Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Qualifier
Recorded as a game of this tournament. Round 1.
Advanced match analysis

dani.cronos vs Paranormal2004

Queue
Custom
Map
Blue Lagoon Recalibrated Ga 2026 1 3
Duration
22:25
Patch
19.16313
Played
· 17 weeks ago
Blue Lagoon Recalibrated Ga 2026 1 3 map preview
MapBlue Lagoon Recalibrated Ga 2026 1 3
Result unknown
dani.cronos Nuwa · Elo 1704
22:25 Match length
Result unknown
Paranormal2004 Thor · Elo 1706
49.7% win probability Pre-match · Paranormal2004 favored win probability 50.3%
Key momentsIn match order
First pressure
2:49 Paranormal2004 Hersir trained
Fastest Classical
3:27* Paranormal2004 Freyja · estimated
Armory timing
7:04 Paranormal2004 Dwarven Armory
First extra TC
9:16 Paranormal2004 Town Center
Fastest Heroic
11:44* dani.cronos Rushou · estimated
Market timing
13:28 Paranormal2004 Market
Fortress timing
14:51 Paranormal2004 Hill Fort
Fastest Mythic
20:20* Paranormal2004 Tyr · estimated

dani.cronos

Nuwa · Blue
— 1704
EAPM
53.7
Favorite unit
Ge Halberdier
42 fielded
Largest army
126
First expansion
10:12
Age path
HoutuClassical · Est. start 2:54
RushouHeroic · Est. start 10:29
ZhurongMythic · Est. start 19:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Large army production126 military units
No post-game awards

Paranormal2004

Thor · Red
— 1706
EAPM
93.7
Favorite unit
Throwing Axeman
58 fielded
Largest army
203
First expansion
9:16
Age path
FreyjaClassical · Est. start 2:27
SkadiHeroic · Est. start 12:19
TyrMythic · Est. start 18:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy500 total resource volume
Large army production203 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

dani.cronos

Bought

No buys

Sold

No sells

Total player market volume0

Paranormal2004

Bought

Wood200

Sold

Food300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos

Army · 126

Units

Ge Halberdier42
Fire Archer22
Wuzu Javelineer20
White Horse Cavalry17
Sage11
Dao Swordsman6
Pioneer4
Jiang Zi Ya3
Siege Crossbow1
Buildings 11 types
Farm29
House19
Silo14
Wall12
Machine Workshop4
Military Camp4
Baolei3
Imperial Academy2
Armory1
Temple1
Town Center1
God powers 4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1

Paranormal2004

Army · 203

Units

Throwing Axeman58
Huskarl31
Godi30
Berserk29
Jarl23
Hersir18
Raiding Cavalry6
Valkyrie4
Portable Ram2
Frost Giant1
Hirdman1
Buildings 11 types
Wall36
Farm33
House17
Ox Cart Building9
Longhouse8
Great Hall3
Hill Fort3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Fimbulwinter1
Forest Fire1
Frost1