Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #3
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

Mosca_ vs Aces.HUSKSUPPE

CustomStarted 6 weeks ago

Type Custom Started Ended Duration 18:32
Mirage Recalibrated Ga 2026 1 4 map preview
Map Mirage Recalibrated Ga 2026 1 4
Winner
Mosca_Isis
Pre-match Elo1106
Win probability75.2%
18:32 Match length Mosca_ favored
Defeated
Aces.HUSKSUPPEFreyr
Pre-match Elo913
Win probability24.8%

Match at a glance

Mosca_ vs Aces.HUSKSUPPE

WinnerMosca_
MapMirage Recalibrated Ga 2026 1 4
QueueCustom
Duration18:32
Started
Ended
Fastest Classical4:22*Mosca_
First pressure4:13Aces.HUSKSUPPE · Hersir trained
First extra TC4:46Mosca_ · Town Center
Market timing12:15Aces.HUSKSUPPE · Market
Most military units131Aces.HUSKSUPPE
Highest EAPM73.1Mosca_
Market volume500Aces.HUSKSUPPE

Mosca_

Isis

Victory
Elo1106+8
EAPM73.1
Military units69
First pressure5:23Barracks
First expansion4:46
Market volume400
Largest army 69
Favorite unit Axeman 31 fielded
Classical 4:22* Estimated start 3:22
Heroic 8:58* Estimated start 7:43
Mythic 13:26* Estimated start 11:26
Defeat
Elo913-8
EAPM69.1
Military units131
First pressure4:13Hersir trained
First expansion6:03
Market volume500
Largest army 131
Favorite unit Hirdman 35 fielded
Classical 4:58* Estimated start 3:58
Heroic 11:58* Estimated start 10:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Sobek
HeroicAge
Aegir
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mosca_Isis
Match time
Aces.HUSKSUPPEFreyr
DockDock
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
War Barge2 training queues
Axeman3 training queues
ArmoryArmory
Kebenit2 training queues
War Barge2 training queues
Ramming Galley4 training queues
God powerPlague Of Serpents
Axeman3 training queues
Fortress-tier buildingMigdol Stronghold
War Barge4 training queues
Key technologyShaft Mine
Kebenit3 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
DockDock
Camel Rider2 training queues
God powerProsperity
Key technologyHand Axe
Axeman3 training queues
Town CenterAdditional center
Key technologyCopper Shields
ArmoryArmory
ArmoryArmory
Camel Rider2 training queues
Axeman4 training queues
Key technologyHeavy Chariot Archers
Farm transition7 farms clustered
MarketMarket
Catapult3 training queues
God powerMeteor
War Elephant2 training queues
Axeman7 training queues
Chariot Archer7 training queues
War Elephant3 training queues
Axeman11 training queues
Town CenterAdditional center
VictoryMatch result
DockDock
Key technologyHand Axe
DockDock
DockDock
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Town CenterAdditional center
Dragon Ship4 training queues
Dreki5 training queues
Longboat2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Dreki2 training queues
Longboat2 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Dreki4 training queues
MarketMarket
Dragon Ship2 training queues
Key technologyMedium Infantry
Hirdman10 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Godi15 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman15 training queues
Raiding Cavalry20 training queues
Fortress-tier buildingHill Fort
God powerTempest
Berserk5 training queues
Hirdman25 training queues
Godi5 training queues
Farm transition22 farms clustered
Key technologyCrenellations
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:22*Mosca_
Fastest Heroic8:58*Mosca_
Fastest Mythic13:26*Mosca_
First pressure4:13Aces.HUSKSUPPE · Hersir trained
First extra TC4:46Mosca_ · Town Center
Fortress timing10:26Mosca_ · Migdol Stronghold
Market timing12:15Aces.HUSKSUPPE · Market
Armory timing4:57Mosca_ · Armory
Farm transition14:00–14:01Mosca_ · 7 farms clustered

Player highlights

Standout performances

Largest army131Aces.HUSKSUPPE
Favorite unitHirdmanAces.HUSKSUPPE · 35 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mosca_

Fast Classical4:22 estimated completion
Early pressure5:23 · Barracks
Fast expansion4:46 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:22 · Market
Early armory / Heroic prep4:57 · Armory
Fortress tech path10:26 · Migdol Stronghold
Heavy walling signal23 wall build events
Water commitment signal2 dock build events
Farm transition14:00–14:01 · 7 farms clustered
Market economy signal400 total resource volume

Aces.HUSKSUPPE

Fast Classical4:58 estimated completion
Early pressure4:13 · Hersir trained
Fast expansion6:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:15 · Market
Early armory / Heroic prep8:54 · Armory
Fortress tech path14:16 · Hill Fort
Heavy walling signal33 wall build events
Water commitment signal3 dock build events
Farm transition17:28–18:16 · 22 farms clustered
Market economy signal500 total resource volume
Large army production131 military units
Mosca_ · 2 TC BoomA second Town Center was started by about 6:00.
Mosca_ · Fast HeroicHeroic age was queued at or before 8:00.
Mosca_ · Fast MythicMythic age was queued at or before 12:00.
Aces.HUSKSUPPE · 3 TC BoomTwo extra Town Centers were started by about 8:00.
Aces.HUSKSUPPE · Early ClassicalClassical age was queued at or before 4:00 on a land map.
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

Mosca_

Bought

Food100
Wood100

Sold

Food200
Total player market volume400

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army

Axeman31
War Barge8
Chariot Archer7
Catapult5
Kebenit5
War Elephant5
Camel Rider4
Ramming Galley4
Buildings18 types
Wall23
House18
Farm17
Granary8
Lumber Camp5
Mining Camp5
Armory4
Obelisk4
Barracks3
Town Center3
Dock2
Migdol Stronghold2
Siege Works2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

Aces.HUSKSUPPE

Army

Hirdman35
Raiding Cavalry25
Godi20
Throwing Axeman15
Dreki12
Hersir7
Berserk6
Dragon Ship6
Longboat5
Buildings12 types
Wall33
House26
Farm22
Great Hall8
Longhouse8
Ox Cart Building7
Dock3
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers1 invoked
Tempest1