Player Profile

Carbon

One-trick Gaia · 98% of 64 gamesBoomerFast tech

Profile ID 1074111874

Steam Name History

Newest first, with the last time each name was seen.

  1. Carbon
  2. Carbon
  3. CKelly
  4. Chips
  5. Carbon
  6. Carbon

Identity & Playstyle

Identity reads the last 64 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 64 of 66

One-trick Gaia · 98% of 64 games

  • Gaia 98%63 games
  • Tezcatlipoca 2%1 game

Pantheon split

  • Atlantean 98%
  • Aztec 2%

Favorite minor-god paths

  • Gaia OceanusRheiaAtlas 10 games · 9–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 64 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 24 of 66

Score split · 57 of 66 known games

Balanced
Military 41%Economy 59%

More military than 44% of Gaia players. Wins and losses weighted equally (45% in wins, 37% in losses).

Kills per loss
1.74
100 killed · 58 lost per game
Buildings razed
10.2
per game
Most resources
79%
of games

Opening plan · Classical

Boomer
  • Expand 33%
  • Other 29%
  • Advance 17%
  • Expand and fight 12%
  • Fight 8%

Town centers before Heroic: 1 38% · 2 54% · 3+ 8% · early dock on 100% of 4 water maps

Age-up timing

Slower vs Gaia players Faster
  • Classical 4:34 Faster than 23% of Gaia players
  • Heroic 9:48 Faster than 91% of Gaia players
  • Mythic 17:18 Faster than 88% of Gaia players

Military

Early military
50%
of games, before Heroic
Myth-heavy
8%
of games
eAPM
22
higher than 15% of under 1200 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked 1v1 Supremacy · known rated games

90010001100 Peak 1161
Apr 28Last 66 rated gamesOct 28
7 days
+19
30 days
−39

Last 10

5–5
  1. W
  2. W
  3. W
  4. L
  5. L
  6. L
  7. L
  8. L
  9. W
  10. W

Games per week

30 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
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Head-to-head

Results between Carbon and the players they have met · Ranked 1v1 Supremacy

Most met · 15 of 55

Carbon1122 · mostly Gaia
0–33 meetings
Maracujaa1123 · mostly Gaia
Win rate vs
0.0%
Rating gap
+1 them
Last met
Aug 18
Rating swing
−48
  • Aug 18 Megalopolis GaiavsGaia Loss −14
  • Aug 18 Watering Hole GaiavsGaia Loss −16
  • Aug 18 Midgard GaiavsGaia Loss −18

God matchups

Carbon's gods against every opponent god faced · Ranked 1v1 Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsGaiaLokiThorFreyrHadesKronosRaDemeterPoseidonSetShennongTezcatlipocaZeusHuitzilopochtliSusanooAmaterasuNüwaOdinTsukuyomi
Gaia63 games 43%7 50%6 60%5 0%5 100%5 60%5 75%4 33%3 100%3 33%3 33%3 67%3 67%3 50%2 100%2 0%1 100%1 0%1 100%1
Tezcatlipoca1 game 0%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Gaia vs Hades5 games · 5–0100%
  • Gaia vs Poseidon3 games · 3–0100%
  • Gaia vs Ra4 games · 3–175%
  • Gaia vs Tezcatlipoca3 games · 2–167%
  • Gaia vs Zeus3 games · 2–167%

Hardest matchups

  • Gaia vs Freyr5 games · 0–50%
  • Gaia vs Demeter3 games · 1–233%
  • Gaia vs Set3 games · 1–233%
  • Gaia vs Shennong3 games · 1–233%
  • Gaia vs Loki6 games · 3–350%

Gods & pantheons

Major-god and pantheon results · Ranked 1v1 Supremacy · open a god for its minor-god picks

  • Gaia63 games · 19 analyzed 55.6% 35–28 98%
    Classical 19 reached
    Oceanus100%53% win
    Heroic 15 reached
    Rheia100%67% win
    Mythic 10 reached
    Atlas100%90% win
  • Tezcatlipoca1 game 0.0% 0–1 2%

    No parsed replays for this god yet.

Pantheon split

  • AtlanteanGaia 63 played · 35–28 55.6%
  • AztecTezcatlipoca 1 played · 0–1 0.0%

Maps

19 maps · best and toughest need 10+ resolved results

Marsh Most played
6 played · 4–267%
Midgard
5 played · 2–340%
Steppe
5 played · 1–420%
Alfheim
4 played · 2–250%
Blue Lagoon
4 played · 0–40%
Ghost Lake
4 played · 3–175%
Megalopolis
4 played · 3–175%
Tundra
4 played · 2–250%
Valley Of Kings
4 played · 3–175%
+ 10 more maps 24 games
Watering Hole
4 played · 1–325%
Yellow River
4 played · 3–175%
Elysium
3 played · 3–0100%
Oasis
3 played · 2–167%
Cloud Forest
2 played · 2–0100%
Giza
2 played · 1–150%
Nile Shallows
2 played · 2–0100%
Savannah
2 played · 0–20%
Anatolia
1 played · 1–0100%
Peach Blossom Land
1 played · 0–10%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Marsh 6 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 83% 5–1
  • Within 100 56% 29–23
  • Opponent 100+ above 17% 1–5

Game length

  • Under 12:00 15% 3–17
  • 12–20 min 53% 10–9
  • 20–30 min 90% 18–2
  • 30+ min 80% 4–1

Patch

  • Unlabelled patch 67% 4–2
  • 19.17020 56% 30–24
  • 19.16313 25% 1–3

66 known matches 24 analyzed archive through 2026-10-03 updated 1 hour, 12 minutes ago