Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #3
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Eisomarto vs Kiluminati

Queue
Custom
Map
Budapest Recalibrated Ga 2026 1 4
Duration
20:04
Patch
19.17020
Played
· 14 weeks ago
Budapest Recalibrated Ga 2026 1 4 map preview
MapBudapest Recalibrated Ga 2026 1 4
Winner
Eisomarto Loki · Elo 1033 -13
20:04 Match length
Defeated
Kiluminati Zeus · Elo 1115 +13
38.4% win probability Pre-match · Kiluminati favored · Upset win probability 61.6%
Key momentsIn match order
First pressure
4:18 Eisomarto Hersir trained
Fastest Classical
5:05* Kiluminati Athena · estimated
Market timing
7:47 Kiluminati Market
Armory timing
7:49 Kiluminati Armory
Fastest Heroic
8:24* Kiluminati Dionysus · estimated
Fortress timing
12:57 Eisomarto Hill Fort
Fastest Mythic
16:14* Kiluminati Hephaestus · estimated
First extra TC
17:26 Kiluminati Town Center

Eisomarto

Loki · Blue
Win 1033 -13
EAPM
79.9
Favorite unit
Throwing Axeman
144 fielded
Largest army
324
First expansion
—
Age path
ForsetiClassical · Est. start 4:16
BragiHeroic · Est. start 9:46
HelMythic · Est. start 17:42
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Water commitment5 dock build events
Market economy6,300 total resource volume
Large army production324 military units
No post-game awards

Kiluminati

Zeus · Red
Loss 1115 +13
EAPM
103.0
Favorite unit
Peltast
96 fielded
Largest army
317
First expansion
17:26
Age path
AthenaClassical · Est. start 4:05
DionysusHeroic · Est. start 7:09
HephaestusMythic · Est. start 14:14
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Water commitment9 dock build events
Market economy700 total resource volume
Large army production317 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,000 total volume

Eisomarto

Bought

No buys

Sold

Food300
Wood6,000
Total player market volume6,300

Kiluminati

Bought

Food200
Wood500

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 324

Units

Throwing Axeman144
Berserk79
Jarl25
Hersir15
Huskarl14
Godi10
Kraken10
Portable Ram7
Dragon Ship5
Dreki5
Hirdman5
Longboat2
Troll2
Raiding Cavalry1
Buildings 9 types
House25
Dock5
Longhouse5
Ox Cart Building3
Great Hall2
Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Spy2
Flaming Weapons1
Healing Spring1
Nidhogg1

Kiluminati

Army · 317

Units

Peltast96
Hypaspist92
Hoplite66
Toxotes36
Juggernaut9
Pentekonter4
Trireme4
Heracles3
Jason2
Petrobolos2
Scylla2
Odysseus1
Buildings 11 types
House18
Storehouse14
Dock9
Military Academy5
Archery Range3
Granary2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1