Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #3
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Mosca_ vs Zoekt

Queue
Custom
Map
Mirage Recalibrated
Map Seed
29172
Duration
24:09
Patch
19.17020
Played
· 14 weeks ago
Mirage Recalibrated map preview
MapMirage Recalibrated
Winner
Mosca_ Isis · Elo 1055 +17
24:09 Match length
Defeated
Zoekt Quetzalcoatl · Elo 1033 -17
53.2% win probability Pre-match · Mosca_ favored win probability 46.8%
Key momentsIn match order
First pressure
3:35 Zoekt Warrior Priest trained
Fastest Classical
4:36* Mosca_ Anubis · estimated
First extra TC
4:42 Mosca_ Town Center
Armory timing
5:01 Mosca_ Armory
Market timing
7:04 Mosca_ Market
Fastest Heroic
7:46* Mosca_ Sobek · estimated
Fortress timing
8:43 Mosca_ Migdol Stronghold
Fastest Mythic
13:43* Mosca_ Osiris · estimated

Mosca_

Isis · Blue
Win 1055 +17
EAPM
83.7
Favorite unit
Camel Rider
120 fielded
Largest army
233
First expansion
4:42
Age path
AnubisClassical · Research start 3:36
SobekHeroic · Est. start 6:31
OsirisMythic · Est. start 11:43
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom7 expansion build events
Heavy walling11 wall build events
Water commitment1 dock build events
Market economy4,400 total resource volume
Large army production233 military units
No post-game awards

Zoekt

Quetzalcoatl · Red
Loss 1033 -17
EAPM
92.7
Favorite unit
Eagle Warrior
126 fielded
Largest army
310
First expansion
5:22
Age path
HuehuecoyotlClassical · Research start 4:20
CoatlicueHeroic · Est. start 8:44
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment1 dock build events
Market economy800 total resource volume
Large army production310 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,200 total volume

Mosca_

Bought

Food200

Sold

Food2,000
Wood2,200
Total player market volume4,400

Zoekt

Bought

Food200
Wood500

Sold

Wood100
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 233

Units

Camel Rider120
Chariot Archer85
Petsuchos10
Catapult9
Mummy9
Buildings 18 types
Farm35
House18
Lumber Camp16
Obelisk12
Wall11
Granary7
Migdol Stronghold7
Mining Camp7
Town Center7
Market4
Siege Works4
Armory3
Monument To Soldiers2
Monument To Villagers2
Temple2
Dock1
Monument To Gods1
Monument To Pharaohs1
God powers 5 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1
Son Of Osiris1
Titan Gate1

Zoekt

Army · 310

Units

Eagle Warrior126
Tlamanih Spearman108
Warrior Priest37
Ocelotl Warrior18
Jaguar Rider15
Coyote Warrior5
Otontin1
Buildings 14 types
Farm42
House20
Calpulli16
Wall12
Nobles Hut10
Spike Trap5
War Hut5
Great Temple3
Temple3
Town Center2
Armory1
Dock1
Market1
Sentry Tower1
God powers 7 invoked
Earth Monster2
Lullaby2
Tailwind2
Monolith Of Tlaloc1