Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 2.
Advanced match analysis

Eisomarto vs matreiuss

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
25:12
Patch
19.17020
Played
· 13 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Defeated
Eisomarto Shennong · Elo 1037 +14
25:12 Match length
Winner
matreiuss Thor · Elo 971 -14
59.4% win probability Pre-match · Eisomarto favored · Upset win probability 40.6%
Key momentsIn match order
First pressure
1:14 matreiuss Hersir trained
Fastest Classical
3:37* matreiuss Freyja · estimated
Armory timing
4:54 matreiuss Dwarven Armory
Fastest Heroic
5:35* Eisomarto Rushou · estimated
Market timing
10:13 Eisomarto Market
Fortress timing
10:22 matreiuss Hill Fort
First extra TC
17:15 matreiuss Town Center
Fastest Mythic
17:15* matreiuss Tyr · estimated

Eisomarto

Shennong · Blue
Loss 1037 +14
EAPM
75.4
Favorite unit
Dao Swordsman
120 fielded
Largest army
291
First expansion
—
Age path
ChiyouClassical · Est. start 2:57
RushouHeroic · Est. start 4:20
HuangdiMythic · Est. start 17:54
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling19 wall build events
Market economy7,900 total resource volume
Large army production291 military units
No post-game awards

matreiuss

Thor · Red
Win 971 -14
EAPM
88.3
Favorite unit
Huskarl
92 fielded
Largest army
184
First expansion
17:15
Age path
FreyjaClassical · Est. start 2:37
SkadiHeroic · Est. start 9:02
TyrMythic · Est. start 15:15
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom3 expansion build events
Heavy walling52 wall build events
Market economy1,800 total resource volume
Large army production184 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,700 total volume

Eisomarto

Bought

Food800

Sold

Food1,100
Wood6,000
Total player market volume7,900

matreiuss

Bought

Food100
Wood300

Sold

Food900
Wood500
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 291

Units

Dao Swordsman120
Ge Halberdier67
Fire Archer35
Wuzu Javelineer30
White Horse Cavalry27
Pioneer7
Sage3
Jiang Zi Ya2
Buildings 11 types
House22
Wall19
Farm15
Silo12
Military Camp5
Baolei4
Machine Workshop2
Armory1
Imperial Academy1
Market1
Temple1
God powers 8 invoked
Prosperous Seeds5
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1

matreiuss

Army · 184

Units

Huskarl92
Throwing Axeman48
Godi20
Raiding Cavalry9
Hirdman8
Hersir5
Frost Giant2
Buildings 11 types
Wall52
Farm39
House16
Hill Fort8
Ox Cart Building7
Longhouse6
Great Hall3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 5 invoked
Frost2
Dwarven Mine1
Fimbulwinter1
Forest Fire1