Advanced match analysis
Mosca_ vs Zoekt
- Queue
- Custom
- Map
- Mirage Recalibrated
- Map Seed
- 29172
- Duration
- 24:09
- Patch
- 19.17020
- Played
- · 14 weeks ago
Winner
Mosca_
Isis · Elo 1055 +17
24:09
Match length
Defeated
Zoekt
Quetzalcoatl · Elo 1033 -17
53.2% win probability
Pre-match · Mosca_ favored
win probability 46.8%
Key momentsIn match order
Mosca_
Isis · Blue- EAPM
- 83.7
- Favorite unit
- Camel Rider 120 fielded
- Largest army
- 233
- First expansion
- 4:42
Age path
AnubisClassical · Research start 3:36
SobekHeroic · Est. start 6:31
OsirisMythic · Est. start 11:43
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom7 expansion build events
Heavy walling11 wall build events
Water commitment1 dock build events
Market economy4,400 total resource volume
Large army production233 military units
No post-game awards
Zoekt
Quetzalcoatl · Red- EAPM
- 92.7
- Favorite unit
- Eagle Warrior 126 fielded
- Largest army
- 310
- First expansion
- 5:22
Age path
HuehuecoyotlClassical · Research start 4:20
CoatlicueHeroic · Est. start 8:44
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment1 dock build events
Market economy800 total resource volume
Large army production310 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,200 total volume›
Mosca_
Bought
Sold
Total player market volume4,400
Zoekt
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mosca_
Army · 233Units
Buildings ›18 types
God powers ›5 invoked
Zoekt
Army · 310Units
Buildings ›14 types
God powers ›7 invoked
Monolith Of Tlaloc1