Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Diamond Dawg vs Vrymm

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:31
Watering Hole map preview
Map Watering Hole
Defeated
Diamond DawgThor
Pre-match Elo1213
Win probability41.3%
16:31 Match length Vrymm favored
Winner
VrymmIsis
Pre-match Elo1274
Win probability58.7%

Match at a glance

Diamond Dawg vs Vrymm

WinnerVrymm
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration16:31
Started
Ended
Elo favorite58.7%Vrymm
Fastest Classical4:15*Diamond Dawg
First pressure3:00Diamond Dawg · Hersir trained
First extra TC16:08Vrymm · Town Center
Market timing6:29Vrymm · Market
Most military units75Vrymm
Highest EAPM61.1Diamond Dawg
Defeat
Elo1213-14
EAPM61.1
Military units43
First pressure3:00Hersir trained
First expansion
Market volume0
Total score 16,945
Military score 6,440
Economic score 9,336
Kills score 1,169
Units killed 42
Units lost 60
Buildings razed 6
Largest army 43
Favorite unit Throwing Axeman 15 fielded
Classical 4:15* Estimated start 3:15
Heroic 10:08* Research start 8:53
Mythic Not reached

Vrymm

Isis

Victory
Elo1274+14
EAPM56.4
Military units75
First pressure4:50Barracks
First expansion16:08
Market volume0
Total score 18,545
Military score 9,717
Economic score 7,171
Kills score 1,657
Units killed 57
Units lost 42
Buildings razed 3
Largest army 75
Favorite unit Camel Rider 27 fielded
Classical 4:22* Estimated start 3:22
Heroic 9:14* Estimated start 7:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Diamond DawgThor
Match time
VrymmIsis
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Hersir5 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Berserk2 training queues
Throwing Axeman15 training queues
God powerForest Fire
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Shields
Valkyrie2 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Hirdman8 training queues
God powerFlaming Weapons
Valkyrie3 training queues
DefeatMatch result
First military pressureBarracks
Axeman2 training queues
MarketMarket
God powerProsperity
Axeman12 training queues
Key technologyPickaxe
Fortress-tier buildingMigdol Stronghold
Chariot Archer11 training queues
Camel Rider27 training queues
Key technologyHand Axe
Petsuchos2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Chariot Archer13 training queues
Siege Tower4 training queues
Key technologyHeavy Camel Riders
Key technologyMedium Axemen
Key technologyHeavy Chariot Archers
Petsuchos2 training queues
God powerLocust Swarm
Town CenterAdditional center
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Vrymm
Fastest Classical4:15*Diamond Dawg
Fastest Heroic9:14*Vrymm
First pressure3:00Diamond Dawg · Hersir trained
First extra TC16:08Vrymm · Town Center
Fortress timing8:41Vrymm · Migdol Stronghold
Market timing6:29Vrymm · Market
Armory timing5:38Diamond Dawg · Dwarven Armory

Player highlights

Standout performances

Highest total score18,545Vrymm
Highest military score9,717Vrymm
Highest economy score9,336Diamond Dawg
Most kills1,657Vrymm
Most units killed57Vrymm
Most deaths60Diamond Dawg
Most buildings razed6Diamond Dawg
Largest army75Vrymm
Favorite unitCamel RiderVrymm · 27 fielded

Diamond Dawg

Most DeathsMost ImprovementsMost Resources

Vrymm

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Diamond Dawg

Classical timing4:15 estimated completion
Early pressure3:00 · Hersir trained
Early armory / Heroic prep5:38 · Dwarven Armory
Fortress tech path13:24 · Hill Fort
Heavy walling signal11 wall build events

Vrymm

Classical timing4:22 estimated completion
Early pressure4:50 · Barracks
Expansion signal16:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:29 · Market
Early armory / Heroic prep11:52 · Armory
Fortress tech path8:41 · Migdol Stronghold
Heavy walling signal7 wall build events
Diamond Dawg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Diamond Dawg · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diamond Dawg

Army

Throwing Axeman15
Hersir8
Hirdman8
Valkyrie6
Berserk3
Portable Ram3
Buildings7 types
House17
Wall11
Longhouse6
Ox Cart Building3
Dwarven Armory1
Hill Fort1
Temple1
God powers2 invoked
Flaming Weapons1
Forest Fire1

Vrymm

Army

Camel Rider27
Chariot Archer24
Axeman14
Petsuchos4
Siege Tower4
Anubite2
Buildings15 types
House23
Obelisk12
Wall7
Granary5
Lumber Camp3
Mining Camp3
Barracks2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Locust Swarm1
Prosperity1