Advanced match analysis
dani.cronos vs Paranormal2004
- Queue
- Custom
- Map
- Steppe
- Duration
- 17:48
- Patch
- 19.16313
- Played
- · 17 weeks ago
Result unknown
dani.cronos
Hades · Elo 1704
17:48
Match length
Result unknown
Paranormal2004
Odin · Elo 1706
49.7% win probability
Pre-match · Paranormal2004 favored
win probability 50.3%
Key momentsIn match order
dani.cronos
Hades · Blue- EAPM
- 41.3
- Favorite unit
- Toxotes 54 fielded
- Largest army
- 80
- First expansion
- —
Age path
AresClassical · Est. start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production80 military units
No post-game awards
Paranormal2004
Odin · Red- EAPM
- 84.8
- Favorite unit
- Raiding Cavalry 60 fielded
- Largest army
- 142
- First expansion
- 13:48
Age path
FreyjaClassical · Est. start 3:16
SkadiHeroic · Est. start 14:25
MythicNot reached
SkadiHeroic · Est. start 14:25
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production142 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
dani.cronos
Army · 80Units
Buildings ›8 types
God powers ›2 invoked
Paranormal2004
Army · 142Units
Buildings ›11 types
Ox Cart Building6