Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 2.

Advanced match analysis

Eisomarto vs matreiuss

CustomStarted 6 weeks ago

Type Custom Started Ended Duration 20:46
Cloud Forest map preview
Map Cloud Forest
Defeated
EisomartoAmaterasu
Pre-match Elo1007
Win probability50.9%
20:46 Match length UpsetThe Elo underdog won
Winner
matreiussIsis
Pre-match Elo1001
Win probability49.1%

Match at a glance

Eisomarto vs matreiuss

Winnermatreiuss
MapCloud Forest
QueueCustom
Duration20:46
Started
Ended
Fastest Classical4:06*Eisomarto
First pressure4:12Eisomarto · Stable Japanese
First extra TC19:47Eisomarto · Town Center
Market timing5:44matreiuss · Market
Most military units190Eisomarto
Highest EAPM79.9Eisomarto
Market volume4,200Eisomarto

Eisomarto

Amaterasu

Defeat
Elo1007-18
EAPM79.9
Military units190
First pressure4:12Stable Japanese
First expansion19:47
Market volume4200
Largest army 190
Favorite unit Shinobi 95 fielded
Classical 4:06* Estimated start 3:06
Heroic 9:15* Estimated start 8:00
Mythic 16:44* Estimated start 14:44

matreiuss

Isis

Victory
Elo1001+18
EAPM76.8
Military units81
First pressure4:14Barracks
First expansion
Market volume1800
Largest army 81
Favorite unit Axeman 33 fielded
Classical 4:09* Estimated start 3:09
Heroic 9:15* Estimated start 8:00
Mythic 18:38* Estimated start 16:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Bast
Raijin
HeroicAge
Nephthys
Takemikazuchi
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoAmaterasu
Match time
matreiussIsis
First military pressureStable Japanese
God powerGoshinboku
Naginata Rider5 training queues
Key technologyHusbandry
Samurai7 training queues
Naginata Rider3 training queues
Key technologyPickaxe
ArmoryArmory
Onna Musha2 training queues
Key technologyCopper Weapons
Shinobi50 training queues
God powerSolar Shield
God powerThunder Burst
Daimyo2 training queues
Yumi Horse Archer4 training queues
God powerSolar Shield
Samurai10 training queues
Farm transition3 farms clustered
Onna Musha13 training queues
Fortress-tier buildingCastle
Shinobi25 training queues
Oyumi2 training queues
Samurai32 training queues
Shinobi10 training queues
MarketMarket
God powerSolar Shield
Town CenterAdditional center
Onna Musha10 training queues
Shinobi10 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman6 training queues
ArmoryArmory
MarketMarket
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Chariot Archer13 training queues
Scorpion Man2 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
God powerAncestors
God powerEclipse
God powerProsperity
Key technologyMedium Axemen
Farm transition12 farms clustered
Axeman15 training queues
Key technologyCopper Armor
Camel Rider2 training queues
Chariot Archer5 training queues
Camel Rider13 training queues
Axeman5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Camel Riders
Axeman13 training queues
God powerMeteor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:06*Eisomarto
Fastest Heroic9:15*matreiuss
Fastest Mythic16:44*Eisomarto
First pressure4:12Eisomarto · Stable Japanese
First extra TC19:47Eisomarto · Town Center
Fortress timing9:17matreiuss · Migdol Stronghold
Market timing5:44matreiuss · Market
Armory timing5:44matreiuss · Armory
Farm transition13:29–14:12matreiuss · 12 farms clustered

Player highlights

Standout performances

Largest army190Eisomarto
Favorite unitShinobiEisomarto · 95 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical4:06 estimated completion
Early pressure4:12 · Stable Japanese
Expansion signal19:47 · Town Center
Early market / Heroic prep18:40 · Market
Early armory / Heroic prep10:04 · Armory
Fortress tech path15:30 · Castle
Heavy walling signal17 wall build events
Farm transition14:17–14:25 · 3 farms clustered
Market economy signal4,200 total resource volume
Large army production190 military units

matreiuss

Fast Classical4:09 estimated completion
Early pressure4:14 · Barracks
Early market / Heroic prep5:44 · Market
Early armory / Heroic prep5:44 · Armory
Fortress tech path9:17 · Migdol Stronghold
Heavy walling signal17 wall build events
Farm transition13:29–14:12 · 12 farms clustered
Market economy signal1,800 total resource volume
Large army production81 military units
Eisomarto · Early PressureBy 6:00 this player had multiple military signals online.
Eisomarto · Fast HeroicHeroic age was queued at or before 8:00.
matreiuss · Fast HeroicHeroic age was queued at or before 8:00.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6000 total volume

Eisomarto

Bought

Food700

Sold

Wood3500
Total player market volume4200

matreiuss

Bought

No buys

Sold

Food300
Wood1500
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Shinobi95
Samurai50
Onna Musha27
Naginata Rider8
Yumi Horse Archer4
Daimyo2
Oyumi2
Kamaitachi1
Raiju1
Buildings13 types
House17
Wall17
Farm15
Watermill10
Dojo6
Shrine Japanese4
Mining Camp Japanese3
Armory1
Castle1
Market1
Stable Japanese1
Temple1
Town Center1
God powers3 invoked
Solar Shield3
Goshinboku1
Thunder Burst1

matreiuss

Army

Axeman33
Chariot Archer22
Camel Rider16
Spearman6
Scorpion Man3
Phoenix1
Buildings14 types
House22
Obelisk21
Farm20
Wall17
Barracks7
Granary7
Lumber Camp4
Migdol Stronghold3
Mining Camp3
Monument To Villagers2
Armory1
Market1
Monument To Soldiers1
Temple1
God powers4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1