Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Qualifier
Linked manually and confirmed by a Prostagma administrator. Round 2.

Advanced match analysis

Zapata_BR vs Avely

CustomStarted 10 weeks ago

Type Custom Started Ended Duration 23:16
Giza Recalibrated Ga 2026 1 3 map preview
Map Giza Recalibrated Ga 2026 1 3
Defeated
Zapata_BRSusanoo
Pre-match Elo1017
Win probability55.0%
23:16 Match length UpsetThe Elo underdog won
Winner
AvelyIsis
Pre-match Elo982
Win probability45.0%

Match at a glance

Zapata_BR vs Avely

WinnerAvely
MapGiza Recalibrated Ga 2026 1 3
QueueCustom
Duration23:16
Started
Ended
Fastest Classical4:32*Zapata_BR
First pressure4:39Zapata_BR · Stable Japanese
First extra TC10:01Avely · Town Center
Market timing8:24Avely · Market
Most military units187Zapata_BR
Highest EAPM87.1Zapata_BR
Market volume1,200Avely

Zapata_BR

Susanoo

Defeat
Elo1017+16
EAPM87.1
Military units187
First pressure4:39Stable Japanese
First expansion20:23
Market volume0
Largest army 187
Favorite unit Yumi Horse Archer 71 fielded
Classical 4:32* Estimated start 3:32
Heroic 10:12* Estimated start 8:58
Mythic Not reached

Avely

Isis

Victory
Elo982-16
EAPM81.9
Military units142
First pressure5:47Barracks
First expansion10:01
Market volume1200
Largest army 142
Favorite unit Camel Rider 49 fielded
Classical 4:47* Estimated start 3:47
Heroic 10:29* Estimated start 9:14
Mythic 17:21* Estimated start 15:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Bast
Raijin
HeroicAge
Nephthys
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zapata_BRSusanoo
Match time
AvelyIsis
Key technologyPickaxe
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider2 training queues
Key technologyHusbandry
Bushi3 training queues
Naginata Rider2 training queues
ArmoryArmory
Naginata Rider3 training queues
Yumi Archer12 training queues
Yumi Horse Archer52 training queues
Key technologyCopper Weapons
God powerSwampland
God powerThunder Burst
God powerKusanagi
Raiju2 training queues
Daimyo2 training queues
Key technologyShaft Mine
Yari Spearman26 training queues
Farm transition5 farms clustered
Daimyo2 training queues
Naginata Rider9 training queues
God powerSwampland
God powerKusanagi
Yumi Archer3 training queues
Key technologyBallistics
Raiju5 training queues
Daimyo2 training queues
Yari Spearman9 training queues
Fortress-tier buildingCastle
Key technologyCopper Shields
Key technologyBronze Weapons
Oyumi3 training queues
Key technologyBronze Shields
Raiju2 training queues
Town CenterAdditional center
Yumi Horse Archer19 training queues
Yumi Archer2 training queues
Bushi4 training queues
Naginata Rider17 training queues
DefeatMatch result
God powerProsperity
Sphinx2 training queues
First military pressureBarracks
Key technologyMedium Spearmen
Spearman7 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
Sphinx2 training queues
Slinger5 training queues
Town CenterAdditional center
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Scorpion Man2 training queues
Camel Rider37 training queues
God powerAncestors
God powerEclipse
Chariot Archer9 training queues
God powerProsperity
Key technologyHand Axe
Key technologyHeavy Spearmen
Spearman3 training queues
Key technologyMedium Axemen
Axeman16 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Farm transition16 farms clustered
Key technologyPlow
ArmoryArmory
ArmoryArmory
Chariot Archer33 training queues
Key technologyCopper Shields
Camel Rider3 training queues
God powerSon Of Osiris
Key technologyChampion Camel Riders
Mummy3 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider9 training queues
Catapult5 training queues
Key technologyBronze Weapons
MarketMarket
Key technologyBronze Armor
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:32*Zapata_BR
Fastest Heroic10:12*Zapata_BR
Fastest Mythic17:21*Avely
First pressure4:39Zapata_BR · Stable Japanese
First extra TC10:01Avely · Town Center
Fortress timing11:11Avely · Migdol Stronghold
Market timing8:24Avely · Market
Armory timing7:39Avely · Armory
Farm transition14:32–14:32Zapata_BR · 5 farms clustered

Player highlights

Standout performances

Largest army187Zapata_BR
Favorite unitYumi Horse ArcherZapata_BR · 71 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zapata_BR

Fast Classical4:32 estimated completion
Early pressure4:39 · Stable Japanese
Expansion signal20:23 · Town Center
Early armory / Heroic prep8:32 · Armory
Fortress tech path18:17 · Castle
Heavy walling signal6 wall build events
Farm transition14:32–14:32 · 5 farms clustered
Large army production187 military units

Avely

Fast Classical4:47 estimated completion
Early pressure5:47 · Barracks
Expansion signal10:01 · Town Center
Early market / Heroic prep8:24 · Market
Early armory / Heroic prep7:39 · Armory
Fortress tech path11:11 · Migdol Stronghold
Heavy walling signal24 wall build events
Farm transition16:46–18:00 · 16 farms clustered
Market economy signal1,200 total resource volume
Large army production142 military units
Zapata_BR · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zapata_BR · Early PressureBy 6:00 this player had multiple military signals online.
Avely · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Zapata_BR

Bought

No buys

Sold

No sells

Total player market volume0

Avely

Bought

Food200

Sold

Food1000
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zapata_BR

Army

Yumi Horse Archer71
Yari Spearman35
Naginata Rider34
Yumi Archer17
Raiju10
Bushi7
Daimyo7
Kitsune3
Oyumi3
Buildings12 types
Farm19
House16
Watermill11
Wall6
Shrine Japanese5
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Kusanagi2
Swampland2
Thunder Burst1

Avely

Army

Camel Rider49
Chariot Archer42
Axeman16
Spearman15
Catapult5
Slinger5
Sphinx5
Mummy3
Scorpion Man2
Buildings17 types
Obelisk31
Farm27
Wall24
House22
Mining Camp7
Granary5
Armory4
Migdol Stronghold3
Barracks2
Lumber Camp2
Market2
Monument To Villagers2
Monument To Priests1
Monument To Soldiers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Prosperity2
Ancestors1
Eclipse1
Son Of Osiris1