Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

One'S#4202 vs ARC Reaper92

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:41
Valley Of Kings map preview
Map Valley Of Kings
Winner
One'S#4202Gaia
Pre-match Elo658
Win probability48.6%
21:41 Match length UpsetThe Elo underdog won
Defeated
ARC Reaper92Ra
Pre-match Elo668
Win probability51.4%

Match at a glance

One'S#4202 vs ARC Reaper92

WinnerOne'S#4202
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration21:41
Started
Ended
Elo favorite51.4%ARC Reaper92 · Upset
Fastest Classical4:05*One'S#4202
First pressure6:14One'S#4202 · Military Barracks
First extra TC10:30ARC Reaper92 · Town Center
Market timing5:33ARC Reaper92 · Market
Most military units129One'S#4202
Highest EAPM17.4One'S#4202
Market volume2,000ARC Reaper92

One'S#4202

Gaia

Victory
Elo658+19
EAPM17.4
Military units129
First pressure6:14Military Barracks
First expansion10:33
Market volume300
Total score 53,536
Military score 21,440
Economic score 30,653
Kills score 1,443
Units killed 43
Units lost 15
Buildings razed 3
Largest army 129
Favorite unit Contarius 30 fielded
Classical 4:05* Research start 3:05
Heroic 13:23* Research start 12:08
Mythic 20:52* Research start 18:52
Defeat
Elo668-32
EAPM16.8
Military units30
First pressure14:11Migdol Stronghold
First expansion10:30
Market volume2000
Total score 15,402
Military score 3,250
Economic score 11,513
Kills score 639
Units killed 17
Units lost 43
Buildings razed 0
Largest army 30
Favorite unit Camel Rider 15 fielded
Classical 5:22* Research start 4:22
Heroic 9:14* Research start 7:59
Mythic 17:50* Research start 15:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ptah
Rheia
HeroicAge
Sobek
Hekate
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

One'S#4202Gaia
Match time
ARC Reaper92Ra
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
God powerGaia Forest
Oracle3 training queues
First military pressureMilitary Barracks
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
Farm transition4 farms clustered
Key technologyMedium Infantry
Key technologyMedium Archers
Turma15 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Murmillo15 training queues
Town CenterAdditional center
MarketMarket
Key technologyBallistics
Oracle2 training queues
Murmillo15 training queues
Cheiroballista4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Trade route startedCaravan Atlantean queued
Arcus15 training queues
Key technologyHeavy Cavalry
Contarius15 training queues
Fanatic15 training queues
Town CenterAdditional center
God powerTraitor
God powerCarnivora
Fanatic15 training queues
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyChampion Infantry
Contarius15 training queues
VictoryMatch result
MarketMarket
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Key technologyBow Saw
MarketMarket
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyHeavy Camel Riders
God powerRain
Petsuchos15 training queues
Key technologyHeavy Camel Riders
God powerSon Of Osiris
God powerLocust Swarm
Camel Rider15 training queues
God powerShifting Sands
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%ARC Reaper92 · Upset
Fastest Classical4:05*One'S#4202
Fastest Heroic9:14*ARC Reaper92
Fastest Mythic17:50*ARC Reaper92
First pressure6:14One'S#4202 · Military Barracks
First extra TC10:30ARC Reaper92 · Town Center
Fortress timing14:11ARC Reaper92 · Migdol Stronghold
Market timing5:33ARC Reaper92 · Market
Armory timing8:05One'S#4202 · Armory
Farm transition8:08–9:03One'S#4202 · 4 farms clustered
Trade route started9:17ARC Reaper92

Player highlights

Standout performances

Highest total score53,536One'S#4202
Highest military score21,440One'S#4202
Highest economy score30,653One'S#4202
Most kills1,443One'S#4202
Most units killed43One'S#4202
Most deaths43ARC Reaper92
Most buildings razed3One'S#4202
Largest army129One'S#4202
Favorite unitContariusOne'S#4202 · 30 fielded

One'S#4202

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ARC Reaper92

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

One'S#4202

Classical timing4:05 estimated completion
Early pressure6:14 · Military Barracks
Expansion signal10:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:54 · Market
Early armory / Heroic prep8:05 · Armory
Fortress tech path14:34 · Palace
Farm transition8:08–9:03 · 4 farms clustered
Trade route started15:34 · Caravan Atlantean queued
Market economy signal300 total resource volume
Large army production129 military units

ARC Reaper92

Late Classical5:22 estimated completion
Delayed pressure14:11 · Migdol Stronghold
Expansion signal10:30 · Town Center
Early market / Heroic prep5:33 · Market
Fortress tech path14:11 · Migdol Stronghold
Trade route started9:17 · Caravan Egyptian queued
Market economy signal2,000 total resource volume
One'S#4202 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
One'S#4202 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ARC Reaper92 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
ARC Reaper92 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ARC Reaper92 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

One'S#4202

Bought

No buys

Sold

Wood300
Total player market volume300

ARC Reaper92

Bought

Food500

Sold

Wood1500
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

One'S#4202

Army

Contarius30
Fanatic30
Murmillo30
Arcus15
Turma15
Oracle5
Cheiroballista4
Buildings10 types
Farm25
Manor8
Military Barracks4
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Carnivora1
Gaia Forest1
Traitor1

ARC Reaper92

Army

Camel Rider15
Petsuchos15
Buildings12 types
House5
Granary3
Mining Camp3
Market2
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Son Of Osiris1