Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Qualifier
Recorded as a game of this tournament. Round 1.
Advanced match analysis

dani.cronos vs Paranormal2004

Queue
Custom
Map
Steppe
Duration
17:48
Patch
19.16313
Played
· 17 weeks ago
Steppe map preview
MapSteppe
Result unknown
dani.cronos Hades · Elo 1704
17:48 Match length
Result unknown
Paranormal2004 Odin · Elo 1706
49.7% win probability Pre-match · Paranormal2004 favored win probability 50.3%
Key momentsIn match order
First pressure
3:28 Paranormal2004 Hersir trained
Fastest Classical
4:16* Paranormal2004 Freyja · estimated
Armory timing
9:26 Paranormal2004 Armory
First extra TC
13:48 Paranormal2004 Town Center
Market timing
14:53 Paranormal2004 Market
Fastest Heroic
15:40* Paranormal2004 Skadi · estimated
Fortress timing
16:01 Paranormal2004 Hill Fort

dani.cronos

Hades · Blue
— 1704
EAPM
41.3
Favorite unit
Toxotes
54 fielded
Largest army
80
First expansion
—
Age path
AresClassical · Est. start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production80 military units
No post-game awards

Paranormal2004

Odin · Red
— 1706
EAPM
84.8
Favorite unit
Raiding Cavalry
60 fielded
Largest army
142
First expansion
13:48
Age path
FreyjaClassical · Est. start 3:16
SkadiHeroic · Est. start 14:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos

Army · 80

Units

Toxotes54
Hoplite15
Cyclops7
Achilles2
Ajax2
Buildings 8 types
House14
Wall8
Granary7
Storehouse7
Archery Range3
Armory1
Military Academy1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

Paranormal2004

Army · 142

Units

Raiding Cavalry60
Godi42
Throwing Axeman13
Hersir11
Valkyrie8
Frost Giant3
Jarl3
Huskarl2
Buildings 11 types
House18
Farm10
Ox Cart Building6
Great Hall5
Longhouse4
Wall4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1