Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Qualifier
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

dani.cronos vs Paranormal2004

CustomStarted 10 weeks ago

Type Custom Started Ended Duration 22:25 Patch Patch 19.16313
Blue Lagoon Recalibrated Ga 2026 1 3 map preview
Map Blue Lagoon Recalibrated Ga 2026 1 3
Result unknown
dani.cronosNuwa
Pre-match Elo1704
Win probability49.7%
22:25 Match length Paranormal2004 favored
Result unknown
Paranormal2004Thor
Pre-match Elo1706
Win probability50.3%

Match at a glance

dani.cronos vs Paranormal2004

WinnerUnknown
MapBlue Lagoon Recalibrated Ga 2026 1 3
QueueCustom
Duration22:25
PatchPatch 19.16313
Started
Ended
Fastest Classical3:27*Paranormal2004
First pressure2:49Paranormal2004 · Hersir trained
First extra TC9:16Paranormal2004 · Town Center
Market timing13:28Paranormal2004 · Market
Most military units203Paranormal2004
Highest EAPM93.7Paranormal2004
Market volume500Paranormal2004
Result unknown
Elo1704
EAPM53.7
Military units126
First pressure11:32Imperial Academy
First expansion10:12
Market volume0
Largest army 126
Favorite unit Ge Halberdier 42 fielded
Classical 3:54* Estimated start 2:54
Heroic 11:44* Estimated start 10:29
Mythic 21:11* Estimated start 19:11
Result unknown
Elo1706
EAPM93.7
Military units203
First pressure2:49Hersir trained
First expansion9:16
Market volume500
Largest army 203
Favorite unit Throwing Axeman 58 fielded
Classical 3:27* Estimated start 2:27
Heroic 13:34* Estimated start 12:19
Mythic 20:20* Estimated start 18:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Freyja
Rushou
HeroicAge
Skadi
Zhurong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dani.cronosNuwa
Match time
Paranormal2004Thor
God powerEarth Wall
Ge Halberdier13 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyMedium Archers
Fire Archer5 training queues
Wuzu Javelineer2 training queues
ArmoryArmory
Town CenterAdditional center
God powerCreation
First military pressureImperial Academy
Fire Archer2 training queues
Key technologyPickaxe
Key technologyCopper Shields
Key technologyHeavy Archers
Wuzu Javelineer3 training queues
Ge Halberdier4 training queues
Key technologyShaft Mine
Fire Archer3 training queues
Dao Swordsman2 training queues
Ge Halberdier20 training queues
Wuzu Javelineer5 training queues
Key technologyCopper Armor
Jiang Zi Ya2 training queues
Key technologyHeavy Infantry
White Horse Cavalry8 training queues
God powerVenom Beast
Dao Swordsman2 training queues
Farm transition10 farms clustered
Key technologyCopper Weapons
Sage3 training queues
Key technologyPlow
Wuzu Javelineer5 training queues
Sage5 training queues
Fire Archer3 training queues
Key technologyCrenellations
White Horse Cavalry4 training queues
White Horse Cavalry5 training queues
Fire Archer4 training queues
Ge Halberdier5 training queues
Wuzu Javelineer5 training queues
Sage3 training queues
Fire Archer4 training queues
God powerBlazing Prairie
Result unknownMatch result
First military pressureHersir trained
Hersir12 training queues
God powerForest Fire
Berserk2 training queues
Throwing Axeman16 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyCopper Weapons
Town CenterAdditional center
Raiding Cavalry3 training queues
Key technologyCopper Shields
Key technologyBallistics
Hersir2 training queues
Town CenterAdditional center
Key technologyBronze Shields
MarketMarket
Throwing Axeman37 training queues
Berserk2 training queues
Raiding Cavalry2 training queues
Hersir4 training queues
God powerFrost
Godi22 training queues
Fortress-tier buildingHill Fort
Jarl13 training queues
Huskarl9 training queues
Key technologyIron Shields
Farm transition31 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl22 training queues
Berserk13 training queues
Godi4 training queues
Jarl9 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Godi3 training queues
God powerFimbulwinter
Key technologyIron Armor
Throwing Axeman5 training queues
Berserk11 training queues
Key technologyIron Weapons
Result unknownMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:27*Paranormal2004
Fastest Heroic11:44*dani.cronos
Fastest Mythic20:20*Paranormal2004
First pressure2:49Paranormal2004 · Hersir trained
First extra TC9:16Paranormal2004 · Town Center
Fortress timing14:51Paranormal2004 · Hill Fort
Market timing13:28Paranormal2004 · Market
Armory timing7:04Paranormal2004 · Dwarven Armory
Farm transition15:52–16:11dani.cronos · 10 farms clustered

Player highlights

Standout performances

Largest army203Paranormal2004
Favorite unitThrowing AxemanParanormal2004 · 58 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dani.cronos

Fast Classical3:54 estimated completion
Delayed pressure11:32 · Imperial Academy
Expansion signal10:12 · Town Center
Early armory / Heroic prep9:33 · Armory
Heavy walling signal12 wall build events
Farm transition15:52–16:11 · 10 farms clustered
Large army production126 military units

Paranormal2004

Fast Classical3:27 estimated completion
Early pressure2:49 · Hersir trained
Expansion signal9:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:28 · Market
Early armory / Heroic prep7:04 · Dwarven Armory
Fortress tech path14:51 · Hill Fort
Heavy walling signal36 wall build events
Farm transition17:14–17:45 · 31 farms clustered
Market economy signal500 total resource volume
Large army production203 military units
dani.cronos · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Paranormal2004 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Paranormal2004 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

dani.cronos

Bought

No buys

Sold

No sells

Total player market volume0

Paranormal2004

Bought

Wood200

Sold

Food300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos

Army

Ge Halberdier42
Fire Archer22
Wuzu Javelineer20
White Horse Cavalry17
Sage11
Dao Swordsman6
Pioneer4
Jiang Zi Ya3
Siege Crossbow1
Buildings11 types
Farm29
House19
Silo14
Wall12
Machine Workshop4
Military Camp4
Baolei3
Imperial Academy2
Armory1
Temple1
Town Center1
God powers4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1

Paranormal2004

Army

Throwing Axeman58
Huskarl31
Godi30
Berserk29
Jarl23
Hersir18
Raiding Cavalry6
Valkyrie4
Portable Ram2
Frost Giant1
Hirdman1
Buildings11 types
Wall36
Farm33
House17
Ox Cart Building9
Longhouse8
Great Hall3
Hill Fort3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Fimbulwinter1
Forest Fire1
Frost1