Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Qualifier
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

dani.cronos vs Paranormal2004

CustomStarted 10 weeks ago

Type Custom Started Ended Duration 25:55 Patch Patch 19.16313
Giza Recalibrated Ga 2026 1 3 map preview
Map Giza Recalibrated Ga 2026 1 3
Result unknown
dani.cronosTsukuyomi
Pre-match Elo1704
Win probability49.7%
25:55 Match length Paranormal2004 favored
Result unknown
Paranormal2004Freyr
Pre-match Elo1706
Win probability50.3%

Match at a glance

dani.cronos vs Paranormal2004

WinnerUnknown
MapGiza Recalibrated Ga 2026 1 3
QueueCustom
Duration25:55
PatchPatch 19.16313
Started
Ended
Fastest Classical4:22*Paranormal2004
First pressure3:36Paranormal2004 · Hersir trained
First extra TC13:34Paranormal2004 · Town Center
Market timing9:28Paranormal2004 · Market
Most military units229Paranormal2004
Highest EAPM82.7Paranormal2004
Market volume2,200Paranormal2004

dani.cronos

Tsukuyomi

Result unknown
Elo1704
EAPM46.2
Military units128
First pressure4:38Stable Japanese
First expansion19:29
Market volume1500
Largest army 128
Favorite unit Yumi Horse Archer 27 fielded
Classical 4:23* Estimated start 3:38
Heroic 11:51* Estimated start 10:54
Mythic 21:50* Estimated start 20:20
Result unknown
Elo1706
EAPM82.7
Military units229
First pressure3:36Hersir trained
First expansion13:34
Market volume2200
Largest army 229
Favorite unit Huskarl 54 fielded
Classical 4:22* Estimated start 3:22
Heroic 11:07* Estimated start 9:52
Mythic 22:13* Estimated start 20:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ullr
Fujin
HeroicAge
Aegir
Watatsumi
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dani.cronosTsukuyomi
Match time
Paranormal2004Freyr
Key technologyPickaxe
First military pressureStable Japanese
Kitsune4 training queues
God powerNew Moon
Naginata Rider3 training queues
Jorogumo2 training queues
Bushi3 training queues
Naginata Rider4 training queues
God powerSwampland
Jorogumo2 training queues
Samurai3 training queues
ArmoryArmory
Kitsune2 training queues
Bushi2 training queues
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Armor
Naginata Rider2 training queues
Oni2 training queues
Fortress-tier buildingCastle
Yari Spearman2 training queues
Daimyo3 training queues
Oni2 training queues
Yumi Horse Archer24 training queues
Samurai3 training queues
God powerSmiting Gust
Naginata Rider8 training queues
Shinobi18 training queues
Jorogumo2 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBallistics
Samurai4 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Jorogumo2 training queues
Kitsune2 training queues
Farm transition6 farms clustered
Bushi3 training queues
Town CenterAdditional center
Daimyo3 training queues
MarketMarket
Town CenterAdditional center
Shinobi2 training queues
Bushi3 training queues
God powerDragon Typhoon
Naginata Rider4 training queues
Yumi Horse Archer3 training queues
Onmyoji2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerSmiting Gust
Result unknownMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir12 training queues
Hirdman3 training queues
Hirdman2 training queues
God powerAsgardian Bastion
Hersir3 training queues
God powerGullinbursti
ArmoryArmory
MarketMarket
Hersir6 training queues
Hirdman2 training queues
Throwing Axeman2 training queues
Key technologyMedium Infantry
Throwing Axeman9 training queues
Hersir15 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Huskarl8 training queues
Godi2 training queues
Rock Giant2 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Godi15 training queues
Berserk4 training queues
Hersir2 training queues
Throwing Axeman14 training queues
God powerTempest
Town CenterAdditional center
Hersir6 training queues
Key technologyBronze Armor
Berserk3 training queues
Jarl5 training queues
Hirdman3 training queues
Fortress-tier buildingHill Fort
Huskarl13 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Farm transition5 farms clustered
Fortress-tier buildingHill Fort
ArmoryArmory
ArmoryArmory
Hirdman2 training queues
Hersir4 training queues
Berserk5 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBallistics
Town CenterAdditional center
God powerTempest
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Berserk4 training queues
Throwing Axeman3 training queues
Godi3 training queues
Huskarl33 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyChampion Infantry
God powerInferno
Fafnir5 training queues
Berserk33 training queues
Key technologyIron Shields
Key technologyIron Armor
Town CenterAdditional center
Fortress-tier buildingHill Fort
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:22*Paranormal2004
Fastest Heroic11:07*Paranormal2004
Fastest Mythic21:50*dani.cronos
First pressure3:36Paranormal2004 · Hersir trained
First extra TC13:34Paranormal2004 · Town Center
Fortress timing12:20dani.cronos · Castle
Market timing9:28Paranormal2004 · Market
Armory timing8:54dani.cronos · Armory
Farm transition18:53–18:55dani.cronos · 6 farms clustered

Player highlights

Standout performances

Largest army229Paranormal2004
Favorite unitHuskarlParanormal2004 · 54 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dani.cronos

Fast Classical4:23 estimated completion
Early pressure4:38 · Stable Japanese
Expansion signal19:29 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:33 · Market
Early armory / Heroic prep8:54 · Armory
Fortress tech path12:20 · Castle
Farm transition18:53–18:55 · 6 farms clustered
Market economy signal1,500 total resource volume
Large army production128 military units

Paranormal2004

Fast Classical4:22 estimated completion
Early pressure3:36 · Hersir trained
Expansion signal13:34 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:28 · Market
Early armory / Heroic prep9:09 · Armory
Fortress tech path18:26 · Hill Fort
Heavy walling signal65 wall build events
Farm transition18:54–20:08 · 5 farms clustered
Market economy signal2,200 total resource volume
Large army production229 military units
dani.cronos · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dani.cronos · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

dani.cronos

Bought

No buys

Sold

Food1000
Wood500
Total player market volume1500

Paranormal2004

Bought

Food300

Sold

Food900
Wood1000
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos

Army

Yumi Horse Archer27
Naginata Rider23
Shinobi20
Bushi12
Kitsune10
Samurai10
Jorogumo9
Daimyo8
Oni5
Onmyoji2
Yari Spearman2
Buildings14 types
House18
Farm15
Watermill10
Shrine Japanese8
Mining Camp Japanese4
Stable Japanese3
Wall3
Dojo2
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers4 invoked
Smiting Gust2
Dragon Typhoon1
New Moon1
Swampland1

Paranormal2004

Army

Huskarl54
Berserk49
Hersir48
Throwing Axeman28
Godi20
Hirdman12
Jarl6
Fafnir5
Raiding Cavalry3
Rock Giant3
Portable Ram1
Buildings11 types
Wall65
Farm37
House18
Longhouse13
Great Hall6
Ox Cart Building6
Hill Fort5
Town Center4
Armory3
Temple2
Market1
God powers4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1