Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Qualifier
Recorded as a game of this tournament. Round 1.
Advanced match analysis

dani.cronos vs Paranormal2004

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 3
Duration
25:55
Patch
19.16313
Played
· 17 weeks ago
Giza Recalibrated Ga 2026 1 3 map preview
MapGiza Recalibrated Ga 2026 1 3
Result unknown
dani.cronos Tsukuyomi · Elo 1704
25:55 Match length
Result unknown
Paranormal2004 Freyr · Elo 1706
49.7% win probability Pre-match · Paranormal2004 favored win probability 50.3%
Key momentsIn match order
First pressure
3:36 Paranormal2004 Hersir trained
Fastest Classical
4:22* Paranormal2004 Ullr · estimated
Armory timing
8:54 dani.cronos Armory
Market timing
9:28 Paranormal2004 Market
Fastest Heroic
11:07* Paranormal2004 Aegir · estimated
Fortress timing
12:20 dani.cronos Castle
First extra TC
13:34 Paranormal2004 Town Center
Fastest Mythic
21:50* dani.cronos Watatsumi · estimated

dani.cronos

Tsukuyomi · Blue
— 1704
EAPM
46.2
Favorite unit
Yumi Horse Archer
27 fielded
Largest army
128
First expansion
19:29
Age path
Inari OkamiClassical · Est. start 3:38
FujinHeroic · Est. start 10:54
WatatsumiMythic · Est. start 20:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production128 military units
No post-game awards

Paranormal2004

Freyr · Red
— 1706
EAPM
82.7
Favorite unit
Huskarl
54 fielded
Largest army
229
First expansion
13:34
Age path
UllrClassical · Est. start 3:22
AegirHeroic · Est. start 9:52
VidarMythic · Est. start 20:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling65 wall build events
Market economy2,200 total resource volume
Large army production229 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

dani.cronos

Bought

No buys

Sold

Food1,000
Wood500
Total player market volume1,500

Paranormal2004

Bought

Food300

Sold

Food900
Wood1,000
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos

Army · 128

Units

Yumi Horse Archer27
Naginata Rider23
Shinobi20
Bushi12
Kitsune10
Samurai10
Jorogumo9
Daimyo8
Oni5
Onmyoji2
Yari Spearman2
Buildings 14 types
House18
Farm15
Watermill10
Shrine Japanese8
Mining Camp Japanese4
Stable Japanese3
Wall3
Dojo2
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers 5 invoked
Smiting Gust2
Dragon Typhoon1
New Moon1
Swampland1

Paranormal2004

Army · 229

Units

Huskarl54
Berserk49
Hersir48
Throwing Axeman28
Godi20
Hirdman12
Jarl6
Fafnir5
Raiding Cavalry3
Rock Giant3
Portable Ram1
Buildings 11 types
Wall65
Farm37
House18
Longhouse13
Great Hall6
Ox Cart Building6
Hill Fort5
Town Center4
Armory3
Temple2
Market1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1