Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Qualifier
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Avely vs tim_01

Queue
Custom
Map
Gorge Recalibrated Ga 2026 1 3
Duration
13:35
Played
· 17 weeks ago
Gorge Recalibrated Ga 2026 1 3 map preview
MapGorge Recalibrated Ga 2026 1 3
Winner
Avely Susanoo · Elo 1043 +18
13:35 Match length
Defeated
tim_01 Hades · Elo 1046 -18
49.6% win probability Pre-match · tim_01 favored · Upset win probability 50.4%
Key momentsIn match order
Fastest Classical
4:32* tim_01 Athena · estimated
First pressure
4:50 Avely Stable Japanese
Armory timing
8:53 Avely Armory
Fastest Heroic
14:05* tim_01 Aphrodite · estimated

Avely

Susanoo · Blue
Win 1043 +18
EAPM
73.6
Favorite unit
Naginata Rider
27 fielded
Largest army
49
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:38
HeroicNot reached
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
No post-game awards

tim_01

Hades · Green
Loss 1046 -18
EAPM
72.6
Favorite unit
Toxotes
23 fielded
Largest army
44
First expansion
—
Age path
AthenaClassical · Est. start 3:32
AphroditeHeroic · Est. start 12:50
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early ClassicalClassical age was queued at or before 4:00 on a land map.
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Avely

Army · 49

Units

Naginata Rider27
Jorogumo13
Samurai7
Kitsune2
Buildings 8 types
House16
Mining Camp Japanese5
Watermill5
Stable Japanese4
Shrine Japanese3
Dojo2
Armory1
Temple1
God powers 2 invoked
Kusanagi1
Swampland1

tim_01

Army · 44

Units

Toxotes23
Hoplite17
Achilles2
Ajax2
Buildings 8 types
Wall14
House7
Granary5
Storehouse3
Archery Range2
Military Academy2
Armory1
Temple1
God powers 2 invoked
Restoration1
Sentinel1