAPM
89.6
Favorite unit
Naginata Rider
28 fielded
Largest army
76
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:43
RaijinHeroic · Est. start 13:56
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling7 wall build events
Market economy300 total resource volume
No post-game awards

[KeeN]_Grass

Odin · Red
— —
EAPM
93.1
Favorite unit
Raiding Cavalry
23 fielded
Largest army
69
First expansion
—
Age path
FreyjaClassical · Est. start 3:15
SkadiHeroic · Est. start 9:59
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling16 wall build events
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

matreiuss

Bought

No buys

Sold

Wood300
Total player market volume300

[KeeN]_Grass

Bought

Food200

Sold

Food300
Wood100
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army · 76

Units

Naginata Rider28
Samurai23
Onna Musha21
Raiju2
Wanyudo2
Buildings 11 types
House16
Farm7
Wall7
Watermill6
Dojo3
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers 4 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

[KeeN]_Grass

Army · 69

Units

Raiding Cavalry23
Throwing Axeman18
Hersir11
Berserk10
Valkyrie4
Frost Giant3
Buildings 8 types
Wall16
House12
Great Hall3
Longhouse3
Ox Cart Building3
Temple2
Armory1
Market1
God powers 1 invoked
Frost1