Detailed opening order, timings, and villager assignments.

Ra

4 Monument Sphinx

Greedy Bast favor opening into mass Sphinx pressure.

Goal Goal icon
4 Monuments → Bast → Mass Sphinx
Time Food Wood Gold Favor Action Villager Distribution
Opening
0:00 3 - [wood] - [food]
Gather 20 [w] from the starting [tree], then build a [granary].
Empower the [granary] with the [pharaoh].
4 [food] 0 [wood] 0 [gold] 1 [favor]
0:17 1 - Food
Build the first [monument] then - [f]
Start the favor engine immediately.
4 [food] 0 [wood] 0 [gold] 1 [favor]
1:08 3 - Gold
2nd [laborer] builds a [house]
[priest] - Empower Mining Camp. Research [pickaxe]
4 [food] 0 [wood] 3 [gold] 1 [favor]
1:25 1 - [food]
2nd [laborer] builds 2nd [monument] - [g]
Send [pharaoh] to empower [monument]
6 [food] 0 [wood] 3 [gold] 2 [favor]
1:42 1 - [food]
7 [food] 0 [wood] 3 [gold] 2 [favor]
1:59 1 - [g]
7 [food] 0 [wood] 4 [gold] 2 [favor]
2:16 1 - Berries
8 [food] 0 [wood] 4 [gold] 2 [favor]
2:33 1 - Gold
[laborer] builds 3rd [monument] then - [g]
8 [food] 0 [wood] 5 [gold] 2 [favor]
2:50 1 - Berries
[laborer] builds 3rd [monument] then - [w]
9 [food] 0 [wood] 5 [gold] 2 [favor]
3:41 2 - Berries
[g] [laborer] builds [temple] then - [g]
11 [food] 0 [wood] 6 [gold] 2 [favor]
3:58 1 - Gold
11 [food] 0 [wood] 7 [gold] 2 [favor]
Age Up Through Bast
2 [laborer] [f] - [w]
9 [food] 2 [wood] 7 [gold] 3 [favor]
While advancing, build the fourth Monument: Monument to Pharaohs.
Do not invest in Monument to Gods this early
9 [food] 2 [wood] 7 [gold] 3 [favor]
Reduce [food] 2 on [wood] Shift heavily to [gold] ~45 before Classical
Rebalance hard toward gold while advancing and leave 2 Laborers on wood.
Gold is needed to spend the favor on Sphinx; wood supports the Sphinx upgrades. Boit is at roughly 45 favor before Classical.
9 [food] 4 [wood] 7 [gold] 3 [favor]
Classical Pressure
Spend continuously
Begin mass-producing Sphinx immediately.
Do not delay the first Sphinx mass just to finish every Sphinx upgrade. Get Criosphinx and Hieracosphinx as the wood economy allows.
9 [food] 4 [wood] 7 [gold] 3 [favor]
Use Eclipse with the first meaningful Sphinx engagement.
Convert the favor engine into immediate combat power rather than banking favor.
9 [food] 4 [wood] 7 [gold] 3 [favor]
Add [barracks] and human counters if the opponent commits to heroes.
Boit's example uses [axeman] against hero infantry; against dangerous early cavalry/hero pressure, add [spearman] sooner and consider delaying Sphinx.
9 [food] 4 [wood] 7 [gold] 3 [favor]
Follow-up
Look toward Heroic once the Sphinx mass is established; add Crimson Linen when practical.
Boit values Heroic because the existing Sphinx mass scales strongly, and Crimson Linen adds lifesteal to their area damage.
9 [food] 4 [wood] 7 [gold] 3 [favor]