Detailed opening order, timings, and villager assignments.

Isis

Ms.Kara's Isis: Prosperity into 2 Sphinxes and 2 TC

A 14-villager Bast opening from a skirmish versus AI showcase.

Goal Goal icon
2 Sphinxes and a second Town Center
Time Food Wood Gold Favor Action Villager Distribution
[Archaic] Archaic
0:06 [laborer] [build] [Monument To Villagers] -> Food. [laborer] -> Wood. [laborer] -> Gold.
1 [food] 1 [wood] 1 [gold] 0 [favor]
0:17 [laborer] -> Food. [laborer] builds a [Mining Camp].
Use the [Priest] to herd Gazelles.
2 [food] 1 [wood] 1 [gold] 0 [favor]
0:34 [wood] [laborer] -> Food. [laborer] -> Food.
4 [food] 0 [wood] 1 [gold] 0 [favor]
0:51 [laborer] -> Gold.
Alternate the [Pharaoh] between the [Town Center] and the [Monument To Villagers] (0:36–2:47).
Research [Pickaxe].
4 [food] 0 [wood] 2 [gold] 0 [favor]
1:08 [laborer] -> Food. [food] [laborer] -> Gold.
4 [food] 0 [wood] 3 [gold] 0 [favor]
1:59 Next 3 [laborer] -> Food.
7 [food] 0 [wood] 3 [gold] 0 [favor]
2:16 2 [gold] [laborer] -> Food. [laborer] -> Food. [laborer] builds a [Temple].
10 [food] 0 [wood] 1 [gold] 0 [favor]
2:33 [laborer] -> Food.
11 [food] 0 [wood] 1 [gold] 0 [favor]
2:50 [laborer] -> Gold. [laborer] shift-builds [Granary], then [House].
11 [food] 0 [wood] 2 [gold] 0 [favor]
3:07 [laborer] -> Food. 11 [food] [laborer] -> Gold.
Empower the [Mining Camp] with the [Pharaoh]. Cast [Prosperity] (2:57). Queue the [Classical Age] through [Bast].
1 [food] 0 [wood] 13 [gold] 0 [favor]
3:07 Advance through [Bast] Bast
3:55 2 [gold] [laborer] -> Food. [laborer] builds [Monument To Soldiers]. Research [Flood Of The Nile] and Hands Of The Pharaoh.
3 [food] 0 [wood] 11 [gold] 0 [favor]
4:07 [age_up] Classical
4:24 4 [gold] [laborer] -> Food. [laborer] -> Food. 1 builds [Barracks].
Train a Sphinx at the [Temple].
8 [food] 0 [wood] 7 [gold] 0 [favor]
4:41 [laborer] -> Gold. 7 [laborer] build [Town Center] on Settlement. Queue Sacred Cats. Second [Town Center]: construction starts ~4:38.
8 [food] 0 [wood] 8 [gold] 0 [favor]
4:58 [laborer] shift-builds 2 [House]. [laborer] -> Gold. 7 [laborer] shift-build a [Granary].
8 [food] 0 [wood] 9 [gold] 0 [favor]
5:15 7 [laborer] build a [Granary]. [laborer] -> Gold.
Train a [Spearman] at the [Barracks].
8 [food] 0 [wood] 10 [gold] 0 [favor]
5:32 Second [Town Center] gather point -> Food. [laborer] -> Gold.
Empower the [Granary] with the [Pharaoh]. Train a [Spearman] at the [Barracks].
Second [Town Center] ready ~5:18.
8 [food] 0 [wood] 11 [gold] 0 [favor]
5:46 [laborer] builds a [House], then shift-builds a [Market]. Unresolved

Skirmish versus AI showcase.

Played by Ms. Kara.