Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Qualifier
Recorded as a game of this tournament. Round 2.
Advanced match analysis

Zapata_BR vs Avely

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 3
Duration
23:16
Played
· 17 weeks ago
Giza Recalibrated Ga 2026 1 3 map preview
MapGiza Recalibrated Ga 2026 1 3
Defeated
Zapata_BR Susanoo · Elo 1017 +16
23:16 Match length
Winner
Avely Isis · Elo 982 -16
55.0% win probability Pre-match · Zapata_BR favored · Upset win probability 45.0%
Key momentsIn match order
Fastest Classical
4:32* Zapata_BR Inari Okami · estimated
First pressure
4:39 Zapata_BR Stable Japanese
Armory timing
7:39 Avely Armory
Market timing
8:24 Avely Market
First extra TC
10:01 Avely Town Center
Fastest Heroic
10:12* Zapata_BR Raijin · estimated
Fortress timing
11:11 Avely Migdol Stronghold
Fastest Mythic
17:21* Avely Osiris · estimated

Zapata_BR

Susanoo · Blue
Loss 1017 +16
EAPM
87.1
Favorite unit
Yumi Horse Archer
71 fielded
Largest army
187
First expansion
20:23
Age path
Inari OkamiClassical · Est. start 3:32
RaijinHeroic · Est. start 8:58
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling6 wall build events
Large army production187 military units
No post-game awards

Avely

Isis · Red
Win 982 -16
EAPM
81.9
Favorite unit
Camel Rider
49 fielded
Largest army
142
First expansion
10:01
Age path
BastClassical · Est. start 3:47
NephthysHeroic · Est. start 9:14
OsirisMythic · Est. start 15:21
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling24 wall build events
Market economy1,200 total resource volume
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Zapata_BR

Bought

No buys

Sold

No sells

Total player market volume0

Avely

Bought

Food200

Sold

Food1,000
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zapata_BR

Army · 187

Units

Yumi Horse Archer71
Yari Spearman35
Naginata Rider34
Yumi Archer17
Raiju10
Bushi7
Daimyo7
Kitsune3
Oyumi3
Buildings 12 types
Farm19
House16
Watermill11
Wall6
Shrine Japanese5
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers 5 invoked
Kusanagi2
Swampland2
Thunder Burst1

Avely

Army · 142

Units

Camel Rider49
Chariot Archer42
Axeman16
Spearman15
Catapult5
Slinger5
Sphinx5
Mummy3
Scorpion Man2
Buildings 17 types
Obelisk31
Farm27
Wall24
House22
Mining Camp7
Granary5
Armory4
Migdol Stronghold3
Barracks2
Lumber Camp2
Market2
Monument To Villagers2
Monument To Priests1
Monument To Soldiers1
Siege Works1
Temple1
Town Center1
God powers 5 invoked
Prosperity2
Ancestors1
Eclipse1
Son Of Osiris1