Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 2.

Advanced match analysis

Eisomarto vs matreiuss

CustomStarted 6 weeks ago

Type Custom Started Ended Duration 25:12
Giza Recalibrated Ga 2026 1 4 map preview
Map Giza Recalibrated Ga 2026 1 4
Defeated
EisomartoShennong
Pre-match Elo1037
Win probability59.4%
25:12 Match length UpsetThe Elo underdog won
Winner
matreiussThor
Pre-match Elo971
Win probability40.6%

Match at a glance

Eisomarto vs matreiuss

Winnermatreiuss
MapGiza Recalibrated Ga 2026 1 4
QueueCustom
Duration25:12
Started
Ended
Fastest Classical3:37*matreiuss
First pressure1:14matreiuss · Hersir trained
First extra TC17:15matreiuss · Town Center
Market timing10:13Eisomarto · Market
Most military units291Eisomarto
Highest EAPM88.3matreiuss
Market volume7,900Eisomarto

Eisomarto

Shennong

Defeat
Elo1037+14
EAPM75.4
Military units291
First pressure10:58Imperial Academy
First expansion
Market volume7900
Largest army 291
Favorite unit Dao Swordsman 120 fielded
Classical 3:57* Estimated start 2:57
Heroic 5:35* Estimated start 4:20
Mythic 19:54* Estimated start 17:54

matreiuss

Thor

Victory
Elo971-14
EAPM88.3
Military units184
First pressure1:14Hersir trained
First expansion17:15
Market volume1800
Largest army 184
Favorite unit Huskarl 92 fielded
Classical 3:37* Estimated start 2:37
Heroic 10:17* Estimated start 9:02
Mythic 17:15* Estimated start 15:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Rushou
HeroicAge
Skadi
Huangdi
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoShennong
Match time
matreiussThor
God powerProsperous Seeds
Pioneer2 training queues
Key technologyHand Axe
Fire Archer6 training queues
Key technologyHand Axe
Ge Halberdier57 training queues
Fire Archer4 training queues
ArmoryArmory
Pioneer2 training queues
God powerProsperous Seeds
MarketMarket
First military pressureImperial Academy
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Fire Archer15 training queues
God powerVenom Beast
God powerLightning Weapons
White Horse Cavalry4 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
White Horse Cavalry23 training queues
God powerProsperous Seeds
Sage2 training queues
Ge Halberdier10 training queues
Wuzu Javelineer20 training queues
Fire Archer10 training queues
Key technologyCopper Shields
Key technologyBronze Armor
God powerYinglongs Wrath
Dao Swordsman120 training queues
Wuzu Javelineer10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
God powerForest Fire
Raiding Cavalry5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyHusbandry
Throwing Axeman3 training queues
Key technologyBronze Armor
Key technologyCopper Shields
Throwing Axeman2 training queues
Key technologyMedium Infantry
Raiding Cavalry3 training queues
Key technologyPickaxe
Fortress-tier buildingHill Fort
God powerDwarven Mine
Huskarl39 training queues
Key technologyBronze Shields
Throwing Axeman2 training queues
Key technologyHeavy Infantry
Frost Giant2 training queues
Key technologyBronze Shields
God powerFrost
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition5 farms clustered
MarketMarket
Godi14 training queues
Key technologyBallistics
Town CenterAdditional center
Town CenterAdditional center
Key technologyHand Axe
Town CenterAdditional center
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Throwing Axeman3 training queues
God powerFimbulwinter
Fortress-tier buildingHill Fort
Huskarl53 training queues
Fortress-tier buildingHill Fort
Hirdman6 training queues
God powerFrost
Throwing Axeman2 training queues
Fortress-tier buildingHill Fort
Throwing Axeman35 training queues
Hirdman2 training queues
Key technologyPlow
Godi6 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:37*matreiuss
Fastest Heroic5:35*Eisomarto
Fastest Mythic17:15*matreiuss
First pressure1:14matreiuss · Hersir trained
First extra TC17:15matreiuss · Town Center
Fortress timing10:22matreiuss · Hill Fort
Market timing10:13Eisomarto · Market
Armory timing4:54matreiuss · Dwarven Armory
Farm transition15:07–16:07Eisomarto · 4 farms clustered

Player highlights

Standout performances

Largest army291Eisomarto
Favorite unitDao SwordsmanEisomarto · 120 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:57 estimated completion
Delayed pressure10:58 · Imperial Academy
Early market / Heroic prep10:13 · Market
Early armory / Heroic prep9:18 · Armory
Heavy walling signal19 wall build events
Farm transition15:07–16:07 · 4 farms clustered
Market economy signal7,900 total resource volume
Large army production291 military units

matreiuss

Fast Classical3:37 estimated completion
Early pressure1:14 · Hersir trained
Expansion signal17:15 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:35 · Market
Early armory / Heroic prep4:54 · Dwarven Armory
Fortress tech path10:22 · Hill Fort
Heavy walling signal52 wall build events
Farm transition15:24–15:24 · 5 farms clustered
Market economy signal1,800 total resource volume
Large army production184 military units
Eisomarto · Early PressureBy 6:00 this player had multiple military signals online.
Eisomarto · Fast HeroicHeroic age was queued at or before 8:00.
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9700 total volume

Eisomarto

Bought

Food800

Sold

Food1100
Wood6000
Total player market volume7900

matreiuss

Bought

Food100
Wood300

Sold

Food900
Wood500
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Dao Swordsman120
Ge Halberdier67
Fire Archer35
Wuzu Javelineer30
White Horse Cavalry27
Pioneer7
Sage3
Jiang Zi Ya2
Buildings11 types
House22
Wall19
Farm15
Silo12
Military Camp5
Baolei4
Machine Workshop2
Armory1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Prosperous Seeds5
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1

matreiuss

Army

Huskarl92
Throwing Axeman48
Godi20
Raiding Cavalry9
Hirdman8
Hersir5
Frost Giant2
Buildings11 types
Wall52
Farm39
House16
Hill Fort8
Ox Cart Building7
Longhouse6
Great Hall3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Frost2
Dwarven Mine1
Fimbulwinter1
Forest Fire1