Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 3.

Advanced match analysis

matreiuss vs [KeeN]_Grass

UnclassifiedStarted 5 weeks ago

Type Unclassified Started Ended Duration 16:10
Ghost Lake Recalibrated Ga 2026 1 4 map preview
Map Ghost Lake Recalibrated Ga 2026 1 4
Result unknown
matreiussAmaterasu
Pre-match Elo
Win probability
16:10 Match length
Result unknown
[KeeN]_GrassOdin
Pre-match Elo
Win probability

Match at a glance

matreiuss vs [KeeN]_Grass

WinnerUnknown
MapGhost Lake Recalibrated Ga 2026 1 4
QueueUnclassified
Duration16:10
Started
Ended
Fastest Classical3:43*matreiuss
First pressure3:14[KeeN]_Grass · Hersir trained
Market timing6:24[KeeN]_Grass · Market
Most military units76matreiuss
Highest EAPM93.1[KeeN]_Grass
Market volume600[KeeN]_Grass

matreiuss

Amaterasu

Result unknown
Elo
EAPM89.6
Military units76
First pressure4:06Stable Japanese
First expansion
Market volume300
Largest army 76
Favorite unit Naginata Rider 28 fielded
Classical 3:43* Estimated start 2:43
Heroic 15:11* Estimated start 13:56
Mythic Not reached
Result unknown
Elo
EAPM93.1
Military units69
First pressure3:14Hersir trained
First expansion
Market volume600
Largest army 69
Favorite unit Raiding Cavalry 23 fielded
Classical 4:15* Estimated start 3:15
Heroic 11:14* Estimated start 9:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
Raijin
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matreiussAmaterasu
Match time
[KeeN]_GrassOdin
First military pressureStable Japanese
Naginata Rider12 training queues
God powerShrine Of The Hunt
Key technologyPickaxe
Samurai16 training queues
Onna Musha2 training queues
Key technologyHusbandry
ArmoryArmory
God powerSolar Shield
Naginata Rider7 training queues
Onna Musha18 training queues
God powerSolar Shield
MarketMarket
Key technologyHand Axe
Farm transition7 farms clustered
Naginata Rider9 training queues
Samurai6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerThunder Burst
Raiju2 training queues
Result unknownMatch result
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry17 training queues
MarketMarket
Key technologyMedium Cavalry
ArmoryArmory
Raiding Cavalry2 training queues
Hersir4 training queues
Berserk10 training queues
God powerFrost
Valkyrie3 training queues
Raiding Cavalry4 training queues
Throwing Axeman18 training queues
Frost Giant2 training queues
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:43*matreiuss
Fastest Heroic11:14*[KeeN]_Grass
First pressure3:14[KeeN]_Grass · Hersir trained
Market timing6:24[KeeN]_Grass · Market
Armory timing8:14[KeeN]_Grass · Armory
Farm transition14:24–14:46matreiuss · 7 farms clustered

Player highlights

Standout performances

Largest army76matreiuss
Favorite unitNaginata Ridermatreiuss · 28 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matreiuss

Fast Classical3:43 estimated completion
Early pressure4:06 · Stable Japanese
Early market / Heroic prep13:59 · Market
Early armory / Heroic prep9:34 · Armory
Heavy walling signal7 wall build events
Farm transition14:24–14:46 · 7 farms clustered
Market economy signal300 total resource volume

[KeeN]_Grass

Fast Classical4:15 estimated completion
Early pressure3:14 · Hersir trained
Early market / Heroic prep6:24 · Market
Early armory / Heroic prep8:14 · Armory
Heavy walling signal16 wall build events
Market economy signal600 total resource volume
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

matreiuss

Bought

No buys

Sold

Wood300
Total player market volume300

[KeeN]_Grass

Bought

Food200

Sold

Food300
Wood100
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army

Naginata Rider28
Samurai23
Onna Musha21
Raiju2
Wanyudo2
Buildings11 types
House16
Farm7
Wall7
Watermill6
Dojo3
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

[KeeN]_Grass

Army

Raiding Cavalry23
Throwing Axeman18
Hersir11
Berserk10
Valkyrie4
Frost Giant3
Buildings8 types
Wall16
House12
Great Hall3
Longhouse3
Ox Cart Building3
Temple2
Armory1
Market1
God powers1 invoked
Frost1