Prostagma? Age of Mythology: Retold tools

Detailed opening order, timings, and villager assignments.

Ra

4 Monument Sphinx

Greedy Bast favor opening into mass Sphinx pressure.

Goal Goal icon
4 Monuments → Bast → Mass Sphinx
Time Food Wood Gold Favor Action Villager Distribution
Opening
3 - [wood]
Gather 20 [w] from the starting [tree], then build a [granary].
Empower the [granary] with the [pharaoh].
4 [food] 0 [wood] 0 [gold] 1 [favor]
1 - Food
Build the first [monument] then - [f]
Start the favor engine immediately.
5 [food] 0 [wood] 0 [gold] 1 [favor]
3 - Gold
2nd [laborer] builds a [house]
[priest] - Empower Mining Camp
4 [food] 0 [wood] 3 [gold] 0 [favor]
4 on [food]
Reach 4 Laborers on food.
This is an explicit checkpoint Boit corrects himself to in the narration.
8 [food] 0 [wood] 3 [gold] 0 [favor]
3 on [gold]
Send the next 3 Laborers to gold.
Then research Pickaxe.
8 [food] 0 [wood] 6 [gold] 0 [favor]
Research Pickaxe and keep adding Monuments as soon as you can afford them.
Prioritize Monument to Priests before the [temple].
8 [food] 0 [wood] 6 [gold] 0 [favor]
Monuments and Age Up
Rest on [food] 5 mining [gold]
Build the [temple] with a Laborer taken from the gold group.
Boit describes 6 Laborers on the gold side, with 1 used to build the Temple and 5 continuing to mine; the rest remain on food.
8 [food] 0 [wood] 11 [gold] 0 [favor]
~5:30–6:00
Advance to Classical through Bast.
Boit characterizes this as a deliberately late advance. Treat ~5:30–6:00 as the intended greedy window, not a frame-exact timing.
8 [food] 0 [wood] 11 [gold] 0 [favor]
While advancing, build the fourth Monument: Monument to Pharaohs.
Do not invest in Monument to Gods this early; Boit explicitly rejects the 1,200-resource cost.
8 [food] 0 [wood] 11 [gold] 0 [favor]
Reduce [food] 2 on [wood] Shift heavily to [gold] ~45 before Classical
Rebalance hard toward gold while advancing and leave 2 Laborers on wood.
Gold is needed to spend the favor on Sphinx; wood supports the Sphinx upgrades. Boit is at roughly 45 favor before Classical.
8 [food] 2 [wood] 11 [gold] 0 [favor]
Classical Pressure
Spend continuously
Begin mass-producing Sphinx immediately.
Do not delay the first Sphinx mass just to finish every Sphinx upgrade. Get Criosphinx and Hieracosphinx as the wood economy allows.
8 [food] 2 [wood] 11 [gold] 0 [favor]
Use Eclipse with the first meaningful Sphinx engagement.
Convert the favor engine into immediate combat power rather than banking favor.
8 [food] 2 [wood] 11 [gold] 0 [favor]
Add [barracks] and human counters if the opponent commits to heroes.
Boit's example uses [axeman] against hero infantry; against dangerous early cavalry/hero pressure, add [spearman] sooner and consider delaying Sphinx.
8 [food] 2 [wood] 11 [gold] 0 [favor]
Follow-up
Look toward Heroic once the Sphinx mass is established; add Crimson Linen when practical.
Boit values Heroic because the existing Sphinx mass scales strongly, and Crimson Linen adds lifesteal to their area damage.
8 [food] 2 [wood] 11 [gold] 0 [favor]