Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SpookySnake vs n3m3sis

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:57
Elysium map preview
Map Elysium
Winner
SpookySnakeNuwa
Pre-match Elo1301
Win probability52.9%
21:57 Match length SpookySnake favored
Defeated
n3m3sisZeus
Pre-match Elo1281
Win probability47.1%

Match at a glance

SpookySnake vs n3m3sis

WinnerSpookySnake
MapElysium
QueueRanked 1v1 Supremacy
Duration21:57
Started
Ended
Elo favorite52.9%SpookySnake
Fastest Classical4:04*n3m3sis
First pressure4:09n3m3sis · Stable
Market timing9:11n3m3sis · Market
First extra TC5:05SpookySnake · Town Center
Most military units189n3m3sis
Highest EAPM58.8SpookySnake
Market volume1,100n3m3sis
Victory
Elo1301+17
EAPM58.8
Military units150
First pressure13:34Imperial Academy
First expansion5:05
Market volume0
Total score 37,606
Military score 19,919
Economic score 16,132
Kills score 1,567
Units killed 51
Units lost 120
Buildings razed 1
Largest army 150
Favorite unit Dao Swordsman 80 fielded
Classical 4:26* Estimated start 3:26
Heroic 13:43* Estimated start 12:28
Mythic Not reached

n3m3sis

Zeus

Defeat
Elo1281-17
EAPM49.9
Military units189
First pressure4:09Stable
First expansion20:16
Market volume1100
Total score 26,813
Military score 12,318
Economic score 11,593
Kills score 2,902
Units killed 112
Units lost 75
Buildings razed 8
Largest army 189
Favorite unit Hoplite 56 fielded
Classical 4:04* Research start 3:04
Heroic 10:44* Estimated start 9:29
Mythic 21:53* Estimated start 19:53

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Athena
Rushou
HeroicAge
Apollo
Zhurong
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SpookySnakeNuwa
Match time
n3m3sisZeus
Key technologyPickaxe
God powerEarth Wall
God powerCreation
Town CenterAdditional center
Ge Halberdier9 training queues
Wuzu Javelineer2 training queues
Dao Swordsman2 training queues
Key technologyHusbandry
Wuzu Javelineer2 training queues
Dao Swordsman40 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerVenom Beast
Ge Halberdier6 training queues
Farm transition4 farms clustered
First military pressureImperial Academy
Pioneer4 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyShaft Mine
Wuzu Javelineer3 training queues
Key technologyHeavy Infantry
Pioneer5 training queues
Sage3 training queues
Dao Swordsman6 training queues
Wuzu Javelineer3 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Archers
Dao Swordsman32 training queues
Key technologyHeavy Cavalry
Wuzu Javelineer5 training queues
Key technologyHeavy Archers
Sage2 training queues
Pioneer5 training queues
God powerBlazing Prairie
Town CenterAdditional center
Tiger Cavalry13 training queues
Key technologyChampion Cavalry
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Siege Crossbow2 training queues
VictoryMatch result
First military pressureStable
Hippeus31 training queues
God powerBolt
Hoplite9 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Toxotes3 training queues
Key technologyHand Axe
Hypaspist10 training queues
Peltast2 training queues
Manticore2 training queues
God powerUnderworld Passage
Hoplite10 training queues
God powerRestoration
Peltast2 training queues
Manticore2 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Peltast28 training queues
Toxotes5 training queues
Hypaspist10 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hoplite15 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyBallistics
Manticore2 training queues
Petrobolos4 training queues
Hypaspist2 training queues
Hoplite7 training queues
Peltast5 training queues
Town CenterAdditional center
Manticore4 training queues
Peltast5 training queues
Hypaspist5 training queues
Hoplite15 training queues
Key technologyBow Saw
Toxotes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%SpookySnake
Fastest Classical4:04*n3m3sis
Fastest Heroic10:44*n3m3sis
Fastest Mythic21:53*n3m3sis
First pressure4:09n3m3sis · Stable
First extra TC5:05SpookySnake · Town Center
Fortress timing15:43n3m3sis · Fortress
Market timing9:11n3m3sis · Market
Armory timing7:59n3m3sis · Armory
Farm transition13:12–13:14SpookySnake · 4 farms clustered

Player highlights

Standout performances

Highest total score37,606SpookySnake
Highest military score19,919SpookySnake
Highest economy score16,132SpookySnake
Most kills2,902n3m3sis
Most units killed112n3m3sis
Most deaths120SpookySnake
Most buildings razed8n3m3sis
Largest army189n3m3sis
Favorite unitDao SwordsmanSpookySnake · 80 fielded

SpookySnake

Highest ScoreMost DeathsMost ImprovementsMost Resources

n3m3sis

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SpookySnake

Classical timing4:26 estimated completion
Delayed pressure13:34 · Imperial Academy
Fast expansion5:05 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:58 · Armory
Heavy walling signal13 wall build events
Farm transition13:12–13:14 · 4 farms clustered
Large army production150 military units

n3m3sis

Classical timing4:04 estimated completion
Early pressure4:09 · Stable
Expansion signal20:16 · Town Center
Early market / Heroic prep9:11 · Market
Early armory / Heroic prep7:59 · Armory
Fortress tech path15:43 · Fortress
Heavy walling signal10 wall build events
Market economy signal1,100 total resource volume
Large army production189 military units
SpookySnake · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SpookySnake · Early MilitaryMeaningful trained combat units were produced during the early opening.
SpookySnake · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
n3m3sis · Early MilitaryMeaningful trained combat units were produced during the early opening.
n3m3sis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

SpookySnake

Bought

No buys

Sold

No sells

Total player market volume0

n3m3sis

Bought

Food500
Wood600

Sold

No sells

Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpookySnake

Army

Dao Swordsman80
Ge Halberdier15
Pioneer15
Wuzu Javelineer15
Tiger Cavalry13
Sage6
Jiang Zi Ya3
Siege Crossbow2
Li Jing1
Buildings11 types
Farm34
Silo18
House17
Military Camp15
Wall13
Baolei7
Machine Workshop3
Imperial Academy2
Town Center2
Armory1
Temple1
God powers4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1

n3m3sis

Army

Hoplite56
Peltast42
Hippeus31
Hypaspist27
Toxotes13
Manticore11
Petrobolos5
Heracles1
Jason1
Minotaur1
Odysseus1
Buildings13 types
House17
Wall10
Storehouse8
Granary7
Archery Range3
Military Academy3
Temple3
Farm2
Stable2
Armory1
Fortress1
Market1
Town Center1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1