Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 2.
Advanced match analysis

matreiuss vs Eisomarto

Queue
Custom
Map
Mirage Recalibrated Ga 2026 1 4
Duration
12:24
Patch
19.17020
Played
· 13 weeks ago
Mirage Recalibrated Ga 2026 1 4 map preview
MapMirage Recalibrated Ga 2026 1 4
Winner
matreiuss Ra · Elo 983 -15
12:24 Match length
Defeated
Eisomarto Loki · Elo 1025 +15
44.0% win probability Pre-match · Eisomarto favored · Upset win probability 56.0%
Key momentsIn match order
First pressure
4:13 Eisomarto Hersir trained
Fastest Classical
4:29* matreiuss Bast · estimated
Armory timing
6:18 matreiuss Armory
Market timing
6:19 matreiuss Market
Fastest Heroic
9:08* matreiuss Sobek · estimated
Fortress timing
9:15 matreiuss Migdol Stronghold

matreiuss

Ra · Blue
Win 983 -15
EAPM
81.8
Favorite unit
Chariot Archer
15 fielded
Largest army
50
First expansion
—
Age path
BastClassical · Est. start 3:29
SobekHeroic · Est. start 7:53
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Water commitment3 dock build events
No post-game awards

Eisomarto

Loki · Red
Loss 1025 +15
EAPM
86.7
Favorite unit
Throwing Axeman
32 fielded
Largest army
178
First expansion
—
Age path
ForsetiClassical · Est. start 3:51
HeroicNot reached
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling6 wall build events
Water commitment2 dock build events
Large army production178 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army · 50

Units

Chariot Archer15
Camel Rider12
Kebenit6
Ramming Galley6
War Barge6
Axeman5
Buildings 13 types
House16
Obelisk7
Mining Camp4
Dock3
Armory1
Barracks1
Granary1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1

Eisomarto

Army · 178

Units

Throwing Axeman32
Dreki29
Dragon Ship28
Hirdman25
Berserk22
Longboat22
Hersir18
Troll2
Buildings 7 types
House16
Wall6
Ox Cart Building4
Dock2
Longhouse2
Market1
Temple1
God powers 3 invoked
Healing Spring2
Spy1