Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Emi4 vs rodsanpas

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:18
Oasis map preview
Map Oasis
Winner
Emi4Zeus
Pre-match Elo986
Win probability64.1%
23:18 Match length Emi4 favored
Defeated
rodsanpasPoseidon
Pre-match Elo885
Win probability35.9%

Match at a glance

Emi4 vs rodsanpas

WinnerEmi4
MapOasis
QueueRanked 1v1 Supremacy
Duration23:18
Started
Ended
Elo favorite64.1%Emi4
Fastest Classical3:59*rodsanpas
First pressure7:18rodsanpas · Military Academy
Market timing6:28Emi4 · Market
First extra TC7:45Emi4 · Town Center
Most military units72Emi4
Highest EAPM41.2rodsanpas
Market volume200Emi4

Emi4

Zeus

Victory
Elo986+13
EAPM32.3
Military units72
First pressure8:25Military Academy
First expansion7:45
Market volume200
Total score 45,426
Military score 17,437
Economic score 25,527
Kills score 2,526
Units killed 67
Units lost 36
Buildings razed 3
Largest army 72
Favorite unit Myrmidon 36 fielded
Classical 4:06* Research start 3:06
Heroic 11:03* Research start 9:48
Mythic 17:39* Research start 15:39

rodsanpas

Poseidon

Defeat
Elo885-33
EAPM41.2
Military units58
First pressure7:18Military Academy
First expansion16:58
Market volume0
Total score 29,626
Military score 11,495
Economic score 17,012
Kills score 1,187
Units killed 43
Units lost 67
Buildings razed 10
Largest army 58
Favorite unit Hoplite 21 fielded
Classical 3:59* Research start 2:59
Heroic 10:12* Estimated start 8:57
Mythic 18:54* Research start 16:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
Dionysus
Hephaestus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Emi4Zeus
Match time
rodsanpasPoseidon
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
Key technologyPlow
Farm transition4 farms clustered
Town CenterAdditional center
First military pressureMilitary Academy
ArmoryArmory
Hoplite6 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Hoplite3 training queues
ArmoryArmory
Hoplite12 training queues
God powerRestoration
Hypaspist3 training queues
Key technologyHeavy Infantry
Myrmidon22 training queues
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Weapons
Petrobolos7 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingFortress
Myrmidon14 training queues
VictoryMatch result
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
First military pressureMilitary Academy
ArmoryArmory
Hoplite2 training queues
Hippeus4 training queues
God powerLure
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyMedium Infantry
Hoplite4 training queues
Hippeus2 training queues
Hydra2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes16 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Farm transition7 farms clustered
MarketMarket
Key technologyShaft Mine
Petrobolos2 training queues
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
God powerEarthquake
Key technologyChampion Archers
Hydra2 training queues
Hoplite15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%Emi4
Fastest Classical3:59*rodsanpas
Fastest Heroic10:12*rodsanpas
Fastest Mythic17:39*Emi4
First pressure7:18rodsanpas · Military Academy
First extra TC7:45Emi4 · Town Center
Fortress timing11:15Emi4 · Fortress
Market timing6:28Emi4 · Market
Armory timing7:27rodsanpas · Armory
Farm transition7:14–7:26Emi4 · 4 farms clustered
Trade route started19:44rodsanpas

Player highlights

Standout performances

Highest total score45,426Emi4
Highest military score17,437Emi4
Highest economy score25,527Emi4
Most kills2,526Emi4
Most units killed67Emi4
Most deaths67rodsanpas
Most buildings razed10rodsanpas
Largest army72Emi4
Favorite unitMyrmidonEmi4 · 36 fielded

Emi4

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

rodsanpas

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Emi4

Classical timing4:06 estimated completion
Delayed pressure8:25 · Military Academy
Fast expansion7:45 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep6:28 · Market
Early armory / Heroic prep9:05 · Armory
Fortress tech path11:15 · Fortress
Farm transition7:14–7:26 · 4 farms clustered
Market economy signal200 total resource volume

rodsanpas

Fast Classical3:59 estimated completion
Delayed pressure7:18 · Military Academy
Expansion signal16:58 · Town Center
Early market / Heroic prep18:07 · Market
Early armory / Heroic prep7:27 · Armory
Fortress tech path11:41 · Fortress
Farm transition17:59–18:00 · 7 farms clustered
Trade route started19:44 · Caravan Greek queued
Emi4 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Emi4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Emi4 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Emi4 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
rodsanpas · Early MilitaryMeaningful trained combat units were produced during the early opening.
rodsanpas · Fast ClassicalClassical completed before 4:00 on a standard land opening.
rodsanpas · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Emi4

Bought

No buys

Sold

Wood200
Total player market volume200

rodsanpas

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emi4

Army

Myrmidon36
Hoplite21
Petrobolos7
Hypaspist3
Heracles2
Bellerophon1
Jason1
Odysseus1
Buildings10 types
Farm28
House18
Storehouse6
Fortress4
Granary4
Military Academy4
Town Center4
Temple3
Armory2
Market1
God powers2 invoked
Plenty Vault1
Restoration1

rodsanpas

Army

Hoplite21
Toxotes16
Hippeus6
Hydra5
Petrobolos3
Atalanta2
Hippolyta2
Centaur1
Polyphemus1
Theseus1
Buildings12 types
Farm21
House19
Storehouse8
Military Academy7
Stable4
Archery Range3
Fortress3
Granary3
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Lure2
Earthquake1