Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LDB vs Ratold

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:19
Giza map preview
Map Giza
Defeated
LDBSet
Pre-match Elo1377
Win probability36.3%
16:19 Match length Ratold favored
Winner
RatoldRa
Pre-match Elo1475
Win probability63.7%

Match at a glance

LDB vs Ratold

WinnerRatold
MapGiza
QueueRanked 1v1 Supremacy
Duration16:19
Started
Ended
Elo favorite63.7%Ratold
Fastest Classical4:40*LDB
First pressure4:52LDB · Barracks
First extra TC8:01LDB · Town Center
Market timing14:29LDB · Market
Most military units41Ratold
Highest EAPM77.1Ratold

LDB

Set

Defeat
Elo1377-13
EAPM35.4
Military units28
First pressure4:52Barracks
First expansion8:01
Market volume0
Total score 16,120
Military score 6,261
Economic score 9,589
Kills score 270
Units killed 12
Units lost 50
Buildings razed 4
Largest army 28
Favorite unit Axeman 22 fielded
Classical 4:40* Research start 3:40
Heroic 16:10* Estimated start 14:55
Mythic Not reached

Ratold

Ra

Victory
Elo1475+13
EAPM77.1
Military units41
First pressure6:39Barracks
First expansion11:41
Market volume0
Total score 22,569
Military score 9,108
Economic score 12,778
Kills score 767
Units killed 49
Units lost 12
Buildings razed 3
Largest army 41
Favorite unit Spearman 14 fielded
Classical 5:00* Research start 4:00
Heroic 11:44* Research start 10:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Bast
Nephthys
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LDBSet
Match time
RatoldRa
Key technologyPickaxe
First military pressureBarracks
Axeman9 training queues
Key technologyMedium Axemen
Town CenterAdditional center
Key technologyHusbandry
God powerVision
God powerShifting Sands
Town CenterAdditional center
Axeman7 training queues
Wadjet2 training queues
ArmoryArmory
Axeman6 training queues
Town CenterAdditional center
MarketMarket
Town CenterAdditional center
Spearman3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Key technologyHeavy Spearmen
DefeatMatch result
Key technologyPickaxe
Sphinx3 training queues
First military pressureBarracks
ArmoryArmory
Slinger2 training queues
Spearman14 training queues
Key technologyCopper Shields
God powerEclipse
Sphinx5 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
Town CenterAdditional center
Sphinx2 training queues
God powerCitadel
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
Chariot Archer13 training queues
Key technologyPlow
Key technologyBallistics
Farm transition3 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%Ratold
Fastest Classical4:40*LDB
Fastest Heroic11:44*Ratold
First pressure4:52LDB · Barracks
First extra TC8:01LDB · Town Center
Fortress timing14:02Ratold · Migdol Stronghold
Market timing14:29LDB · Market
Armory timing7:09Ratold · Armory
Farm transition15:49–15:49Ratold · 3 farms clustered

Player highlights

Standout performances

Highest total score22,569Ratold
Highest military score9,108Ratold
Highest economy score12,778Ratold
Most kills767Ratold
Most units killed49Ratold
Most deaths50LDB
Most buildings razed4LDB
Largest army41Ratold
Favorite unitAxemanLDB · 22 fielded

LDB

Largest ArmyMost Deaths

Ratold

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LDB

Classical timing4:40 estimated completion
Early pressure4:52 · Barracks
Fast expansion8:01 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:29 · Market
Early armory / Heroic prep13:25 · Armory
Fortress tech path15:23 · Migdol Stronghold

Ratold

Classical timing5:00 estimated completion
Early pressure6:39 · Barracks
Expansion signal11:41 · Town Center
Early armory / Heroic prep7:09 · Armory
Fortress tech path14:02 · Migdol Stronghold
Farm transition15:49–15:49 · 3 farms clustered
LDB · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LDB · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LDB · Early MilitaryMeaningful trained combat units were produced during the early opening.
LDB · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Ratold · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ratold · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LDB

Army

Axeman22
Spearman3
Wadjet3
Buildings13 types
House11
Granary6
Town Center4
Lumber Camp3
Mining Camp3
Obelisk3
Barracks2
Wall2
Armory1
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers2 invoked
Shifting Sands1
Vision1

Ratold

Army

Spearman14
Chariot Archer13
Sphinx12
Slinger2
Buildings15 types
House18
Obelisk10
Granary6
Farm3
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers2 invoked
Citadel1
Eclipse1