Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

smurfmef vs michaelrallo92

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:04
Cloud Forest map preview
Map Cloud Forest
Winner
smurfmefLoki
Pre-match Elo691
Win probability63.6%
26:04 Match length smurfmef favored
Defeated
michaelrallo92Demeter
Pre-match Elo594
Win probability36.4%

Match at a glance

smurfmef vs michaelrallo92

Winnersmurfmef
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration26:04
Started
Ended
Elo favorite63.6%smurfmef
Fastest Classical6:34*smurfmef
First pressure5:14smurfmef · Hersir trained
First extra TC7:10smurfmef · Town Center
Market timing7:46michaelrallo92 · Market
Most military units158smurfmef
Highest EAPM22.7michaelrallo92
Market volume8,600michaelrallo92

smurfmef

Loki

Victory
Elo691+13
EAPM19.4
Military units158
First pressure5:14Hersir trained
First expansion7:10
Market volume0
Total score 63,677
Military score 25,920
Economic score 29,921
Kills score 7,858
Units killed 265
Units lost 88
Buildings razed 32
Largest army 158
Favorite unit Hersir 46 fielded
Classical 6:34* Research start 5:34
Heroic 13:06* Research start 11:51
Mythic 22:20* Research start 20:20

michaelrallo92

Demeter

Defeat
Elo594-13
EAPM22.7
Military units155
First pressure6:47Archery Range
First expansion11:01
Market volume8600
Total score 30,184
Military score 14,235
Economic score 12,867
Kills score 3,207
Units killed 88
Units lost 282
Buildings razed 0
Largest army 155
Favorite unit Toxotes 63 fielded
Classical 6:38* Research start 5:38
Heroic 10:20* Research start 9:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Pan
Bragi
HeroicAge
Hestia
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

smurfmefLoki
Match time
michaelrallo92Demeter
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureHersir trained
Hersir11 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition10 farms clustered
Key technologyPlow
Town CenterAdditional center
Hirdman5 training queues
Key technologyMedium Infantry
Key technologyBow Saw
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Throwing Axeman15 training queues
Town CenterAdditional center
MarketMarket
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Huskarl5 training queues
Trade route startedCaravan Norse queued
Key technologyMedium Cavalry
Hersir10 training queues
ArmoryArmory
Godi6 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Jarl5 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Einheri7 training queues
Hersir5 training queues
God powerUndermine
God powerNidhogg
ArmoryArmory
Huskarl5 training queues
Key technologyChampion Infantry
Hersir5 training queues
Godi10 training queues
Key technologyChampion Cavalry
Raiding Cavalry10 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Fire Giant5 training queues
God powerFlaming Weapons
Town CenterAdditional center
Hersir15 training queues
Godi5 training queues
Raiding Cavalry5 training queues
Einheri2 training queues
Huskarl15 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureArchery Range
MarketMarket
Key technologyPlow
ArmoryArmory
God powerCommunal Hearth
Town CenterAdditional center
Trade route startedCaravan Greek queued
Key technologyMedium Cavalry
Hippeus2 training queues
Prodromos2 training queues
Peltast2 training queues
Hoplite2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Key technologyMedium Archers
Toxotes2 training queues
Farm transition20 farms clustered
Key technologyBronze Shields
Key technologyBallistics
Hoplite4 training queues
Toxotes3 training queues
God powerCommunal Hearth
Key technologyCopper Armor
Key technologyBallistics
Fortress-tier buildingFortress
Hoplite2 training queues
Hamadryad4 training queues
Key technologyCrenellations
Hippeus3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
Toxotes31 training queues
Petrobolos4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Prodromos5 training queues
Hippeus4 training queues
Key technologyMedium Infantry
Hypaspist6 training queues
Hoplite7 training queues
God powerCommunal Hearth
Hamadryad5 training queues
God powerArcadian Meadow
Hoplite16 training queues
Toxotes27 training queues
Hamadryad3 training queues
Peltast2 training queues
Key technologyHeavy Infantry
Hypaspist5 training queues
Hippeus7 training queues
Prodromos2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%smurfmef
Fastest Classical6:34*smurfmef
Fastest Heroic10:20*michaelrallo92
Fastest Mythic22:20*smurfmef
First pressure5:14smurfmef · Hersir trained
First extra TC7:10smurfmef · Town Center
Fortress timing14:09smurfmef · Hill Fort
Market timing7:46michaelrallo92 · Market
Armory timing8:19smurfmef · Armory
Farm transition10:41–11:40smurfmef · 10 farms clustered
Trade route started11:14michaelrallo92

Player highlights

Standout performances

Highest total score63,677smurfmef
Highest military score25,920smurfmef
Highest economy score29,921smurfmef
Most kills7,858smurfmef
Most units killed265smurfmef
Most deaths282michaelrallo92
Most buildings razed32smurfmef
Largest army158smurfmef
Favorite unitToxotesmichaelrallo92 · 63 fielded

smurfmef

Highest ScoreLargest ArmyMost KillsMost Resources

michaelrallo92

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

smurfmef

Late Classical6:34 estimated completion
Early pressure5:14 · Hersir trained
Fast expansion7:10 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep15:55 · Market
Early armory / Heroic prep8:19 · Armory
Fortress tech path14:09 · Hill Fort
Farm transition10:41–11:40 · 10 farms clustered
Trade route started17:27 · Caravan Norse queued
Large army production158 military units

michaelrallo92

Late Classical6:38 estimated completion
Early pressure6:47 · Archery Range
Expansion signal11:01 · Town Center
Early market / Heroic prep7:46 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path17:24 · Fortress
Farm transition13:43–14:04 · 20 farms clustered
Trade route started11:14 · Caravan Greek queued
Market economy signal8,600 total resource volume
Large army production155 military units
smurfmef · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
smurfmef · Early MilitaryMeaningful trained combat units were produced during the early opening.
smurfmef · Late ClassicalClassical completed after 5:00 on a standard land opening.
smurfmef · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
michaelrallo92 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
michaelrallo92 · Early MilitaryMeaningful trained combat units were produced during the early opening.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.
michaelrallo92 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8600 total volume

smurfmef

Bought

No buys

Sold

No sells

Total player market volume0

michaelrallo92

Bought

Food800

Sold

Food1700
Wood6100
Total player market volume8600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

smurfmef

Army

Hersir46
Huskarl26
Godi21
Raiding Cavalry15
Throwing Axeman15
Einheri12
Fire Giant5
Hirdman5
Jarl5
Battle Boar3
Portable Ram3
Frost Giant1
Mountain Giant1
Buildings10 types
Farm68
House21
Great Hall9
Ox Cart Building8
Longhouse7
Temple6
Town Center5
Hill Fort4
Armory3
Market1
God powers3 invoked
Flaming Weapons1
Nidhogg1
Undermine1

michaelrallo92

Army

Toxotes63
Hoplite31
Hippeus16
Hamadryad12
Hypaspist11
Prodromos9
Peltast4
Petrobolos4
Orpheus3
Icarus1
Lykaon Villager1
Buildings13 types
Farm30
House16
Military Academy9
Archery Range8
Storehouse8
Stable7
Sentry Tower5
Granary2
Market2
Temple2
Armory1
Fortress1
Town Center1
God powers2 invoked
Communal Hearth3
Arcadian Meadow1