Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peter vs stanislav

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:12
Watering Hole map preview
Map Watering Hole
Defeated
PeterGaia
Pre-match Elo841
Win probability33.8%
27:12 Match length stanislav favored
Winner
stanislavRa
Pre-match Elo958
Win probability66.2%

Match at a glance

Peter vs stanislav

Winnerstanislav
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration27:12
Started
Ended
Elo favorite66.2%stanislav
Fastest Classical4:30*Peter
First pressure5:12stanislav · Barracks
Market timing5:16stanislav · Market
First extra TC4:39Peter · Town Center
Most military units382Peter
Highest EAPM47.8stanislav
Market volume3,000stanislav

Peter

Gaia

Defeat
Elo841-36
EAPM46.4
Military units382
First pressure6:12Military Barracks
First expansion4:39
Market volume0
Total score 49,912
Military score 17,358
Economic score 27,066
Kills score 5,506
Units killed 185
Units lost 333
Buildings razed 1
Largest army 382
Favorite unit Contarius 219 fielded
Classical 4:30* Estimated start 3:30
Heroic 12:16* Estimated start 11:01
Mythic 16:44* Estimated start 14:44
Victory
Elo958+13
EAPM47.8
Military units198
First pressure5:12Barracks
First expansion6:08
Market volume3000
Total score 59,953
Military score 23,837
Economic score 25,780
Kills score 10,367
Units killed 344
Units lost 206
Buildings razed 11
Largest army 198
Favorite unit Chariot Archer 55 fielded
Classical 4:59* Research start 3:59
Heroic 11:08* Research start 9:53
Mythic 18:22* Research start 16:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ptah
Theia
HeroicAge
Sekhmet
Hekate
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeterGaia
Match time
stanislavRa
God powerGaia Forest
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyMedium Archers
God powerSpider Lair
Key technologyShaft Mine
Turma6 training queues
Murmillo4 training queues
ArmoryArmory
Oracle3 training queues
Key technologyMedium Infantry
God powerGaia Forest
Key technologyBallistics
Key technologyPlow
Key technologyCrenellations
God powerSpider Lair
Key technologyBow Saw
Farm transition3 farms clustered
Murmillo4 training queues
Turma3 training queues
God powerHesperides Tree
Dryad4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerHesperides Tree
Dryad4 training queues
Fortress-tier buildingPalace
God powerSpider Lair
Contarius217 training queues
Fortress-tier buildingPalace
Oracle5 training queues
Key technologyChampion Cavalry
God powerSpider Lair
Dryad51 training queues
God powerHesperides Tree
God powerTartarian Gate
God powerSpider Lair
Key technologyChampion Infantry
Destroyer21 training queues
MarketMarket
Trade route startedCaravan Atlantean queued
MarketMarket
Dryad39 training queues
MarketMarket
God powerGaia Forest
MarketMarket
MarketMarket
Fanatic4 training queues
God powerSpider Lair
Arcus11 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
ArmoryArmory
MarketMarket
Town CenterAdditional center
Key technologyMedium Slingers
Axeman3 training queues
Axeman9 training queues
Key technologyMedium Axemen
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Town CenterAdditional center
Key technologyHand Axe
Farm transition18 farms clustered
Chariot Archer27 training queues
God powerRain
Scarab2 training queues
Key technologyHeavy Chariot Archers
Key technologyPlow
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Scarab6 training queues
God powerRain
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Key technologyHeavy Spearmen
Spearman3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyHand Axe
Scarab10 training queues
Key technologyBallistics
Key technologyChampion Chariot Archers
Chariot Archer25 training queues
God powerSon Of Osiris
War Elephant5 training queues
Key technologyChampion Spearmen
Spearman14 training queues
Camel Rider2 training queues
Key technologyHeavy War Elephants
Key technologyShaft Mine
Spearman18 training queues
Camel Rider44 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Key technologyChampion Camel Riders
Fortress-tier buildingMigdol Stronghold
Axeman4 training queues
MarketMarket
MarketMarket
MarketMarket
God powerRain
Scarab4 training queues
Chariot Archer3 training queues
MarketMarket
Trade route startedCaravan Egyptian queued
Key technologyChampion War Elephants
Mummy2 training queues
Axeman4 training queues
Dryad6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%stanislav
Fastest Classical4:30*Peter
Fastest Heroic11:08*stanislav
Fastest Mythic16:44*Peter
First pressure5:12stanislav · Barracks
First extra TC4:39Peter · Town Center
Fortress timing11:29stanislav · Migdol Stronghold
Market timing5:16stanislav · Market
Armory timing5:14stanislav · Armory
Farm transition11:47–12:50Peter · 3 farms clustered
Trade route started22:53Peter

Player highlights

Standout performances

Highest total score59,953stanislav
Highest military score23,837stanislav
Highest economy score27,066Peter
Most kills10,367stanislav
Most units killed344stanislav
Most deaths333Peter
Most buildings razed11stanislav
Largest army382Peter
Favorite unitContariusPeter · 219 fielded

Peter

Most DeathsMost ImprovementsMost Resources

stanislav

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peter

Classical timing4:30 estimated completion
Early pressure6:12 · Military Barracks
Fast expansion4:39 · Town Center
Early market / Heroic prep22:08 · Market
Early armory / Heroic prep8:21 · Armory
Fortress tech path13:44 · Palace
Heavy walling signal8 wall build events
Farm transition11:47–12:50 · 3 farms clustered
Trade route started22:53 · Caravan Atlantean queued
Large army production382 military units

stanislav

Classical timing4:59 estimated completion
Early pressure5:12 · Barracks
Fast expansion6:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep5:16 · Market
Early armory / Heroic prep5:14 · Armory
Fortress tech path11:29 · Migdol Stronghold
Farm transition12:47–13:53 · 18 farms clustered
Trade route started25:34 · Caravan Egyptian queued
Market economy signal3,000 total resource volume
Large army production198 military units
Peter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peter · Early MilitaryMeaningful trained combat units were produced during the early opening.
stanislav · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
stanislav · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
stanislav · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
stanislav · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

Peter

Bought

No buys

Sold

No sells

Total player market volume0

stanislav

Bought

Wood500

Sold

Food1500
Wood1000
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peter

Army

Contarius219
Dryad98
Destroyer21
Arcus11
Oracle9
Turma9
Murmillo8
Fanatic4
Automaton3
Buildings11 types
Farm25
Manor8
Military Barracks8
Wall8
Market5
Economic Guild3
Palace2
Armory1
Counter Barracks1
Temple1
Town Center1
God powers4 invoked
Spider Lair6
Gaia Forest5
Hesperides Tree3
Tartarian Gate1

stanislav

Army

Chariot Archer55
Camel Rider47
Spearman35
Scarab22
Axeman20
Dryad6
War Elephant6
Slinger4
Mummy3
Buildings18 types
Farm27
House21
Barracks18
Mining Camp9
Granary8
Obelisk6
Market5
Migdol Stronghold5
Temple4
Lumber Camp3
Siege Works3
Town Center3
Armory2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Rain3
Citadel1
Son Of Osiris1