Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nameschonvergeben vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:03
Watering Hole map preview
Map Watering Hole
Winner
NameschonvergebenIsis
Pre-match Elo1421
Win probability54.7%
0:03 Match length Nameschonvergeben favored
Defeated
Rawkey JrZeus
Pre-match Elo1388
Win probability45.3%

Match at a glance

Nameschonvergeben vs Rawkey Jr

WinnerNameschonvergeben
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration0:03
Started
Ended
Elo favorite54.7%Nameschonvergeben
Most military units0Nameschonvergeben
Highest EAPM38.7Nameschonvergeben
Victory
Elo1421+16
EAPM38.7
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1388-16
EAPM38.7
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NameschonvergebenIsis
Match time
Rawkey JrZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%Nameschonvergeben

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000Rawkey Jr
Highest economy score1,250Rawkey Jr
Most kills0Nameschonvergeben
Most units killed0Nameschonvergeben
Most deaths0Nameschonvergeben
Most buildings razed0Nameschonvergeben
Largest army0Nameschonvergeben

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nameschonvergeben

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nameschonvergeben

Army

Buildings0 types

Rawkey Jr

Army

Buildings0 types