Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #3
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Eisomarto vs Kiluminati

Queue
Custom
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
10:44
Patch
19.17020
Played
· 14 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Winner
Eisomarto Amaterasu · Elo 1053 +20
10:44 Match length
Defeated
Kiluminati Thor · Elo 1095 -20
44.0% win probability Pre-match · Kiluminati favored · Upset win probability 56.0%
Key momentsIn match order
Armory timing
0:09 Kiluminati Dwarven Armory
First pressure
3:34 Kiluminati Hersir trained
Fastest Classical
3:49* Eisomarto Minakatatomi · estimated
Fastest Heroic
10:53* Kiluminati Bragi · estimated

Eisomarto

Amaterasu · Blue
Win 1053 +20
EAPM
72.2
Favorite unit
Yumi Archer
79 fielded
Largest army
116
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:49
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling12 wall build events
Large army production116 military units
No post-game awards

Kiluminati

Thor · Red
Loss 1095 -20
EAPM
82.4
Favorite unit
Hersir
38 fielded
Largest army
53
First expansion
—
Age path
ForsetiClassical · Est. start 3:26
BragiHeroic · Est. start 9:38
MythicNot reached
Opening read
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 116

Units

Yumi Archer79
Bushi17
Yari Spearman10
Samurai8
Wanyudo2
Buildings 9 types
Wall12
House11
Shrine Japanese3
Watermill3
Guardhouse2
Armory1
Dojo1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

Kiluminati

Army · 53

Units

Hersir38
Raiding Cavalry12
Throwing Axeman2
Berserk1
Buildings 7 types
House11
Wall6
Great Hall5
Ox Cart Building4
Dwarven Armory1
Longhouse1
Temple1
God powers 2 invoked
Dwarven Mine1
Healing Spring1