Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #3
Recorded as a game of this tournament. Round 4.
Advanced match analysis

Mosca_ vs Aces.HUSKSUPPE

Queue
Custom
Map
Mirage Recalibrated Ga 2026 1 4
Duration
18:32
Patch
19.17020
Played
· 14 weeks ago
Mirage Recalibrated Ga 2026 1 4 map preview
MapMirage Recalibrated Ga 2026 1 4
Winner
Mosca_ Isis · Elo 1106 +8
18:32 Match length
Defeated
Aces.HUSKSUPPE Freyr · Elo 913 -8
75.2% win probability Pre-match · Mosca_ favored win probability 24.8%
Key momentsIn match order
First pressure
4:13 Aces.HUSKSUPPE Hersir trained
Fastest Classical
4:22* Mosca_ Anubis · estimated
First extra TC
4:46 Mosca_ Town Center
Armory timing
4:57 Mosca_ Armory
Fastest Heroic
8:58* Mosca_ Sobek · estimated
Fortress timing
10:26 Mosca_ Migdol Stronghold
Market timing
12:15 Aces.HUSKSUPPE Market
Fastest Mythic
13:26* Mosca_ Thoth · estimated

Mosca_

Isis · Blue
Win 1106 +8
EAPM
73.1
Favorite unit
Axeman
31 fielded
Largest army
69
First expansion
4:46
Age path
AnubisClassical · Est. start 3:22
SobekHeroic · Est. start 7:43
ThothMythic · Est. start 11:26
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Fast HeroicHeroic age was queued at or before 8:00.
Fast MythicMythic age was queued at or before 12:00.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Water commitment2 dock build events
Market economy400 total resource volume
No post-game awards

Aces.HUSKSUPPE

Freyr · Red
Loss 913 -8
EAPM
69.1
Favorite unit
Hirdman
35 fielded
Largest army
131
First expansion
6:03
Age path
FreyjaClassical · Est. start 3:58
AegirHeroic · Est. start 10:43
MythicNot reached
Opening read
3 TC BoomTwo extra Town Centers were started by about 8:00.
Early ClassicalClassical age was queued at or before 4:00 on a land map.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
Water commitment3 dock build events
Market economy500 total resource volume
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Mosca_

Bought

Food100
Wood100

Sold

Food200
Total player market volume400

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 69

Units

Axeman31
War Barge8
Chariot Archer7
Catapult5
Kebenit5
War Elephant5
Camel Rider4
Ramming Galley4
Buildings 18 types
Wall23
House18
Farm17
Granary8
Lumber Camp5
Mining Camp5
Armory4
Obelisk4
Barracks3
Town Center3
Dock2
Migdol Stronghold2
Siege Works2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

Aces.HUSKSUPPE

Army · 131

Units

Hirdman35
Raiding Cavalry25
Godi20
Throwing Axeman15
Dreki12
Hersir7
Berserk6
Dragon Ship6
Longboat5
Buildings 12 types
Wall33
House26
Farm22
Great Hall8
Longhouse8
Ox Cart Building7
Dock3
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 1 invoked
Tempest1