Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SadClown vs ZCap

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:16
Blue Lagoon map preview
Map Blue Lagoon
Winner
SadClownHades
Pre-match Elo1031
Win probability60.9%
14:16 Match length SadClown favored
Defeated
ZCapPoseidon
Pre-match Elo954
Win probability39.1%

Match at a glance

SadClown vs ZCap

WinnerSadClown
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:16
Started
Ended
Elo favorite60.9%SadClown
Fastest Classical2:58*SadClown
First pressure4:10SadClown · Military Academy
First extra TC9:24SadClown · Town Center
Most military units24SadClown
Highest EAPM38.1SadClown

SadClown

Hades

Victory
Elo1031+15
EAPM38.1
Military units24
First pressure4:10Military Academy
First expansion9:24
Market volume0
Total score 14,033
Military score 4,893
Economic score 8,280
Kills score 860
Units killed 26
Units lost 18
Buildings razed 4
Largest army 24
Favorite unit Hoplite 14 fielded
Classical 2:58* Estimated start 1:58
Heroic Not reached
Mythic Not reached

ZCap

Poseidon

Defeat
Elo954-46
EAPM20.1
Military units19
First pressure6:18Stable
First expansion
Market volume0
Total score 6,491
Military score 2,195
Economic score 3,916
Kills score 380
Units killed 14
Units lost 26
Buildings razed 0
Largest army 19
Favorite unit Hippeus 15 fielded
Classical 5:50* Research start 4:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SadClownHades
Match time
ZCapPoseidon
First military pressureMilitary Academy
Hoplite12 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Hoplite2 training queues
Key technologyMedium Infantry
Toxotes6 training queues
Key technologyMedium Archers
Town CenterAdditional center
VictoryMatch result
Key technologyHusbandry
God powerLure
Key technologyHand Axe
First military pressureStable
Hippeus4 training queues
Key technologyPickaxe
Hippeus11 training queues
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%SadClown
Fastest Classical2:58*SadClown
First pressure4:10SadClown · Military Academy
First extra TC9:24SadClown · Town Center

Player highlights

Standout performances

Highest total score14,033SadClown
Highest military score4,893SadClown
Highest economy score8,280SadClown
Most kills860SadClown
Most units killed26SadClown
Most deaths26ZCap
Most buildings razed4SadClown
Largest army24SadClown
Favorite unitHippeusZCap · 15 fielded

SadClown

Highest ScoreLargest ArmyMost KillsMost Resources

ZCap

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SadClown

Fast Classical2:58 estimated completion
Early pressure4:10 · Military Academy
Expansion signal9:24 · Town Center
Multi-TC boom signal2 expansion build events
Heavy walling signal15 wall build events

ZCap

Late Classical5:50 estimated completion
Early pressure6:18 · Stable
SadClown · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SadClown · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SadClown · Early MilitaryMeaningful trained combat units were produced during the early opening.
SadClown · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ZCap · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ZCap · Early MilitaryMeaningful trained combat units were produced during the early opening.
ZCap · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SadClown

Army

Hoplite14
Toxotes6
Cyclops2
Achilles1
Ajax1
Buildings9 types
Wall15
House9
Granary4
Sentry Tower3
Military Academy2
Storehouse2
Town Center2
Archery Range1
Temple1

ZCap

Army

Hippeus15
Theseus2
Atalanta1
Centaur1
Buildings6 types
House5
Storehouse2
Archery Range1
Granary1
Stable1
Temple1
God powers2 invoked
Cease Fire1
Lure1