Advanced match analysis
dani.cronos vs Paranormal2004
- Queue
- Custom
- Map
- Giza Recalibrated Ga 2026 1 3
- Duration
- 25:55
- Patch
- 19.16313
- Played
- · 17 weeks ago
Result unknown
dani.cronos
Tsukuyomi · Elo 1704
25:55
Match length
Result unknown
Paranormal2004
Freyr · Elo 1706
49.7% win probability
Pre-match · Paranormal2004 favored
win probability 50.3%
Key momentsIn match order
dani.cronos
Tsukuyomi · Blue- EAPM
- 46.2
- Favorite unit
- Yumi Horse Archer 27 fielded
- Largest army
- 128
- First expansion
- 19:29
Age path
Inari OkamiClassical · Est. start 3:38
FujinHeroic · Est. start 10:54
WatatsumiMythic · Est. start 20:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production128 military units
No post-game awards
Paranormal2004
Freyr · Red- EAPM
- 82.7
- Favorite unit
- Huskarl 54 fielded
- Largest army
- 229
- First expansion
- 13:34
Age path
UllrClassical · Est. start 3:22
AegirHeroic · Est. start 9:52
VidarMythic · Est. start 20:13
AegirHeroic · Est. start 9:52
VidarMythic · Est. start 20:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling65 wall build events
Market economy2,200 total resource volume
Large army production229 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,700 total volume›
dani.cronos
Bought
No buys
Sold
Total player market volume1,500
Paranormal2004
Bought
Sold
Total player market volume2,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
dani.cronos
Army · 128Units
Buildings ›14 types
God powers ›5 invoked
Paranormal2004
Army · 229Units
Buildings ›11 types
Ox Cart Building6