Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 2.

Advanced match analysis

matreiuss vs Eisomarto

CustomStarted 6 weeks ago

Type Custom Started Ended Duration 14:00
Steppe map preview
Map Steppe
Defeated
matreiussOdin
Pre-match Elo985
Win probability44.6%
14:00 Match length Eisomarto favored
Winner
EisomartoSusanoo
Pre-match Elo1023
Win probability55.4%

Match at a glance

matreiuss vs Eisomarto

WinnerEisomarto
MapSteppe
QueueCustom
Duration14:00
Started
Ended
Fastest Classical3:39*matreiuss
First pressure1:17matreiuss · Hersir trained
First extra TC11:37matreiuss · Town Center
Most military units142Eisomarto
Highest EAPM95.1matreiuss

matreiuss

Odin

Defeat
Elo985-16
EAPM95.1
Military units50
First pressure1:17Hersir trained
First expansion11:37
Market volume0
Largest army 50
Favorite unit Hirdman 24 fielded
Classical 3:39* Estimated start 2:39
Heroic 11:53* Estimated start 10:38
Mythic Not reached

Eisomarto

Susanoo

Victory
Elo1023+16
EAPM80.0
Military units142
First pressure4:36Stable Japanese
First expansion
Market volume0
Largest army 142
Favorite unit Naginata Rider 69 fielded
Classical 4:16* Estimated start 3:16
Heroic 11:32* Estimated start 10:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Skadi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matreiussOdin
Match time
EisomartoSusanoo
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
God powerGreat Hunt
Raiding Cavalry13 training queues
Hersir2 training queues
Key technologyPickaxe
Hirdman24 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Town CenterAdditional center
God powerFrost
Throwing Axeman3 training queues
DefeatMatch result
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider34 training queues
Key technologyHusbandry
God powerSwampland
God powerKusanagi
ArmoryArmory
Yari Spearman35 training queues
Bushi7 training queues
Naginata Rider35 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerSwampland
God powerKusanagi
Daimyo7 training queues
Yumi Archer5 training queues
God powerThunder Burst
Yumi Horse Archer15 training queues
God powerKusanagi
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:39*matreiuss
Fastest Heroic11:32*Eisomarto
First pressure1:17matreiuss · Hersir trained
First extra TC11:37matreiuss · Town Center
Armory timing9:12matreiuss · Armory

Player highlights

Standout performances

Largest army142Eisomarto
Favorite unitNaginata RiderEisomarto · 69 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matreiuss

Fast Classical3:39 estimated completion
Early pressure1:17 · Hersir trained
Expansion signal11:37 · Town Center
Early armory / Heroic prep9:12 · Armory
Heavy walling signal12 wall build events

Eisomarto

Fast Classical4:16 estimated completion
Early pressure4:36 · Stable Japanese
Early armory / Heroic prep10:15 · Armory
Heavy walling signal6 wall build events
Large army production142 military units
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.
Eisomarto · Early PressureBy 6:00 this player had multiple military signals online.
Eisomarto · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army

Hirdman24
Raiding Cavalry13
Hersir7
Throwing Axeman3
Valkyrie3
Buildings8 types
House12
Wall12
Longhouse4
Ox Cart Building3
Armory1
Great Hall1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

Eisomarto

Army

Naginata Rider69
Yari Spearman35
Yumi Horse Archer15
Bushi7
Daimyo7
Yumi Archer5
Kitsune4
Buildings9 types
House15
Watermill9
Wall6
Shrine Japanese5
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
God powers3 invoked
Kusanagi3
Swampland2
Thunder Burst1