Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #3
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

Eisomarto vs Kiluminati

CustomStarted 7 weeks ago

Type Custom Started Ended Duration 43:45
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
Map Blue Lagoon Recalibrated Ga 2026 1 4
Winner
EisomartoFuxi
Pre-match Elo1046
Win probability42.0%
43:45 Match length UpsetThe Elo underdog won
Defeated
KiluminatiOdin
Pre-match Elo1102
Win probability58.0%

Match at a glance

Eisomarto vs Kiluminati

WinnerEisomarto
MapBlue Lagoon Recalibrated Ga 2026 1 4
QueueCustom
Duration43:45
Started
Ended
Fastest Classical3:48*Eisomarto
First pressure3:34Kiluminati · Hersir trained
First extra TC12:06Eisomarto · Town Center
Market timing8:13Kiluminati · Market
Most military units783Kiluminati
Highest EAPM93.1Kiluminati
Market volume21,900Eisomarto

Eisomarto

Fuxi

Victory
Elo1046-15
EAPM79.2
Military units583
First pressure4:31Imperial Academy
First expansion12:06
Market volume21900
Largest army 583
Favorite unit Ge Halberdier 254 fielded
Classical 3:48* Estimated start 2:48
Heroic 11:43* Estimated start 10:28
Mythic 21:54* Estimated start 19:54

Kiluminati

Odin

Defeat
Elo1102+15
EAPM93.1
Military units783
First pressure3:34Hersir trained
First expansion14:44
Market volume4900
Largest army 783
Favorite unit Jarl 240 fielded
Classical 4:11* Estimated start 3:11
Heroic 12:38* Estimated start 11:23
Mythic 22:45* Estimated start 20:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Nuba
HeroicAge
Skadi
Gonggong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoFuxi
Match time
KiluminatiOdin
God powerThe Peach Blossom Spring
Key technologyPickaxe
Key technologyHand Axe
First military pressureImperial Academy
Ge Halberdier26 training queues
Fire Archer5 training queues
MarketMarket
Fire Archer7 training queues
Pioneer2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Farm transition9 farms clustered
Fire Archer18 training queues
Ge Halberdier50 training queues
God powerDrought Land
Key technologyPlow
God powerLightning Weapons
Siege Crossbow2 training queues
Nezha Youth2 training queues
Pioneer3 training queues
Sage2 training queues
Wuzu Javelineer10 training queues
Ge Halberdier23 training queues
Key technologyBronze Armor
Fire Archer5 training queues
Pioneer2 training queues
Fire Archer5 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Chinese queued
Ge Halberdier5 training queues
DockDock
Key technologyCrenellations
Ge Halberdier20 training queues
Siege Crossbow3 training queues
Fire Archer5 training queues
Key technologyHusbandry
Sage2 training queues
Qing Long2 training queues
Axe Cart3 training queues
God powerGreat Flood
White Horse Cavalry5 training queues
Ge Halberdier25 training queues
Fire Archer10 training queues
Qing Long2 training queues
Tiger Cavalry20 training queues
Town CenterAdditional center
Fire Archer25 training queues
Town CenterAdditional center
Tiger Cavalry10 training queues
Pioneer3 training queues
Ge Halberdier10 training queues
Dao Swordsman10 training queues
Axe Cart4 training queues
Tiger Cavalry10 training queues
Qing Long2 training queues
Ge Halberdier45 training queues
Fire Archer20 training queues
Tiger Cavalry5 training queues
Pioneer2 training queues
Key technologyCopper Shields
Ge Halberdier40 training queues
Town CenterAdditional center
Fire Archer30 training queues
Pioneer2 training queues
Axe Cart14 training queues
Tiger Cavalry4 training queues
Town CenterAdditional center
Tao Tie2 training queues
Fire Archer25 training queues
Ge Halberdier10 training queues
Tiger Cavalry20 training queues
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyChampion Cavalry
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir12 training queues
God powerForest Fire
Raiding Cavalry10 training queues
Throwing Axeman2 training queues
Raiding Cavalry15 training queues
MarketMarket
Valkyrie2 training queues
Throwing Axeman16 training queues
Key technologyMedium Cavalry
Raiding Cavalry15 training queues
ArmoryArmory
Key technologyHusbandry
DockDock
Hersir3 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Jarl45 training queues
Throwing Axeman40 training queues
Longboat6 training queues
God powerFrost
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Farm transition6 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Huskarl5 training queues
Jarl15 training queues
Key technologyBronze Shields
Berserk30 training queues
Frost Giant2 training queues
Huskarl15 training queues
Throwing Axeman10 training queues
Jarl15 training queues
DockDock
Town CenterAdditional center
Longboat2 training queues
Dragon Ship2 training queues
Jarl15 training queues
Portable Ram19 training queues
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Huskarl4 training queues
Jarl30 training queues
Throwing Axeman157 training queues
Berserk10 training queues
Raiding Cavalry5 training queues
Longboat2 training queues
God powerFimbulwinter
Godi10 training queues
Trade route startedCaravan Norse queued
Berserk5 training queues
Fortress-tier buildingHill Fort
Hersir5 training queues
Huskarl6 training queues
Jarl75 training queues
Godi5 training queues
Raiding Cavalry10 training queues
Berserk10 training queues
Godi5 training queues
Raiding Cavalry5 training queues
Portable Ram7 training queues
Godi15 training queues
Key technologyChampion Cavalry
Jarl25 training queues
Key technologyCrenellations
MarketMarket
MarketMarket
Raiding Cavalry10 training queues
God powerFrost
Portable Ram2 training queues
Huskarl21 training queues
Godi10 training queues
Jarl20 training queues
Hirdman5 training queues
Raiding Cavalry10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:48*Eisomarto
Fastest Heroic11:43*Eisomarto
Fastest Mythic21:54*Eisomarto
First pressure3:34Kiluminati · Hersir trained
First extra TC12:06Eisomarto · Town Center
Fortress timing13:46Kiluminati · Hill Fort
Market timing8:13Kiluminati · Market
Armory timing11:36Kiluminati · Armory
Farm transition14:57–15:53Eisomarto · 9 farms clustered
Trade route started23:39Eisomarto

Player highlights

Standout performances

Largest army783Kiluminati
Favorite unitGe HalberdierEisomarto · 254 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:48 estimated completion
Early pressure4:31 · Imperial Academy
Expansion signal12:06 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep8:37 · Market
Early armory / Heroic prep12:24 · Armory
Heavy walling signal36 wall build events
Water commitment signal1 dock build events
Farm transition14:57–15:53 · 9 farms clustered
Trade route started23:39 · Caravan Chinese queued
Market economy signal21,900 total resource volume
Large army production583 military units

Kiluminati

Fast Classical4:11 estimated completion
Early pressure3:34 · Hersir trained
Expansion signal14:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep11:36 · Armory
Fortress tech path13:46 · Hill Fort
Heavy walling signal100 wall build events
Water commitment signal2 dock build events
Farm transition19:14–19:52 · 6 farms clustered
Trade route started30:36 · Caravan Norse queued
Market economy signal4,900 total resource volume
Large army production783 military units
Eisomarto · Early PressureBy 6:00 this player had multiple military signals online.
Kiluminati · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 26800 total volume

Eisomarto

Bought

Food1400
Wood100

Sold

Food5100
Wood15300
Total player market volume21900

Kiluminati

Bought

Food600
Wood1000

Sold

Food1100
Wood2200
Total player market volume4900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Ge Halberdier254
Fire Archer155
Tiger Cavalry69
Axe Cart22
Pioneer17
Wuzu Javelineer11
Dao Swordsman10
Sage8
Qing Long7
Siege Crossbow7
White Horse Cavalry5
Nezha Youth4
Yang Jian4
Jiang Zi Ya3
Nezha3
Tao Tie3
Nezha Child1
Buildings13 types
Farm53
Wall36
Silo33
House30
Baolei9
Machine Workshop5
Military Camp5
Town Center5
Market4
Armory2
Dock1
Imperial Academy1
Temple1
God powers4 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Kiluminati

Army

Jarl240
Throwing Axeman225
Raiding Cavalry90
Berserk55
Huskarl51
Godi46
Portable Ram30
Hersir20
Longboat10
Hirdman5
Frost Giant4
Dragon Ship3
Valkyrie3
Fenris Wolf Brood1
Buildings12 types
Wall100
Farm51
House26
Ox Cart Building18
Hill Fort8
Great Hall7
Longhouse7
Market5
Dock2
Town Center2
Armory1
Temple1
God powers4 invoked
Frost2
Fimbulwinter1
Forest Fire1
Great Hunt1