Advanced match analysis
Eisomarto vs matreiuss
- Queue
- Custom
- Map
- Cloud Forest
- Duration
- 20:46
- Patch
- 19.17020
- Played
- · 13 weeks ago
Defeated
Eisomarto
Amaterasu · Elo 1007 -18
20:46
Match length
Winner
matreiuss
Isis · Elo 1001 +18
50.9% win probability
Pre-match · Eisomarto favored · Upset
win probability 49.1%
Key momentsIn match order
Eisomarto
Amaterasu · Blue- EAPM
- 79.9
- Favorite unit
- Shinobi 95 fielded
- Largest army
- 190
- First expansion
- 19:47
Age path
Ame No UzumeClassical · Est. start 3:06
RaijinHeroic · Est. start 8:00
TakemikazuchiMythic · Est. start 14:44
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling17 wall build events
Market economy4,200 total resource volume
Large army production190 military units
No post-game awards
matreiuss
Isis · Red- EAPM
- 76.8
- Favorite unit
- Axeman 33 fielded
- Largest army
- 81
- First expansion
- —
Age path
BastClassical · Est. start 3:09
NephthysHeroic · Est. start 8:00
ThothMythic · Est. start 16:38
BastClassical · Est. start 3:09
NephthysHeroic · Est. start 8:00
ThothMythic · Est. start 16:38
Opening read
Fast HeroicHeroic age was queued at or before 8:00.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling17 wall build events
Market economy1,800 total resource volume
Large army production81 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,000 total volume›
Eisomarto
Bought
Sold
Total player market volume4,200
matreiuss
Bought
No buys
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.