Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Unclassified
Map
Mirage Recalibrated Ga 2026 1 4
Duration
31:00
Patch
19.17020
Played
· 13 weeks ago
Mirage Recalibrated Ga 2026 1 4 map preview
MapMirage Recalibrated Ga 2026 1 4
Result unknown
[KeeN]_Grass Isis · Elo —
31:00 Match length
Result unknown
Kiber Freyr · Elo —
Key momentsIn match order
First pressure
4:06 Kiber Hersir trained
Fastest Classical
5:09* Kiber Freyja · estimated
First extra TC
6:15 [KeeN]_Grass Town Center
Market timing
6:19 Kiber Market
Armory timing
6:25 [KeeN]_Grass Armory
Fastest Heroic
9:21* [KeeN]_Grass Sobek · estimated
Fortress timing
10:08 [KeeN]_Grass Migdol Stronghold
Fastest Mythic
14:05* [KeeN]_Grass Thoth · estimated

[KeeN]_Grass

Isis · Blue
— —
EAPM
75.9
Favorite unit
War Elephant
127 fielded
Largest army
244
First expansion
6:15
Age path
BastClassical · Est. start 4:53
SobekHeroic · Est. start 8:06
ThothMythic · Est. start 12:05
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Multi-TC boom5 expansion build events
Heavy walling29 wall build events
Water commitment1 dock build events
Market economy20,500 total resource volume
Large army production244 military units
No post-game awards

Kiber

Freyr · Red
— —
EAPM
86.8
Favorite unit
Hirdman
270 fielded
Largest army
726
First expansion
7:13
Age path
FreyjaClassical · Est. start 4:09
AegirHeroic · Est. start 8:46
VidarMythic · Est. start 14:51
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom4 expansion build events
Heavy walling87 wall build events
Water commitment2 dock build events
Market economy3,200 total resource volume
Large army production726 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 23,700 total volume

[KeeN]_Grass

Bought

Food2,300
Wood1,000

Sold

Food2,800
Wood14,400
Total player market volume20,500

Kiber

Bought

Food1,100

Sold

Food800
Wood1,300
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 244

Units

War Elephant127
Axeman59
Chariot Archer33
Phoenix6
Siege Tower5
Catapult4
Mercenary Cavalry3
Camel Rider2
Petsuchos2
Roc2
Mercenary1
Buildings 18 types
Farm49
Wall29
House17
Migdol Stronghold15
Obelisk14
Barracks12
Lumber Camp10
Mining Camp8
Granary5
Town Center5
Market4
Temple3
Armory2
Siege Works2
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 5 invoked
Locust Swarm2
Eclipse1
Meteor1
Prosperity1

Kiber

Army · 726

Units

Hirdman270
Ballista130
Throwing Axeman96
Jarl60
Godi48
Rock Giant44
Berserk38
Hersir19
Portable Ram18
Valkyrie3
Buildings 12 types
Wall87
Farm29
Longhouse20
House19
Ox Cart Building12
Great Hall11
Hill Fort11
Market5
Town Center4
Armory3
Temple3
Dock2
God powers 3 invoked
Gullinbursti1
Inferno1
Tempest1