Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 3.
Advanced match analysis

matreiuss vs [KeeN]_Grass

Queue
Unclassified
Map
Giza Recalibrated Ga 2026 1 4
Duration
24:52
Patch
19.17020
Played
· 13 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Result unknown
matreiuss Isis · Elo —
24:52 Match length
Result unknown
[KeeN]_Grass Set · Elo —
Key momentsIn match order
Fastest Classical
4:08* matreiuss Bast · estimated
Armory timing
4:15 matreiuss Armory
Market timing
4:16 matreiuss Market
First extra TC
4:59 [KeeN]_Grass Town Center
Fastest Heroic
7:36* matreiuss Nephthys · estimated
First pressure
7:43 matreiuss Migdol Stronghold
Fortress timing
7:43 matreiuss Migdol Stronghold
Fastest Mythic
16:04* matreiuss Thoth · estimated

matreiuss

Isis · Blue
— —
EAPM
83.0
Favorite unit
Camel Rider
173 fielded
Largest army
177
First expansion
7:40
Age path
BastClassical · Est. start 3:08
NephthysHeroic · Est. start 6:21
ThothMythic · Est. start 14:04
Opening read
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production177 military units
No post-game awards

[KeeN]_Grass

Set · Red
— —
EAPM
75.5
Favorite unit
Camel Rider
127 fielded
Largest army
152
First expansion
4:59
Age path
AnubisClassical · Est. start 3:22
NephthysHeroic · Est. start 6:26
ThothMythic · Est. start 17:01
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Fast HeroicHeroic age was queued at or before 8:00.
Market economy9,200 total resource volume
Large army production152 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,500 total volume

matreiuss

Bought

Food600
Wood300

Sold

Food400
Total player market volume1,300

[KeeN]_Grass

Bought

Food900

Sold

Food1,900
Wood6,400
Total player market volume9,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army · 177

Units

Camel Rider173
Chariot Archer2
Phoenix1
Scorpion Man1
Buildings 16 types
Farm37
House21
Obelisk18
Mining Camp8
Granary6
Migdol Stronghold6
Wall5
Market3
Town Center2
Armory1
Barracks1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

[KeeN]_Grass

Army · 152

Units

Camel Rider127
Chariot Archer9
Giraffe Of Set7
Catapult4
Gazelle Of Set3
Siege Tower2
Buildings 15 types
Farm22
House19
Obelisk12
Granary5
Mining Camp5
Migdol Stronghold4
Lumber Camp3
Monument To Soldiers3
Wall3
Siege Works2
Armory1
Market1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1