Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 2.

Advanced match analysis

matreiuss vs Eisomarto

CustomStarted 6 weeks ago

Type Custom Started Ended Duration 12:24
Mirage Recalibrated Ga 2026 1 4 map preview
Map Mirage Recalibrated Ga 2026 1 4
Winner
matreiussRa
Pre-match Elo983
Win probability44.0%
12:24 Match length UpsetThe Elo underdog won
Defeated
EisomartoLoki
Pre-match Elo1025
Win probability56.0%

Match at a glance

matreiuss vs Eisomarto

Winnermatreiuss
MapMirage Recalibrated Ga 2026 1 4
QueueCustom
Duration12:24
Started
Ended
Fastest Classical4:29*matreiuss
First pressure4:13Eisomarto · Hersir trained
Market timing6:19matreiuss · Market
Most military units178Eisomarto
Highest EAPM86.7Eisomarto
Victory
Elo983-15
EAPM81.8
Military units50
First pressure4:48Barracks
First expansion
Market volume0
Largest army 50
Favorite unit Chariot Archer 15 fielded
Classical 4:29* Estimated start 3:29
Heroic 9:08* Estimated start 7:53
Mythic Not reached

Eisomarto

Loki

Defeat
Elo1025+15
EAPM86.7
Military units178
First pressure4:13Hersir trained
First expansion
Market volume0
Largest army 178
Favorite unit Throwing Axeman 32 fielded
Classical 4:51* Estimated start 3:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matreiussRa
Match time
EisomartoLoki
DockDock
Key technologyHand Axe
DockDock
DockDock
First military pressureBarracks
Kebenit3 training queues
War Barge6 training queues
Axeman5 training queues
ArmoryArmory
MarketMarket
Ramming Galley2 training queues
Kebenit3 training queues
Ramming Galley3 training queues
Key technologyHeavy Warships
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Camel Rider12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Chariot Archer15 training queues
VictoryMatch result
DockDock
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
DockDock
Dreki12 training queues
Longboat2 training queues
Dragon Ship12 training queues
God powerHealing Spring
Hersir11 training queues
Longboat20 training queues
Throwing Axeman2 training queues
Dragon Ship16 training queues
Dreki17 training queues
Berserk7 training queues
Throwing Axeman25 training queues
Key technologyMedium Infantry
Hersir2 training queues
Hirdman5 training queues
MarketMarket
Troll2 training queues
Hirdman20 training queues
God powerHealing Spring
Throwing Axeman5 training queues
Berserk15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:29*matreiuss
Fastest Heroic9:08*matreiuss
First pressure4:13Eisomarto · Hersir trained
Fortress timing9:15matreiuss · Migdol Stronghold
Market timing6:19matreiuss · Market
Armory timing6:18matreiuss · Armory

Player highlights

Standout performances

Largest army178Eisomarto
Favorite unitThrowing AxemanEisomarto · 32 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matreiuss

Fast Classical4:29 estimated completion
Early pressure4:48 · Barracks
Early market / Heroic prep6:19 · Market
Early armory / Heroic prep6:18 · Armory
Fortress tech path9:15 · Migdol Stronghold
Water commitment signal3 dock build events

Eisomarto

Fast Classical4:51 estimated completion
Early pressure4:13 · Hersir trained
Early market / Heroic prep11:29 · Market
Heavy walling signal6 wall build events
Water commitment signal2 dock build events
Large army production178 military units
matreiuss · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.
Eisomarto · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matreiuss

Army

Chariot Archer15
Camel Rider12
Kebenit6
Ramming Galley6
War Barge6
Axeman5
Buildings13 types
House16
Obelisk7
Mining Camp4
Dock3
Armory1
Barracks1
Granary1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Locust Swarm1

Eisomarto

Army

Throwing Axeman32
Dreki29
Dragon Ship28
Hirdman25
Berserk22
Longboat22
Hersir18
Troll2
Buildings7 types
House16
Wall6
Ox Cart Building4
Dock2
Longhouse2
Market1
Temple1
God powers2 invoked
Healing Spring2
Spy1