Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Glorfindel vs Asb.Subutay

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:46
Blue Lagoon map preview
Map Blue Lagoon
Winner
GlorfindelShennong
Pre-match Elo1446
Win probability77.1%
21:46 Match length Glorfindel favored
Defeated
Asb.SubutayThor
Pre-match Elo1235
Win probability22.9%

Match at a glance

Glorfindel vs Asb.Subutay

WinnerGlorfindel
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration21:46
Started
Ended
Elo favorite77.1%Glorfindel
Fastest Classical4:08*Asb.Subutay
First pressure1:41Asb.Subutay · Hersir trained
First extra TC8:59Glorfindel · Town Center
Market timing7:32Asb.Subutay · Market
Most military units268Glorfindel
Highest EAPM77.8Asb.Subutay
Market volume1,600Asb.Subutay

Glorfindel

Shennong

Victory
Elo1446+16
EAPM48.3
Military units268
First pressure11:11Imperial Academy
First expansion8:59
Market volume200
Total score 39,104
Military score 16,774
Economic score 18,518
Kills score 3,812
Units killed 139
Units lost 139
Buildings razed 5
Largest army 268
Favorite unit Fire Archer 56 fielded
Classical 5:02* Research start 4:02
Heroic 12:25* Estimated start 11:10
Mythic Not reached
Defeat
Elo1235-8
EAPM77.8
Military units186
First pressure1:41Hersir trained
First expansion
Market volume1600
Total score 26,825
Military score 7,774
Economic score 15,081
Kills score 3,991
Units killed 138
Units lost 145
Buildings razed 9
Largest army 186
Favorite unit Raiding Cavalry 68 fielded
Classical 4:08* Research start 3:08
Heroic 9:45* Research start 8:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Rushou
HeroicAge
Bragi
Zhurong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GlorfindelShennong
Match time
Asb.SubutayThor
God powerProsperous Seeds
God powerProsperous Seeds
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Ge Halberdier3 training queues
Dao Swordsman6 training queues
Pioneer3 training queues
Fire Archer2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Ge Halberdier2 training queues
ArmoryArmory
First military pressureImperial Academy
Ge Halberdier11 training queues
Fire Archer9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Siege Crossbow6 training queues
Farm transition6 farms clustered
God powerVenom Beast
God powerLightning Weapons
Dao Swordsman40 training queues
Wuzu Javelineer25 training queues
Key technologyBronze Armor
Key technologyShaft Mine
Ge Halberdier5 training queues
Fire Archer10 training queues
Key technologyCopper Shields
MarketMarket
Key technologyHeavy Infantry
Key technologyMedium Archers
Fire Archer15 training queues
Key technologyBronze Weapons
Key technologyBow Saw
Wuzu Javelineer10 training queues
Ge Halberdier35 training queues
White Horse Cavalry41 training queues
Fire Archer20 training queues
Key technologyHeavy Archers
Pioneer2 training queues
Key technologyBallistics
Key technologyBronze Shields
Sage2 training queues
Siege Crossbow6 training queues
White Horse Cavalry10 training queues
Key technologyHeavy Cavalry
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman3 training queues
Key technologyCopper Shields
MarketMarket
Throwing Axeman6 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry9 training queues
Key technologyMedium Infantry
Berserk2 training queues
Throwing Axeman6 training queues
Key technologyBronze Weapons
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Jarl2 training queues
Raiding Cavalry2 training queues
Throwing Axeman27 training queues
Key technologyHeavy Infantry
God powerFlaming Weapons
Godi10 training queues
Berserk6 training queues
Portable Ram4 training queues
Raiding Cavalry57 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Portable Ram2 training queues
Huskarl2 training queues
God powerForest Fire
God powerDwarven Mine
Farm transition9 farms clustered
Portable Ram2 training queues
Throwing Axeman9 training queues
Berserk5 training queues
Godi9 training queues
Hirdman9 training queues
Portable Ram3 training queues
Throwing Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.1%Glorfindel
Fastest Classical4:08*Asb.Subutay
Fastest Heroic9:45*Asb.Subutay
First pressure1:41Asb.Subutay · Hersir trained
First extra TC8:59Glorfindel · Town Center
Fortress timing13:15Asb.Subutay · Hill Fort
Market timing7:32Asb.Subutay · Market
Armory timing5:14Asb.Subutay · Dwarven Armory
Farm transition13:31–14:46Glorfindel · 6 farms clustered
Trade route started13:10Asb.Subutay

Player highlights

Standout performances

Highest total score39,104Glorfindel
Highest military score16,774Glorfindel
Highest economy score18,518Glorfindel
Most kills3,991Asb.Subutay
Most units killed139Glorfindel
Most deaths145Asb.Subutay
Most buildings razed9Asb.Subutay
Largest army268Glorfindel
Favorite unitRaiding CavalryAsb.Subutay · 68 fielded

Glorfindel

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Asb.Subutay

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Glorfindel

Late Classical5:02 estimated completion
Delayed pressure11:11 · Imperial Academy
Fast expansion8:59 · Town Center
Early market / Heroic prep16:05 · Market
Early armory / Heroic prep9:40 · Armory
Heavy walling signal20 wall build events
Farm transition13:31–14:46 · 6 farms clustered
Market economy signal200 total resource volume
Large army production268 military units

Asb.Subutay

Classical timing4:08 estimated completion
Early pressure1:41 · Hersir trained
Early market / Heroic prep7:32 · Market
Early armory / Heroic prep5:14 · Dwarven Armory
Fortress tech path13:15 · Hill Fort
Heavy walling signal10 wall build events
Farm transition17:55–19:04 · 9 farms clustered
Trade route started13:10 · Caravan Norse queued
Market economy signal1,600 total resource volume
Large army production186 military units
Glorfindel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Glorfindel · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Glorfindel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Glorfindel · Late ClassicalClassical completed after 5:00 on a standard land opening.
Asb.Subutay · Early MilitaryMeaningful trained combat units were produced during the early opening.
Asb.Subutay · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Asb.Subutay · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Glorfindel

Bought

No buys

Sold

Wood200
Total player market volume200

Asb.Subutay

Bought

Food400
Wood200

Sold

Food400
Wood600
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Glorfindel

Army

Fire Archer56
Ge Halberdier56
White Horse Cavalry51
Dao Swordsman46
Wuzu Javelineer35
Siege Crossbow12
Pioneer7
Sage3
Jiang Zi Ya2
Buildings12 types
Farm21
Wall20
House17
Silo15
Military Camp8
Machine Workshop6
Baolei5
Imperial Academy3
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1

Asb.Subutay

Army

Raiding Cavalry68
Throwing Axeman53
Godi19
Berserk13
Portable Ram11
Hirdman9
Hersir7
Huskarl2
Jarl2
Battle Boar1
Valkyrie1
Buildings10 types
House20
Farm15
Wall10
Great Hall3
Longhouse3
Ox Cart Building3
Hill Fort2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1