Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Unclassified
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
21:07
Patch
19.17020
Played
· 13 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Result unknown
[KeeN]_Grass Zeus · Elo —
21:07 Match length
Result unknown
Kiber Nuwa · Elo —
Key momentsIn match order
Fastest Classical
3:45* [KeeN]_Grass Athena · estimated
First extra TC
4:01 [KeeN]_Grass Town Center
First pressure
4:58 [KeeN]_Grass Military Academy
Market timing
6:58 [KeeN]_Grass Market
Armory timing
9:25 Kiber Armory
Fastest Heroic
10:01* [KeeN]_Grass Apollo · estimated
Fortress timing
12:30 [KeeN]_Grass Fortress
Fastest Mythic
17:34* Kiber Zhurong · estimated

[KeeN]_Grass

Zeus · Blue
— —
EAPM
74.0
Favorite unit
Hoplite
45 fielded
Largest army
109
First expansion
4:01
Age path
AthenaClassical · Est. start 2:45
ApolloHeroic · Est. start 8:46
HephaestusMythic · Est. start 16:59
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom5 expansion build events
Heavy walling10 wall build events
Market economy3,000 total resource volume
Large army production109 military units
No post-game awards

Kiber

Nuwa · Red
— —
EAPM
74.4
Favorite unit
Dao Swordsman
140 fielded
Largest army
278
First expansion
4:06
Age path
HoutuClassical · Est. start 2:53
RushouHeroic · Est. start 9:27
ZhurongMythic · Est. start 15:34
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy1,300 total resource volume
Large army production278 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,300 total volume

[KeeN]_Grass

Bought

Food800
Wood1,100

Sold

Food500
Wood600
Total player market volume3,000

Kiber

Bought

Food500

Sold

Food500
Wood300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 109

Units

Hoplite45
Toxotes22
Hypaspist19
Manticore10
Peltast5
Helepolis2
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings 12 types
Farm25
House16
Storehouse13
Wall10
Military Academy9
Archery Range5
Town Center5
Fortress4
Granary4
Armory3
Market2
Temple1
God powers 5 invoked
Bolt2
Plenty Vault1
Restoration1
Underworld Passage1

Kiber

Army · 278

Units

Dao Swordsman140
Fire Archer58
Wuzu Javelineer54
Siege Crossbow12
Pioneer8
Jiang Zi Ya2
Zhu Que2
Li Jing1
Sage1
Buildings 13 types
Wall36
Farm30
Silo23
House20
Military Camp13
Machine Workshop8
Imperial Academy3
Armory1
Baolei1
Market1
Temple1
Town Center1
Village Center1
God powers 4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1