Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Unclassified
Map
Midgard Recalibrated Ga 2026 1 4
Duration
13:18
Patch
19.17020
Played
· 13 weeks ago
Midgard Recalibrated Ga 2026 1 4 map preview
MapMidgard Recalibrated Ga 2026 1 4
Result unknown
[KeeN]_Grass Hades · Elo —
13:18 Match length
Result unknown
Kiber Loki · Elo —
Key momentsIn match order
First pressure
4:47 Kiber Hersir trained
Fastest Classical
5:27* [KeeN]_Grass Athena · estimated
Market timing
7:22 [KeeN]_Grass Market
Armory timing
8:09 Kiber Armory
Fastest Heroic
9:12* [KeeN]_Grass Aphrodite · estimated
Fortress timing
9:45 [KeeN]_Grass Fortress

[KeeN]_Grass

Hades · Blue
— —
EAPM
69.0
Favorite unit
Hoplite
30 fielded
Largest army
80
First expansion
—
Age path
AthenaClassical · Est. start 4:27
AphroditeHeroic · Est. start 7:58
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Water commitment4 dock build events
Market economy900 total resource volume
Large army production80 military units
No post-game awards

Kiber

Loki · Red
— —
EAPM
64.5
Favorite unit
Throwing Axeman
36 fielded
Largest army
92
First expansion
—
Age path
HeimdallClassical · Est. start 4:46
NjordHeroic · Est. start 7:58
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling17 wall build events
Water commitment3 dock build events
Market economy2,100 total resource volume
Large army production92 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

[KeeN]_Grass

Bought

Food100

Sold

Food300
Wood500
Total player market volume900

Kiber

Bought

Food200

Sold

Food700
Wood1,200
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 80

Units

Hoplite30
Hypaspist22
Toxotes20
Trireme3
Pentekonter2
Achilles1
Ajax1
Chiron1
Buildings 9 types
House18
Military Academy6
Dock4
Storehouse4
Archery Range2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

Kiber

Army · 92

Units

Throwing Axeman36
Jarl24
Berserk20
Hersir7
Dragon Ship2
Mountain Giant2
Dreki1
Buildings 9 types
House18
Wall17
Great Hall7
Longhouse5
Ox Cart Building4
Dock3
Armory1
Market1
Temple1
God powers 3 invoked
Spy1
Undermine1
Walking Woods1