Advanced match analysis
ARYYDRE96 vs Osaka
Ranked 1v1 SupremacyStarted 3 days ago
Map
Yellow River
Match at a glance
ARYYDRE96 vs Osaka
Elo favorite65.5%Osaka
Fastest Classical4:16*Osaka
First pressure4:31Osaka · Stable Japanese
Market timing12:36ARYYDRE96 · Market
First extra TC14:58Osaka · Town Center
Most military units85Osaka
Highest EAPM29.0Osaka
ARYYDRE96
Tezcatlipoca
Defeat
Elo370-12
EAPM27.9
Military units80
First pressure10:17Warrior Priest trained
First expansion15:34
Market volume0
Total score
17,951
Military score
5,205
Economic score
11,096
Kills score
1,650
Units killed
61
Units lost
102
Buildings razed
0
Largest army
80
Classical
4:22*
Research start 3:22
Heroic
—
Not reached
Mythic
—
Not reached
Osaka
Susanoo
Victory
Elo481+12
EAPM29.0
Military units85
First pressure4:31Stable Japanese
First expansion14:58
Market volume0
Total score
32,670
Military score
9,500
Economic score
21,037
Kills score
2,133
Units killed
102
Units lost
61
Buildings razed
4
Largest army
85
Classical
4:16*
Estimated start 3:16
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite65.5%Osaka
Fastest Classical4:16*Osaka
Fastest Heroic10:24*Osaka
First pressure4:31Osaka · Stable Japanese
First extra TC14:58Osaka · Town Center
Market timing12:36ARYYDRE96 · Market
Armory timing4:51Osaka · Armory
Player highlights
Standout performances
Highest total score32,670Osaka
Highest military score9,500Osaka
Highest economy score21,037Osaka
Most kills2,133Osaka
Most units killed102Osaka
Most deaths102ARYYDRE96
Most buildings razed4Osaka
Largest army85Osaka
Favorite unitTequihua ArcherARYYDRE96 · 34 fielded
ARYYDRE96
Most Deaths
Most Improvements
Osaka
Highest Score
Largest Army
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
ARYYDRE96
Classical timing4:22 estimated completionMulti-TC boom signal2 expansion build events
Large army production80 military units
Osaka
Classical timing4:16 estimated completionMulti-TC boom signal2 expansion build events
Large army production85 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.