Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

..::NETO::.. vs iwolff

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:53
Yellow River map preview
Map Yellow River
Winner
..::NETO::..Kronos
Pre-match Elo1430
Win probability59.4%
19:53 Match length ..::NETO::.. favored
Defeated
iwolffPoseidon
Pre-match Elo1364
Win probability40.6%

Match at a glance

..::NETO::.. vs iwolff

Winner..::NETO::..
MapYellow River
QueueRanked 1v1 Supremacy
Duration19:53
Started
Ended
Elo favorite59.4%..::NETO::..
Fastest Classical3:08*..::NETO::..
First pressure3:32..::NETO::.. · Counter Barracks
Market timing9:52..::NETO::.. · Market
First extra TC18:28iwolff · Town Center
Most military units124iwolff
Highest EAPM54.3..::NETO::..
Market volume1,800..::NETO::..

..::NETO::..

Kronos

Victory
Elo1430+14
EAPM54.3
Military units99
First pressure3:32Counter Barracks
First expansion
Market volume1800
Total score 25,222
Military score 10,860
Economic score 11,036
Kills score 3,436
Units killed 131
Units lost 68
Buildings razed 11
Largest army 99
Favorite unit Murmillo 34 fielded
Classical 3:08* Research start 2:08
Heroic 11:58* Research start 10:43
Mythic 17:54* Estimated start 15:54

iwolff

Poseidon

Defeat
Elo1364-14
EAPM54.0
Military units124
First pressure5:17Military Academy
First expansion18:28
Market volume0
Total score 17,710
Military score 6,980
Economic score 8,955
Kills score 1,798
Units killed 67
Units lost 140
Buildings razed 3
Largest army 124
Favorite unit Hoplite 66 fielded
Classical 3:35* Research start 2:35
Heroic 16:34* Estimated start 15:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
Hyperion
HeroicAge
Aphrodite
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

..::NETO::..Kronos
Match time
iwolffPoseidon
God powerValor
Promethean2 training queues
God powerDeconstruction
First military pressureCounter Barracks
God powerValor
Oracle2 training queues
God powerValor
Katapeltes5 training queues
God powerValor
Murmillo25 training queues
Cheiroballista3 training queues
God powerValor
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
MarketMarket
Katapeltes2 training queues
God powerDeconstruction
Murmillo3 training queues
Cheiroballista2 training queues
God powerChaos
Contarius2 training queues
Fortress-tier buildingPalace
God powerValor
Murmillo4 training queues
Arcus13 training queues
Destroyer2 training queues
Contarius12 training queues
Destroyer2 training queues
Fire Siphon3 training queues
God powerImplode
God powerValor
Murmillo2 training queues
God powerValor
Fanatic3 training queues
VictoryMatch result
Theseus2 training queues
Atalanta2 training queues
God powerLure
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite7 training queues
Theseus2 training queues
Theseus3 training queues
Key technologyPickaxe
Key technologyHand Axe
Toxotes26 training queues
Hoplite37 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur6 training queues
God powerCease Fire
Key technologyCopper Shields
Toxotes9 training queues
Theseus2 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hoplite2 training queues
Key technologyShaft Mine
Centaur2 training queues
DockDock
Key technologyBow Saw
Hoplite20 training queues
Key technologyCrenellations
God powerCurse
Town CenterAdditional center
Centaur2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%..::NETO::..
Fastest Classical3:08*..::NETO::..
Fastest Heroic11:58*..::NETO::..
Fastest Mythic17:54*..::NETO::..
First pressure3:32..::NETO::.. · Counter Barracks
First extra TC18:28iwolff · Town Center
Fortress timing14:17..::NETO::.. · Palace
Market timing9:52..::NETO::.. · Market
Armory timing9:33..::NETO::.. · Armory

Player highlights

Standout performances

Highest total score25,222..::NETO::..
Highest military score10,860..::NETO::..
Highest economy score11,036..::NETO::..
Most kills3,436..::NETO::..
Most units killed131..::NETO::..
Most deaths140iwolff
Most buildings razed11..::NETO::..
Largest army124iwolff
Favorite unitHopliteiwolff · 66 fielded

..::NETO::..

Highest ScoreMost Kills

iwolff

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

..::NETO::..

Fast Classical3:08 estimated completion
Early pressure3:32 · Counter Barracks
Early market / Heroic prep9:52 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path14:17 · Palace
Market economy signal1,800 total resource volume
Large army production99 military units

iwolff

Fast Classical3:35 estimated completion
Early pressure5:17 · Military Academy
Expansion signal18:28 · Town Center
Early armory / Heroic prep11:10 · Armory
Water commitment signal1 dock build events
Large army production124 military units
..::NETO::.. · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
..::NETO::.. · Early MilitaryMeaningful trained combat units were produced during the early opening.
..::NETO::.. · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iwolff · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iwolff · Early MilitaryMeaningful trained combat units were produced during the early opening.
iwolff · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iwolff · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

..::NETO::..

Bought

Food600

Sold

Wood1200
Total player market volume1800

iwolff

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

..::NETO::..

Army

Murmillo34
Contarius15
Arcus14
Katapeltes8
Cheiroballista7
Destroyer4
Oracle4
Fanatic3
Fire Siphon3
Promethean3
Turma3
Satyr1
Buildings7 types
Manor8
Military Barracks6
Counter Barracks2
Temple2
Armory1
Market1
Palace1
God powers4 invoked
Valor9
Deconstruction2
Chaos1
Implode1

iwolff

Army

Hoplite66
Toxotes35
Centaur10
Theseus10
Atalanta3
Buildings10 types
House21
Archery Range6
Storehouse6
Military Academy5
Granary3
Temple2
Armory1
Dock1
Farm1
Town Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1