Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs Gray Fox

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:59
Elysium map preview
Map Elysium
Defeated
VrymmIsis
Pre-match Elo1259
Win probability42.6%
11:59 Match length Gray Fox favored
Winner
Gray FoxHades
Pre-match Elo1311
Win probability57.4%

Match at a glance

Vrymm vs Gray Fox

WinnerGray Fox
MapElysium
QueueRanked 1v1 Supremacy
Duration11:59
Started
Ended
Elo favorite57.4%Gray Fox
Fastest Classical3:25*Gray Fox
First pressure4:32Vrymm · Barracks
Market timing7:39Vrymm · Market
Most military units47Gray Fox
Highest EAPM60.6Vrymm
Market volume200Vrymm

Vrymm

Isis

Defeat
Elo1259-15
EAPM60.6
Military units33
First pressure4:32Barracks
First expansion
Market volume200
Total score 9,552
Military score 3,544
Economic score 5,514
Kills score 516
Units killed 18
Units lost 51
Buildings razed 0
Largest army 33
Favorite unit Spearman 26 fielded
Classical 4:52* Estimated start 3:52
Heroic 10:24* Estimated start 9:09
Mythic Not reached

Gray Fox

Hades

Victory
Elo1311+15
EAPM45.4
Military units47
First pressure4:44Stable
First expansion
Market volume0
Total score 12,419
Military score 5,982
Economic score 5,740
Kills score 841
Units killed 50
Units lost 18
Buildings razed 7
Largest army 47
Favorite unit Hippeus 20 fielded
Classical 3:25* Research start 2:25
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ares
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VrymmIsis
Match time
Gray FoxHades
First military pressureBarracks
Spearman13 training queues
Key technologyMedium Spearmen
MarketMarket
God powerProsperity
Fortress-tier buildingMigdol Stronghold
Spearman13 training queues
God powerPlague Of Serpents
God powerLocust Swarm
Camel Rider6 training queues
DefeatMatch result
First military pressureStable
Key technologyHand Axe
Hippeus8 training queues
Toxotes2 training queues
Toxotes16 training queues
Key technologyHusbandry
Hippeus3 training queues
Cyclops6 training queues
Key technologyMedium Archers
ArmoryArmory
God powerPestilence
Hippeus9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%Gray Fox
Fastest Classical3:25*Gray Fox
Fastest Heroic10:24*Vrymm
First pressure4:32Vrymm · Barracks
Fortress timing9:38Vrymm · Migdol Stronghold
Market timing7:39Vrymm · Market
Armory timing10:23Gray Fox · Armory

Player highlights

Standout performances

Highest total score12,419Gray Fox
Highest military score5,982Gray Fox
Highest economy score5,740Gray Fox
Most kills841Gray Fox
Most units killed50Gray Fox
Most deaths51Vrymm
Most buildings razed7Gray Fox
Largest army47Gray Fox
Favorite unitSpearmanVrymm · 26 fielded

Vrymm

Most Deaths

Gray Fox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vrymm

Classical timing4:52 estimated completion
Early pressure4:32 · Barracks
Early market / Heroic prep7:39 · Market
Fortress tech path9:38 · Migdol Stronghold
Market economy signal200 total resource volume

Gray Fox

Fast Classical3:25 estimated completion
Early pressure4:44 · Stable
Early armory / Heroic prep10:23 · Armory
Heavy walling signal9 wall build events
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Gray Fox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gray Fox · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gray Fox · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Vrymm

Bought

Food200

Sold

No sells

Total player market volume200

Gray Fox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army

Spearman26
Camel Rider6
Anubite1
Buildings9 types
Obelisk10
House8
Granary6
Barracks2
Mining Camp2
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Gray Fox

Army

Hippeus20
Toxotes18
Cyclops6
Ajax2
Achilles1
Buildings8 types
House11
Wall9
Granary5
Storehouse3
Archery Range2
Stable2
Armory1
Temple1
God powers1 invoked
Pestilence1