Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

UnclassifiedStarted 6 weeks ago

Type Unclassified Started Ended Duration 13:18
Midgard Recalibrated Ga 2026 1 4 map preview
Map Midgard Recalibrated Ga 2026 1 4
Result unknown
[KeeN]_GrassHades
Pre-match Elo
Win probability
13:18 Match length
Result unknown
KiberLoki
Pre-match Elo
Win probability

Match at a glance

[KeeN]_Grass vs Kiber

WinnerUnknown
MapMidgard Recalibrated Ga 2026 1 4
QueueUnclassified
Duration13:18
Started
Ended
Fastest Classical5:27*[KeeN]_Grass
First pressure4:47Kiber · Hersir trained
Market timing7:22[KeeN]_Grass · Market
Most military units92Kiber
Highest EAPM69.0[KeeN]_Grass
Market volume2,100Kiber

[KeeN]_Grass

Hades

Result unknown
Elo
EAPM69.0
Military units80
First pressure5:38Military Academy
First expansion
Market volume900
Largest army 80
Favorite unit Hoplite 30 fielded
Classical 5:27* Estimated start 4:27
Heroic 9:12* Estimated start 7:58
Mythic Not reached

Kiber

Loki

Result unknown
Elo
EAPM64.5
Military units92
First pressure4:47Hersir trained
First expansion
Market volume2100
Largest army 92
Favorite unit Throwing Axeman 36 fielded
Classical 5:46* Estimated start 4:46
Heroic 9:13* Estimated start 7:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassHades
Match time
KiberLoki
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
Trireme3 training queues
First military pressureMilitary Academy
Hoplite12 training queues
Toxotes20 training queues
MarketMarket
God powerSentinel
Pentekonter2 training queues
Hypaspist22 training queues
God powerCurse
Fortress-tier buildingFortress
Hoplite18 training queues
ArmoryArmory
Trade route startedCaravan Greek queued
God powerRestoration
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Result unknownMatch result
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir7 training queues
God powerSpy
God powerUndermine
Berserk14 training queues
Key technologyMedium Infantry
Dragon Ship2 training queues
MarketMarket
ArmoryArmory
Berserk6 training queues
Throwing Axeman6 training queues
Mountain Giant2 training queues
Jarl24 training queues
Throwing Axeman30 training queues
God powerWalking Woods
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical5:27*[KeeN]_Grass
Fastest Heroic9:12*[KeeN]_Grass
First pressure4:47Kiber · Hersir trained
Fortress timing9:45[KeeN]_Grass · Fortress
Market timing7:22[KeeN]_Grass · Market
Armory timing8:09Kiber · Armory
Trade route started12:42[KeeN]_Grass

Player highlights

Standout performances

Largest army92Kiber
Favorite unitThrowing AxemanKiber · 36 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Classical timing5:27 estimated completion
Early pressure5:38 · Military Academy
Early market / Heroic prep7:22 · Market
Early armory / Heroic prep12:29 · Armory
Fortress tech path9:45 · Fortress
Water commitment signal4 dock build events
Trade route started12:42 · Caravan Greek queued
Market economy signal900 total resource volume
Large army production80 military units

Kiber

Classical timing5:46 estimated completion
Early pressure4:47 · Hersir trained
Early market / Heroic prep8:08 · Market
Early armory / Heroic prep8:09 · Armory
Heavy walling signal17 wall build events
Water commitment signal3 dock build events
Market economy signal2,100 total resource volume
Large army production92 military units
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · Fast HeroicHeroic age was queued at or before 8:00.
Kiber · Early PressureBy 6:00 this player had multiple military signals online.
Kiber · Fast HeroicHeroic age was queued at or before 8:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

[KeeN]_Grass

Bought

Food100

Sold

Food300
Wood500
Total player market volume900

Kiber

Bought

Food200

Sold

Food700
Wood1200
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

Hoplite30
Hypaspist22
Toxotes20
Trireme3
Pentekonter2
Achilles1
Ajax1
Chiron1
Buildings9 types
House18
Military Academy6
Dock4
Storehouse4
Archery Range2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1

Kiber

Army

Throwing Axeman36
Jarl24
Berserk20
Hersir7
Dragon Ship2
Mountain Giant2
Dreki1
Buildings9 types
House18
Wall17
Great Hall7
Longhouse5
Ox Cart Building4
Dock3
Armory1
Market1
Temple1
God powers3 invoked
Spy1
Undermine1
Walking Woods1