Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #4
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Unclassified
Map
Giza Recalibrated Ga 2026 1 4
Duration
14:19
Patch
19.17020
Played
· 13 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Result unknown
[KeeN]_Grass Gaia · Elo —
14:19 Match length
Result unknown
Kiber Shennong · Elo —
Key momentsIn match order
First pressure
3:00 Kiber Pioneer produced
Fastest Classical
4:16* [KeeN]_Grass Leto · estimated
First extra TC
4:54 Kiber Town Center
Market timing
8:37 Kiber Market
Fastest Heroic
8:52* Kiber Rushou · estimated
Armory timing
11:09 [KeeN]_Grass Armory
Fortress timing
13:24 [KeeN]_Grass Palace

[KeeN]_Grass

Gaia · Blue
— —
EAPM
71.9
Favorite unit
Automaton
29 fielded
Largest army
98
First expansion
—
Age path
LetoClassical · Est. start 3:16
RheiaHeroic · Est. start 11:24
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Market economy1,100 total resource volume
Large army production98 military units
No post-game awards

Kiber

Shennong · Red
— —
EAPM
75.2
Favorite unit
Dao Swordsman
42 fielded
Largest army
97
First expansion
4:54
Age path
ChiyouClassical · Est. start 3:33
RushouHeroic · Est. start 7:37
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling7 wall build events
Market economy800 total resource volume
Large army production97 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

[KeeN]_Grass

Bought

No buys

Sold

Food300
Wood800
Total player market volume1,100

Kiber

Bought

Food200
Wood100

Sold

Food200
Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 98

Units

Automaton29
Turma28
Murmillo20
Contarius14
Oracle4
Destroyer3
Buildings 8 types
Manor8
Military Barracks7
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers 4 invoked
Gaia Forest2
Spider Lair1
Traitor1

Kiber

Army · 97

Units

Dao Swordsman42
Wuzu Javelineer37
Ge Halberdier12
Pioneer6
Buildings 8 types
House15
Silo11
Military Camp9
Wall7
Farm2
Market1
Temple1
Town Center1
God powers 3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1