Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #4
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

UnclassifiedStarted 6 weeks ago

Type Unclassified Started Ended Duration 31:00
Mirage Recalibrated Ga 2026 1 4 map preview
Map Mirage Recalibrated Ga 2026 1 4
Result unknown
[KeeN]_GrassIsis
Pre-match Elo
Win probability
31:00 Match length
Result unknown
KiberFreyr
Pre-match Elo
Win probability

Match at a glance

[KeeN]_Grass vs Kiber

WinnerUnknown
MapMirage Recalibrated Ga 2026 1 4
QueueUnclassified
Duration31:00
Started
Ended
Fastest Classical5:09*Kiber
First pressure4:06Kiber · Hersir trained
First extra TC6:15[KeeN]_Grass · Town Center
Market timing6:19Kiber · Market
Most military units726Kiber
Highest EAPM86.8Kiber
Market volume20,500[KeeN]_Grass
Result unknown
Elo
EAPM75.9
Military units244
First pressure7:19Barracks
First expansion6:15
Market volume20500
Largest army 244
Favorite unit War Elephant 127 fielded
Classical 5:53* Estimated start 4:53
Heroic 9:21* Estimated start 8:06
Mythic 14:05* Estimated start 12:05

Kiber

Freyr

Result unknown
Elo
EAPM86.8
Military units726
First pressure4:06Hersir trained
First expansion7:13
Market volume3200
Largest army 726
Favorite unit Hirdman 270 fielded
Classical 5:09* Estimated start 4:09
Heroic 10:01* Estimated start 8:46
Mythic 16:51* Estimated start 14:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
Sobek
HeroicAge
Aegir
Thoth
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassIsis
Match time
KiberFreyr
DockDock
God powerProsperity
Town CenterAdditional center
MarketMarket
ArmoryArmory
First military pressureBarracks
Axeman9 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower5 training queues
Town CenterAdditional center
Key technologyHeavy War Elephants
Key technologyMedium Axemen
MarketMarket
MarketMarket
MarketMarket
Farm transition6 farms clustered
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
God powerMeteor
Phoenix3 training queues
Trade route startedCaravan Egyptian queued
War Elephant127 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Catapult2 training queues
Roc2 training queues
Phoenix3 training queues
God powerLocust Swarm
Key technologyHeavy Chariot Archers
Chariot Archer6 training queues
Axeman14 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Weapons
Axeman26 training queues
Chariot Archer4 training queues
God powerLocust Swarm
Chariot Archer10 training queues
Petsuchos2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman8 training queues
Chariot Archer8 training queues
Mercenary Cavalry2 training queues
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Result unknownMatch result
DockDock
First military pressureHersir trained
Hersir11 training queues
Berserk2 training queues
MarketMarket
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Hersir7 training queues
Town CenterAdditional center
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Key technologyCopper Armor
Throwing Axeman42 training queues
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Jarl18 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Rock Giant4 training queues
Fortress-tier buildingHill Fort
Godi24 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyPlow
Jarl30 training queues
Throwing Axeman24 training queues
Hirdman60 training queues
Farm transition6 farms clustered
Rock Giant3 training queues
God powerInferno
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hirdman138 training queues
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Godi18 training queues
Rock Giant16 training queues
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Ballista28 training queues
Fortress-tier buildingHill Fort
Portable Ram18 training queues
Fortress-tier buildingHill Fort
Hirdman12 training queues
Rock Giant17 training queues
Fortress-tier buildingHill Fort
God powerTempest
Jarl12 training queues
Town CenterAdditional center
Ballista102 training queues
DockDock
Fortress-tier buildingHill Fort
Berserk36 training queues
Throwing Axeman6 training queues
Hirdman18 training queues
Godi6 training queues
God powerGullinbursti
Throwing Axeman24 training queues
Hirdman42 training queues
Rock Giant4 training queues
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical5:09*Kiber
Fastest Heroic9:21*[KeeN]_Grass
Fastest Mythic14:05*[KeeN]_Grass
First pressure4:06Kiber · Hersir trained
First extra TC6:15[KeeN]_Grass · Town Center
Fortress timing10:08[KeeN]_Grass · Migdol Stronghold
Market timing6:19Kiber · Market
Armory timing6:25[KeeN]_Grass · Armory
Farm transition13:36–13:39[KeeN]_Grass · 6 farms clustered
Trade route started15:05[KeeN]_Grass

Player highlights

Standout performances

Largest army726Kiber
Favorite unitHirdmanKiber · 270 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Classical timing5:53 estimated completion
Delayed pressure7:19 · Barracks
Fast expansion6:15 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep6:24 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path10:08 · Migdol Stronghold
Heavy walling signal29 wall build events
Water commitment signal1 dock build events
Farm transition13:36–13:39 · 6 farms clustered
Trade route started15:05 · Caravan Egyptian queued
Market economy signal20,500 total resource volume
Large army production244 military units

Kiber

Classical timing5:09 estimated completion
Early pressure4:06 · Hersir trained
Fast expansion7:13 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep6:19 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path12:29 · Hill Fort
Heavy walling signal87 wall build events
Water commitment signal2 dock build events
Farm transition16:28–17:03 · 6 farms clustered
Trade route started20:47 · Caravan Norse queued
Market economy signal3,200 total resource volume
Large army production726 military units
[KeeN]_Grass · 2 TC BoomA second Town Center was started by about 6:00.
Kiber · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 23700 total volume

[KeeN]_Grass

Bought

Food2300
Wood1000

Sold

Food2800
Wood14400
Total player market volume20500

Kiber

Bought

Food1100

Sold

Food800
Wood1300
Total player market volume3200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

War Elephant127
Axeman59
Chariot Archer33
Phoenix6
Siege Tower5
Catapult4
Mercenary Cavalry3
Camel Rider2
Petsuchos2
Roc2
Mercenary1
Buildings18 types
Farm49
Wall29
House17
Migdol Stronghold15
Obelisk14
Barracks12
Lumber Camp10
Mining Camp8
Granary5
Town Center5
Market4
Temple3
Armory2
Siege Works2
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Locust Swarm2
Eclipse1
Meteor1
Prosperity1

Kiber

Army

Hirdman270
Ballista130
Throwing Axeman96
Jarl60
Godi48
Rock Giant44
Berserk38
Hersir19
Portable Ram18
Valkyrie3
Buildings12 types
Wall87
Farm29
Longhouse20
House19
Ox Cart Building12
Great Hall11
Hill Fort11
Market5
Town Center4
Armory3
Temple3
Dock2
God powers3 invoked
Gullinbursti1
Inferno1
Tempest1