4 Monuments → Bast → Mass Sphinx
| Time | Food | Wood | Gold | Favor | Action | Villager Distribution |
|---|---|---|---|---|---|---|
| Opening | ||||||
| 3 - [wood] |
Gather 20 [w] from the starting [tree], then build a [granary].
Empower the [granary] with the [pharaoh].
|
4
0
0
1
|
||||
| 1 - Food |
Build the first [monument] then - [f]
Start the favor engine immediately.
|
5
0
0
1
|
||||
| 3 - Gold |
2nd [laborer] builds a [house]
[priest] - Empower Mining Camp
|
4
0
3
0
|
||||
| 4 on [food] |
Reach 4 Laborers on food.
This is an explicit checkpoint Boit corrects himself to in the narration.
|
8
0
3
0
|
||||
| 3 on [gold] |
Send the next 3 Laborers to gold.
Then research Pickaxe.
|
8
0
6
0
|
||||
|
Research Pickaxe and keep adding Monuments as soon as you can afford them.
Prioritize Monument to Priests before the [temple].
|
8
0
6
0
|
|||||
| Monuments and Age Up | ||||||
| Rest on [food] | 5 mining [gold] |
Build the [temple] with a Laborer taken from the gold group.
Boit describes 6 Laborers on the gold side, with 1 used to build the Temple and 5 continuing to mine; the rest remain on food.
|
8
0
11
0
|
|||
| ~5:30–6:00 |
Advance to Classical through Bast.
Boit characterizes this as a deliberately late advance. Treat ~5:30–6:00 as the intended greedy window, not a frame-exact timing.
|
8
0
11
0
|
||||
|
While advancing, build the fourth Monument: Monument to Pharaohs.
Do not invest in Monument to Gods this early; Boit explicitly rejects the 1,200-resource cost.
|
8
0
11
0
|
|||||
| Reduce [food] | 2 on [wood] | Shift heavily to [gold] | ~45 before Classical |
Rebalance hard toward gold while advancing and leave 2 Laborers on wood.
Gold is needed to spend the favor on Sphinx; wood supports the Sphinx upgrades. Boit is at roughly 45 favor before Classical.
|
8
2
11
0
|
|
| Classical Pressure | ||||||
| Spend continuously |
Begin mass-producing Sphinx immediately.
Do not delay the first Sphinx mass just to finish every Sphinx upgrade. Get Criosphinx and Hieracosphinx as the wood economy allows.
|
8
2
11
0
|
||||
|
Use Eclipse with the first meaningful Sphinx engagement.
Convert the favor engine into immediate combat power rather than banking favor.
|
8
2
11
0
|
|||||
|
Add [barracks] and human counters if the opponent commits to heroes.
Boit's example uses [axeman] against hero infantry; against dangerous early cavalry/hero pressure, add [spearman] sooner and consider delaying Sphinx.
|
8
2
11
0
|
|||||
| Follow-up | ||||||
|
Look toward Heroic once the Sphinx mass is established; add Crimson Linen when practical.
Boit values Heroic because the existing Sphinx mass scales strongly, and Crimson Linen adds lifesteal to their area damage.
|
8
2
11
0
|
|||||