Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Qualifier
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

dani.cronos vs Paranormal2004

CustomStarted 10 weeks ago

Type Custom Started Ended Duration 17:48 Patch Patch 19.16313
Steppe map preview
Map Steppe
Result unknown
dani.cronosHades
Pre-match Elo1704
Win probability49.7%
17:48 Match length Paranormal2004 favored
Result unknown
Paranormal2004Odin
Pre-match Elo1706
Win probability50.3%

Match at a glance

dani.cronos vs Paranormal2004

WinnerUnknown
MapSteppe
QueueCustom
Duration17:48
PatchPatch 19.16313
Started
Ended
Fastest Classical4:16*Paranormal2004
First pressure3:28Paranormal2004 · Hersir trained
First extra TC13:48Paranormal2004 · Town Center
Market timing14:53Paranormal2004 · Market
Most military units142Paranormal2004
Highest EAPM84.8Paranormal2004

dani.cronos

Hades

Result unknown
Elo1704
EAPM41.3
Military units80
First pressure4:27Archery Range
First expansion
Market volume0
Largest army 80
Favorite unit Toxotes 54 fielded
Classical 4:26* Estimated start 3:26
Heroic Not reached
Mythic Not reached
Result unknown
Elo1706
EAPM84.8
Military units142
First pressure3:28Hersir trained
First expansion13:48
Market volume0
Largest army 142
Favorite unit Raiding Cavalry 60 fielded
Classical 4:16* Estimated start 3:16
Heroic 15:40* Estimated start 14:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dani.cronosHades
Match time
Paranormal2004Odin
God powerSentinel
First military pressureArchery Range
Key technologyMedium Archers
Toxotes54 training queues
Key technologyHand Axe
Cyclops2 training queues
Hoplite11 training queues
ArmoryArmory
Cyclops2 training queues
God powerPestilence
Key technologyMedium Infantry
Hoplite3 training queues
Cyclops3 training queues
Result unknownMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir8 training queues
God powerForest Fire
Raiding Cavalry42 training queues
Godi29 training queues
Hersir2 training queues
God powerGreat Hunt
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Throwing Axeman2 training queues
Town CenterAdditional center
Valkyrie6 training queues
MarketMarket
Godi13 training queues
Raiding Cavalry2 training queues
Throwing Axeman11 training queues
Frost Giant3 training queues
Fortress-tier buildingHill Fort
Jarl3 training queues
Raiding Cavalry16 training queues
God powerFrost
Farm transition10 farms clustered
Huskarl2 training queues
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:16*Paranormal2004
Fastest Heroic15:40*Paranormal2004
First pressure3:28Paranormal2004 · Hersir trained
First extra TC13:48Paranormal2004 · Town Center
Fortress timing16:01Paranormal2004 · Hill Fort
Market timing14:53Paranormal2004 · Market
Armory timing9:26Paranormal2004 · Armory
Farm transition16:56–17:47Paranormal2004 · 10 farms clustered

Player highlights

Standout performances

Largest army142Paranormal2004
Favorite unitRaiding CavalryParanormal2004 · 60 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dani.cronos

Fast Classical4:26 estimated completion
Early pressure4:27 · Archery Range
Early armory / Heroic prep9:33 · Armory
Heavy walling signal8 wall build events
Large army production80 military units

Paranormal2004

Fast Classical4:16 estimated completion
Early pressure3:28 · Hersir trained
Expansion signal13:48 · Town Center
Early market / Heroic prep14:53 · Market
Early armory / Heroic prep9:26 · Armory
Fortress tech path16:01 · Hill Fort
Farm transition16:56–17:47 · 10 farms clustered
Large army production142 military units
dani.cronos · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dani.cronos · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos

Army

Toxotes54
Hoplite15
Cyclops7
Achilles2
Ajax2
Buildings8 types
House14
Wall8
Granary7
Storehouse7
Archery Range3
Armory1
Military Academy1
Temple1
God powers2 invoked
Pestilence1
Sentinel1

Paranormal2004

Army

Raiding Cavalry60
Godi42
Throwing Axeman13
Hersir11
Valkyrie8
Frost Giant3
Jarl3
Huskarl2
Buildings11 types
House18
Farm10
Ox Cart Building6
Great Hall5
Longhouse4
Wall4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1