Krush
| Time | Food | Wood | Gold | Favor | Action | Villager Distribution |
|---|---|---|---|---|---|---|
| Archaic | ||||||
|
1 villager to food 1 to gold.
Send oracles to scout close to base.
|
1
0
1
3
|
|||||
|
3 villagers to food.
Send 1 goat to Gold/Temple villager.
|
4
0
1
3
|
|||||
|
1 villager to Food (Goat).
Build temple with Gold villager as soon as you get 150 gold, Then to Food (Goat).
|
6
0
0
3
|
|||||
|
Stop Villager Auto-queue to have enough food for age-up.
Position Oracles to get vision of opponents temple and gold.
|
6
0
0
3
|
|||||
| Advance (1:58) | ||||||
|
2 goat villagers to gold after aging up.
Build Manor with Gold villager.
|
4
0
2
3
|
|||||
|
Send 3 food villagers to wood.
|
1
3
2
3
|
|||||
| Classical (2:58) | ||||||
|
Resume Villager Auto- ueue.
Build counter barracks close to house range.
|
1
3
2
3
|
|||||
|
2 villager to food.
Build cheiroballista, heroize with valor if needed.
|
3
3
2
3
|
|||||
View the original build order by Cajocu.
Our thanks to the DoD Clan for the extraordinary amount of work they put into creating and sharing build orders for players around the world.