4 Monuments → Bast → Mass Sphinx
| Time | Food | Wood | Gold | Favor | Action | Villager Distribution |
|---|---|---|---|---|---|---|
| Opening | ||||||
| 0:00 | 3 - [wood] - [food] |
Gather 20 [w] from the starting [tree], then build a [granary].
Empower the [granary] with the [pharaoh].
|
4
0
0
1
|
|||
| 0:17 | 1 - Food |
Build the first [monument] then - [f]
Start the favor engine immediately.
|
4
0
0
1
|
|||
| 1:08 | 3 - Gold |
2nd [laborer] builds a [house]
[priest] - Empower Mining Camp. Research [pickaxe]
|
4
0
3
1
|
|||
| 1:25 | 1 - [food] |
2nd [laborer] builds 2nd [monument] - [g]
Send [pharaoh] to empower [monument]
|
6
0
3
2
|
|||
| 1:42 | 1 - [food] |
7
0
3
2
|
||||
| 1:59 | 1 - [g] |
7
0
4
2
|
||||
| 2:16 | 1 - Berries |
8
0
4
2
|
||||
| 2:33 | 1 - Gold |
[laborer] builds 3rd [monument] then - [g]
|
8
0
5
2
|
|||
| 2:50 | 1 - Berries |
[laborer] builds 3rd [monument] then - [w]
|
9
0
5
2
|
|||
| 3:41 | 2 - Berries |
[g] [laborer] builds [temple] then - [g]
|
11
0
6
2
|
|||
| 3:58 | 1 - Gold |
11
0
7
2
|
||||
| Age Up Through Bast | ||||||
| 2 [laborer] [f] - [w] |
9
2
7
3
|
|||||
|
While advancing, build the fourth Monument: Monument to Pharaohs.
Do not invest in Monument to Gods this early
|
9
2
7
3
|
|||||
| Reduce [food] | 2 on [wood] | Shift heavily to [gold] | ~45 before Classical |
Rebalance hard toward gold while advancing and leave 2 Laborers on wood.
Gold is needed to spend the favor on Sphinx; wood supports the Sphinx upgrades. Boit is at roughly 45 favor before Classical.
|
9
4
7
3
|
|
| Classical Pressure | ||||||
| Spend continuously |
Begin mass-producing Sphinx immediately.
Do not delay the first Sphinx mass just to finish every Sphinx upgrade. Get Criosphinx and Hieracosphinx as the wood economy allows.
|
9
4
7
3
|
||||
|
Use Eclipse with the first meaningful Sphinx engagement.
Convert the favor engine into immediate combat power rather than banking favor.
|
9
4
7
3
|
|||||
|
Add [barracks] and human counters if the opponent commits to heroes.
Boit's example uses [axeman] against hero infantry; against dangerous early cavalry/hero pressure, add [spearman] sooner and consider delaying Sphinx.
|
9
4
7
3
|
|||||
| Follow-up | ||||||
|
Look toward Heroic once the Sphinx mass is established; add Crimson Linen when practical.
Boit values Heroic because the existing Sphinx mass scales strongly, and Crimson Linen adds lifesteal to their area damage.
|
9
4
7
3
|
|||||