Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

blaxthedevil vs GreektheFreak123

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:44
Ghost Lake map preview
Map Ghost Lake
Defeated
blaxthedevilLoki
Pre-match Elo1036
Win probability41.2%
28:44 Match length GreektheFreak123 favored
Winner
GreektheFreak123Kronos
Pre-match Elo1098
Win probability58.8%

Match at a glance

blaxthedevil vs GreektheFreak123

WinnerGreektheFreak123
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration28:44
Started
Ended
Elo favorite58.8%GreektheFreak123
Fastest Classical4:23*GreektheFreak123
First pressure3:25blaxthedevil · Hersir trained
Market timing7:14GreektheFreak123 · Market
First extra TC6:38blaxthedevil · Town Center
Most military units268GreektheFreak123
Highest EAPM51.3GreektheFreak123
Market volume1,900GreektheFreak123
Defeat
Elo1036-37
EAPM36.8
Military units193
First pressure3:25Hersir trained
First expansion6:38
Market volume0
Total score 22,950
Military score 6,352
Economic score 8,346
Kills score 8,284
Units killed 217
Units lost 279
Buildings razed 21
Largest army 193
Favorite unit Throwing Axeman 104 fielded
Classical 6:04* Research start 5:04
Heroic 15:09* Estimated start 13:54
Mythic Not reached
Victory
Elo1098+16
EAPM51.3
Military units268
First pressure5:30Military Barracks
First expansion12:33
Market volume1900
Total score 45,064
Military score 18,936
Economic score 18,166
Kills score 7,992
Units killed 283
Units lost 214
Buildings razed 21
Largest army 268
Favorite unit Contarius 59 fielded
Classical 4:23* Research start 3:23
Heroic 14:57* Research start 13:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
Bragi
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

blaxthedevilLoki
Match time
GreektheFreak123Kronos
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyMedium Infantry
God powerHealing Spring
Key technologyHand Axe
Throwing Axeman26 training queues
Berserk5 training queues
ArmoryArmory
Throwing Axeman40 training queues
Berserk5 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyHusbandry
Key technologyPickaxe
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Shields
Portable Ram2 training queues
God powerFlaming Weapons
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
Farm transition11 farms clustered
Godi3 training queues
Key technologyMedium Cavalry
Berserk5 training queues
Key technologyCrenellations
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Throwing Axeman10 training queues
Town CenterAdditional center
God powerFlaming Weapons
Throwing Axeman11 training queues
Hirdman10 training queues
Godi22 training queues
Raiding Cavalry5 training queues
Jarl5 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerValor
Oracle2 training queues
First military pressureMilitary Barracks
Key technologyPlow
Turma2 training queues
God powerValor
Katapeltes2 training queues
God powerValor
MarketMarket
Key technologyMedium Infantry
God powerValor
God powerDeconstruction
Key technologyMedium Archers
Murmillo10 training queues
Turma7 training queues
Farm transition3 farms clustered
Cheiroballista4 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
God powerDeconstruction
God powerValor
Murmillo8 training queues
Turma3 training queues
Town CenterAdditional center
God powerValor
Murmillo5 training queues
Key technologyCrenellations
Key technologyCopper Shields
Key technologyBallistics
Oracle3 training queues
Key technologyHeavy Cavalry
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Arcus2 training queues
Contarius21 training queues
God powerValor
Key technologyHeavy Archers
Fortress-tier buildingPalace
Fanatic2 training queues
Arcus11 training queues
God powerValor
Destroyer8 training queues
Town CenterAdditional center
Katapeltes7 training queues
Fanatic24 training queues
God powerTraitor
God powerDeconstruction
Turma10 training queues
Arcus4 training queues
Fortress-tier buildingPalace
Contarius6 training queues
Cheiroballista2 training queues
Murmillo2 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Contarius17 training queues
Key technologyBronze Shields
Arcus9 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Katapeltes7 training queues
Murmillo2 training queues
Destroyer17 training queues
Fortress-tier buildingPalace
God powerTraitor
Turma4 training queues
Key technologyBronze Weapons
Fortress-tier buildingPalace
Fanatic25 training queues
Town CenterAdditional center
Contarius15 training queues
Turma3 training queues
God powerValor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Destroyer10 training queues
Oracle6 training queues
God powerValor
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%GreektheFreak123
Fastest Classical4:23*GreektheFreak123
Fastest Heroic14:57*GreektheFreak123
First pressure3:25blaxthedevil · Hersir trained
First extra TC6:38blaxthedevil · Town Center
Fortress timing15:28GreektheFreak123 · Palace
Market timing7:14GreektheFreak123 · Market
Armory timing10:10GreektheFreak123 · Armory
Farm transition9:01–9:59GreektheFreak123 · 3 farms clustered
Trade route started15:11GreektheFreak123

Player highlights

Standout performances

Highest total score45,064GreektheFreak123
Highest military score18,936GreektheFreak123
Highest economy score18,166GreektheFreak123
Most kills8,284blaxthedevil
Most units killed283GreektheFreak123
Most deaths279blaxthedevil
Most buildings razed21blaxthedevil
Largest army268GreektheFreak123
Favorite unitThrowing Axemanblaxthedevil · 104 fielded

blaxthedevil

Most Deaths

GreektheFreak123

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

blaxthedevil

Late Classical6:04 estimated completion
Early pressure3:25 · Hersir trained
Fast expansion6:38 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:24 · Armory
Fortress tech path17:26 · Hill Fort
Heavy walling signal10 wall build events
Farm transition22:28–23:11 · 11 farms clustered
Large army production193 military units

GreektheFreak123

Classical timing4:23 estimated completion
Early pressure5:30 · Military Barracks
Expansion signal12:33 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:14 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path15:28 · Palace
Heavy walling signal8 wall build events
Farm transition9:01–9:59 · 3 farms clustered
Trade route started15:11 · Caravan Atlantean queued
Market economy signal1,900 total resource volume
Large army production268 military units
blaxthedevil · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
blaxthedevil · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
blaxthedevil · Early MilitaryMeaningful trained combat units were produced during the early opening.
blaxthedevil · Late ClassicalClassical completed after 5:00 on a standard land opening.
blaxthedevil · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GreektheFreak123 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GreektheFreak123 · Early MilitaryMeaningful trained combat units were produced during the early opening.
GreektheFreak123 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

blaxthedevil

Bought

No buys

Sold

No sells

Total player market volume0

GreektheFreak123

Bought

Food1000
Wood400

Sold

Food300
Wood200
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

blaxthedevil

Army

Throwing Axeman104
Godi27
Berserk15
Hersir10
Hirdman10
Raiding Cavalry10
Portable Ram7
Jarl6
Battle Boar2
Huskarl1
Troll1
Buildings10 types
House46
Farm12
Wall10
Longhouse8
Great Hall6
Ox Cart Building5
Hill Fort3
Temple3
Town Center3
Armory1
God powers3 invoked
Flaming Weapons2
Healing Spring1
Spy1

GreektheFreak123

Army

Contarius59
Fanatic51
Destroyer36
Turma29
Arcus27
Murmillo27
Katapeltes18
Oracle12
Cheiroballista7
Promethean2
Buildings11 types
Farm23
Counter Barracks13
Palace13
Military Barracks11
Manor10
Wall8
Town Center4
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor10
Deconstruction3
Traitor2