Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[TheNT]El_Burundangas vs TiPython

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:14
Mount Olympus map preview
Map Mount Olympus
Defeated
[TheNT]El_BurundangasThor
Pre-match Elo1133
Win probability48.0%
10:14 Match length TiPython favored
Winner
TiPythonOranos
Pre-match Elo1147
Win probability52.0%

Match at a glance

[TheNT]El_Burundangas vs TiPython

WinnerTiPython
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration10:14
Started
Ended
Elo favorite52.0%TiPython
Fastest Classical4:14*[TheNT]El_Burundangas
First pressure3:36[TheNT]El_Burundangas · Hersir trained
Most military units28[TheNT]El_Burundangas
Highest EAPM40.2[TheNT]El_Burundangas
Defeat
Elo1133-17
EAPM40.2
Military units28
First pressure3:36Hersir trained
First expansion
Market volume0
Total score 10,140
Military score 4,222
Economic score 5,703
Kills score 215
Units killed 12
Units lost 23
Buildings razed 1
Largest army 28
Favorite unit Hersir 9 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

TiPython

Oranos

Victory
Elo1147+17
EAPM35.2
Military units28
First pressure5:08Counter Barracks
First expansion
Market volume0
Total score 11,888
Military score 5,605
Economic score 5,894
Kills score 506
Units killed 23
Units lost 12
Buildings razed 0
Largest army 28
Favorite unit Murmillo 8 fielded
Classical 4:34* Research start 3:34
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[TheNT]El_BurundangasThor
Match time
TiPythonOranos
God powerDwarven Mine
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Throwing Axeman7 training queues
Hirdman7 training queues
Key technologyHand Axe
Hersir5 training queues
Raiding Cavalry5 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
God powerForest Fire
DefeatMatch result
Oracle2 training queues
Key technologyHand Axe
First military pressureCounter Barracks
Turma6 training queues
God powerValor
Murmillo8 training queues
Promethean2 training queues
God powerValor
Cheiroballista2 training queues
God powerValor
God powerValor
Key technologyMedium Infantry
Katapeltes4 training queues
ArmoryArmory
God powerValor
Promethean3 training queues
God powerShockwave
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%TiPython
Fastest Classical4:14*[TheNT]El_Burundangas
First pressure3:36[TheNT]El_Burundangas · Hersir trained
Armory timing8:36[TheNT]El_Burundangas · Dwarven Armory

Player highlights

Standout performances

Highest total score11,888TiPython
Highest military score5,605TiPython
Highest economy score5,894TiPython
Most kills506TiPython
Most units killed23TiPython
Most deaths23[TheNT]El_Burundangas
Most buildings razed1[TheNT]El_Burundangas
Largest army28[TheNT]El_Burundangas
Favorite unitHersir[TheNT]El_Burundangas · 9 fielded

[TheNT]El_Burundangas

Most DeathsMost ImprovementsMost Resources

TiPython

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[TheNT]El_Burundangas

Classical timing4:14 estimated completion
Early pressure3:36 · Hersir trained
Early armory / Heroic prep8:36 · Dwarven Armory

TiPython

Classical timing4:34 estimated completion
Early pressure5:08 · Counter Barracks
Early armory / Heroic prep9:12 · Armory
[TheNT]El_Burundangas · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[TheNT]El_Burundangas · Early MilitaryMeaningful trained combat units were produced during the early opening.
TiPython · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TiPython · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[TheNT]El_Burundangas

Army

Hersir9
Hirdman7
Throwing Axeman7
Raiding Cavalry5
Buildings6 types
House9
Ox Cart Building3
Longhouse2
Dwarven Armory1
Great Hall1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

TiPython

Army

Murmillo8
Promethean6
Turma6
Katapeltes4
Cheiroballista2
Oracle2
Buildings7 types
Manor5
Sky Passage3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers2 invoked
Valor5
Shockwave1