Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 3.
Advanced match analysis

matreiuss vs [KeeN]_Grass

Queue
Unclassified
Map
Elysium Recalibrated Ga 2026 1 4
Duration
20:47
Patch
19.17020
Played
· 13 weeks ago
Elysium Recalibrated Ga 2026 1 4 map preview
MapElysium Recalibrated Ga 2026 1 4
Result unknown
matreiuss Thor · Elo —
20:47 Match length
Result unknown
[KeeN]_Grass Kronos · Elo —
Key momentsIn match order
First pressure
1:09 matreiuss Hersir trained
Fastest Classical
2:53* [KeeN]_Grass Leto · estimated
Armory timing
5:11 matreiuss Dwarven Armory
Fastest Heroic
12:00* [KeeN]_Grass Hyperion · estimated
Market timing
12:10 [KeeN]_Grass Market
Fortress timing
18:06 matreiuss Hill Fort
First extra TC
18:12 [KeeN]_Grass Town Center

matreiuss

Thor · Blue
— —
EAPM
91.6
Favorite unit
Hersir
38 fielded
Largest army
127
First expansion
19:42
Age path
ForsetiClassical · Est. start 2:43
SkadiHeroic · Est. start 12:08
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling16 wall build events
Large army production127 military units
No post-game awards

[KeeN]_Grass

Kronos · Red
— —
EAPM
73.2
Favorite unit
Murmillo
66 fielded
Largest army
139
First expansion
18:12
Age path
LetoClassical · Est. start 1:53
HyperionHeroic · Est. start 10:45
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling7 wall build events
Market economy1,800 total resource volume
Large army production139 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

matreiuss

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]_Grass

Bought

Food900

Sold

Food200
Wood700
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army · 127

Units

Hersir38
Throwing Axeman27
Raiding Cavalry26
Berserk16
Hirdman8
Troll6
Godi4
Frost Giant2
Buildings 10 types
House17
Wall16
Longhouse6
Farm4
Ox Cart Building4
Great Hall3
Temple3
Dwarven Armory2
Hill Fort2
Town Center1
God powers 3 invoked
Healing Spring2
Frost1

[KeeN]_Grass

Army · 139

Units

Murmillo66
Arcus20
Contarius20
Cheiroballista15
Automaton8
Katapeltes6
Satyr4
Buildings 10 types
Manor8
Wall7
Military Barracks5
Counter Barracks3
Temple2
Armory1
Economic Guild1
Market1
Palace1
Town Center1
God powers 7 invoked
Spider Lair5
Chaos1
Deconstruction1