Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 2.
Advanced match analysis

matreiuss vs Eisomarto

Queue
Custom
Map
Steppe
Duration
14:00
Patch
19.17020
Played
· 13 weeks ago
Steppe map preview
MapSteppe
Defeated
matreiuss Odin · Elo 985 -16
14:00 Match length
Winner
Eisomarto Susanoo · Elo 1023 +16
44.6% win probability Pre-match · Eisomarto favored win probability 55.4%
Key momentsIn match order
First pressure
1:17 matreiuss Hersir trained
Fastest Classical
3:39* matreiuss Freyja · estimated
Armory timing
9:12 matreiuss Armory
Fastest Heroic
11:32* Eisomarto Raijin · estimated
First extra TC
11:37 matreiuss Town Center

matreiuss

Odin · Blue
Loss 985 -16
EAPM
95.1
Favorite unit
Hirdman
24 fielded
Largest army
50
First expansion
11:37
Age path
FreyjaClassical · Est. start 2:39
SkadiHeroic · Est. start 10:38
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling12 wall build events
No post-game awards

Eisomarto

Susanoo · Red
Win 1023 +16
EAPM
80.0
Favorite unit
Naginata Rider
69 fielded
Largest army
142
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:16
RaijinHeroic · Est. start 10:17
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling6 wall build events
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army · 50

Units

Hirdman24
Raiding Cavalry13
Hersir7
Throwing Axeman3
Valkyrie3
Buildings 8 types
House12
Wall12
Longhouse4
Ox Cart Building3
Armory1
Great Hall1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

Eisomarto

Army · 142

Units

Naginata Rider69
Yari Spearman35
Yumi Horse Archer15
Bushi7
Daimyo7
Yumi Archer5
Kitsune4
Buildings 9 types
House15
Watermill9
Wall6
Shrine Japanese5
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
God powers 6 invoked
Kusanagi3
Swampland2
Thunder Burst1