Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baop#5791 vs tramby2

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:50
Midgard map preview
Map Midgard
Defeated
Baop#5791Odin
Pre-match Elo979
Win probability45.1%
15:50 Match length tramby2 favored
Winner
tramby2Isis
Pre-match Elo1013
Win probability54.9%

Match at a glance

Baop#5791 vs tramby2

Winnertramby2
MapMidgard
QueueRanked 1v1 Supremacy
Duration15:50
Started
Ended
Elo favorite54.9%tramby2
Fastest Classical4:09*Baop#5791
First pressure3:39Baop#5791 · Hersir trained
First extra TC10:16Baop#5791 · Town Center
Most military units34Baop#5791
Highest EAPM41.1Baop#5791

Baop#5791

Odin

Defeat
Elo979-16
EAPM41.1
Military units34
First pressure3:39Hersir trained
First expansion10:16
Market volume0
Total score 16,325
Military score 6,800
Economic score 8,568
Kills score 957
Units killed 39
Units lost 56
Buildings razed 6
Largest army 34
Favorite unit Hersir 12 fielded
Classical 4:09* Research start 3:09
Heroic 11:28* Research start 10:13
Mythic Not reached

tramby2

Isis

Victory
Elo1013+16
EAPM19.3
Military units34
First pressure8:50Migdol Stronghold
First expansion10:45
Market volume0
Total score 22,903
Military score 7,878
Economic score 13,806
Kills score 1,219
Units killed 59
Units lost 40
Buildings razed 0
Largest army 34
Favorite unit Camel Rider 22 fielded
Classical 5:45* Research start 4:45
Heroic 8:37* Research start 7:22
Mythic Research start 14:07 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Njord
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Baop#5791Odin
Match time
tramby2Isis
God powerGreat Hunt
DockDock
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry4 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Armor
God powerForest Fire
Raiding Cavalry2 training queues
Hersir2 training queues
DockDock
Dreki2 training queues
Town CenterAdditional center
Hersir4 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Infantry
God powerWalking Woods
Hirdman9 training queues
Fortress-tier buildingHill Fort
Huskarl2 training queues
DefeatMatch result
DockDock
DockDock
Key technologyHand Axe
DockDock
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
God powerProsperity
Camel Rider11 training queues
Key technologyHeavy Camel Riders
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
Leviathan3 training queues
Camel Rider11 training queues
Petsuchos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%tramby2
Fastest Classical4:09*Baop#5791
Fastest Heroic8:37*tramby2
First pressure3:39Baop#5791 · Hersir trained
First extra TC10:16Baop#5791 · Town Center
Fortress timing8:50tramby2 · Migdol Stronghold
Armory timing6:00tramby2 · Armory

Player highlights

Standout performances

Highest total score22,903tramby2
Highest military score7,878tramby2
Highest economy score13,806tramby2
Most kills1,219tramby2
Most units killed59tramby2
Most deaths56Baop#5791
Most buildings razed6Baop#5791
Largest army34Baop#5791
Favorite unitCamel Ridertramby2 · 22 fielded

Baop#5791

Largest ArmyMost DeathsMost Improvements

tramby2

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baop#5791

Classical timing4:09 estimated completion
Early pressure3:39 · Hersir trained
Expansion signal10:16 · Town Center
Early armory / Heroic prep6:13 · Armory
Fortress tech path13:16 · Hill Fort
Water commitment signal2 dock build events

tramby2

Late Classical5:45 estimated completion
Delayed pressure8:50 · Migdol Stronghold
Expansion signal10:45 · Town Center
Early armory / Heroic prep6:00 · Armory
Fortress tech path8:50 · Migdol Stronghold
Water commitment signal3 dock build events
Baop#5791 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tramby2 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baop#5791

Army

Hersir12
Hirdman9
Raiding Cavalry6
Dreki2
Huskarl2
Dragon Ship1
Longboat1
Valkyrie1
Buildings10 types
House8
Ox Cart Building4
Longhouse3
Dock2
Great Hall2
Armory1
Farm1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

tramby2

Army

Camel Rider22
Chariot Archer6
Leviathan3
Petsuchos3
Buildings14 types
House15
Dock3
Mining Camp3
Migdol Stronghold2
Siege Works2
Temple2
Armory1
Granary1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Town Center1
God powers1 invoked
Prosperity1