Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 3.

Advanced match analysis

matreiuss vs [KeeN]_Grass

UnclassifiedStarted 5 weeks ago

Type Unclassified Started Ended Duration 14:22
Steppe map preview
Map Steppe
Result unknown
matreiussZeus
Pre-match Elo
Win probability
14:22 Match length
Result unknown
[KeeN]_GrassOranos
Pre-match Elo
Win probability

Match at a glance

matreiuss vs [KeeN]_Grass

WinnerUnknown
MapSteppe
QueueUnclassified
Duration14:22
Started
Ended
Fastest Classical3:36*matreiuss
First pressure3:38matreiuss · Military Academy
Market timing12:59matreiuss · Market
Most military units77[KeeN]_Grass
Highest EAPM90.4matreiuss
Market volume400[KeeN]_Grass

matreiuss

Zeus

Result unknown
Elo
EAPM90.4
Military units56
First pressure3:38Military Academy
First expansion
Market volume0
Largest army 56
Favorite unit Hoplite 33 fielded
Classical 3:36* Estimated start 2:36
Heroic 11:38* Estimated start 10:23
Mythic Not reached

[KeeN]_Grass

Oranos

Result unknown
Elo
EAPM70.3
Military units77
First pressure3:50Military Barracks
First expansion
Market volume400
Largest army 77
Favorite unit Murmillo 68 fielded
Classical 3:42* Estimated start 2:42
Heroic 13:15* Estimated start 12:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Apollo
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matreiussZeus
Match time
[KeeN]_GrassOranos
God powerBolt
First military pressureMilitary Academy
Hoplite31 training queues
God powerRestoration
Key technologyHusbandry
ArmoryArmory
Hoplite2 training queues
Hypaspist15 training queues
Manticore4 training queues
Peltast2 training queues
MarketMarket
God powerUnderworld Passage
God powerUnderworld Passage
Result unknownMatch result
First military pressureMilitary Barracks
Murmillo68 training queues
God powerCarnivora
Key technologyMedium Infantry
God powerCarnivora
God powerShockwave
ArmoryArmory
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Shields
Contarius5 training queues
MarketMarket
God powerShockwave
God powerChaos
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:36*matreiuss
Fastest Heroic11:38*matreiuss
First pressure3:38matreiuss · Military Academy
Market timing12:59matreiuss · Market
Armory timing10:00[KeeN]_Grass · Armory

Player highlights

Standout performances

Largest army77[KeeN]_Grass
Favorite unitMurmillo[KeeN]_Grass · 68 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matreiuss

Fast Classical3:36 estimated completion
Early pressure3:38 · Military Academy
Early market / Heroic prep12:59 · Market
Early armory / Heroic prep10:24 · Armory
Heavy walling signal10 wall build events

[KeeN]_Grass

Fast Classical3:42 estimated completion
Early pressure3:50 · Military Barracks
Early market / Heroic prep13:33 · Market
Early armory / Heroic prep10:00 · Armory
Market economy signal400 total resource volume
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

matreiuss

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]_Grass

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army

Hoplite33
Hypaspist15
Manticore4
Peltast2
Heracles1
Jason1
Buildings9 types
House14
Wall10
Storehouse5
Granary4
Archery Range3
Military Academy2
Armory1
Market1
Temple1
God powers3 invoked
Underworld Passage2
Bolt1
Restoration1

[KeeN]_Grass

Army

Murmillo68
Contarius5
Oracle2
Caladria1
Cheiroballista1
Buildings7 types
Manor8
Military Barracks5
Economic Guild2
Armory1
Counter Barracks1
Market1
Temple1
God powers3 invoked
Carnivora2
Shockwave2
Chaos1