Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 2.
Advanced match analysis

Eisomarto vs matreiuss

Queue
Custom
Map
Cloud Forest
Duration
20:46
Patch
19.17020
Played
· 13 weeks ago
Cloud Forest map preview
MapCloud Forest
Defeated
Eisomarto Amaterasu · Elo 1007 -18
20:46 Match length
Winner
matreiuss Isis · Elo 1001 +18
50.9% win probability Pre-match · Eisomarto favored · Upset win probability 49.1%
Key momentsIn match order
Fastest Classical
4:06* Eisomarto Ame No Uzume · estimated
First pressure
4:12 Eisomarto Stable Japanese
Armory timing
5:44 matreiuss Armory
Market timing
5:44 matreiuss Market
Fastest Heroic
9:15* matreiuss Nephthys · estimated
Fortress timing
9:17 matreiuss Migdol Stronghold
Fastest Mythic
16:44* Eisomarto Takemikazuchi · estimated
First extra TC
19:47 Eisomarto Town Center

Eisomarto

Amaterasu · Blue
Loss 1007 -18
EAPM
79.9
Favorite unit
Shinobi
95 fielded
Largest army
190
First expansion
19:47
Age path
Ame No UzumeClassical · Est. start 3:06
RaijinHeroic · Est. start 8:00
TakemikazuchiMythic · Est. start 14:44
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling17 wall build events
Market economy4,200 total resource volume
Large army production190 military units
No post-game awards

matreiuss

Isis · Red
Win 1001 +18
EAPM
76.8
Favorite unit
Axeman
33 fielded
Largest army
81
First expansion
—
Age path
BastClassical · Est. start 3:09
NephthysHeroic · Est. start 8:00
ThothMythic · Est. start 16:38
Opening read
Fast HeroicHeroic age was queued at or before 8:00.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling17 wall build events
Market economy1,800 total resource volume
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,000 total volume

Eisomarto

Bought

Food700

Sold

Wood3,500
Total player market volume4,200

matreiuss

Bought

No buys

Sold

Food300
Wood1,500
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 190

Units

Shinobi95
Samurai50
Onna Musha27
Naginata Rider8
Yumi Horse Archer4
Daimyo2
Oyumi2
Kamaitachi1
Raiju1
Buildings 13 types
House17
Wall17
Farm15
Watermill10
Dojo6
Shrine Japanese4
Mining Camp Japanese3
Armory1
Castle1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1

matreiuss

Army · 81

Units

Axeman33
Chariot Archer22
Camel Rider16
Spearman6
Scorpion Man3
Phoenix1
Buildings 14 types
House22
Obelisk21
Farm20
Wall17
Barracks7
Granary7
Lumber Camp4
Migdol Stronghold3
Mining Camp3
Monument To Villagers2
Armory1
Market1
Monument To Soldiers1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1