Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

stanislav vs Vuilhard

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:54
Blue Lagoon map preview
Map Blue Lagoon
Winner
stanislavRa
Pre-match Elo945
Win probability69.9%
19:54 Match length stanislav favored
Defeated
VuilhardZeus
Pre-match Elo799
Win probability30.1%

Match at a glance

stanislav vs Vuilhard

Winnerstanislav
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:54
Started
Ended
Elo favorite69.9%stanislav
Fastest Classical3:48*Vuilhard
First pressure3:59Vuilhard · Military Academy
Market timing5:47stanislav · Market
First extra TC5:56stanislav · Town Center
Most military units75stanislav
Highest EAPM52.9stanislav
Market volume5,400stanislav
Victory
Elo945+11
EAPM52.9
Military units75
First pressure5:21Barracks
First expansion5:56
Market volume5400
Total score 29,469
Military score 11,748
Economic score 15,814
Kills score 1,997
Units killed 79
Units lost 47
Buildings razed 1
Largest army 75
Favorite unit Axeman 51 fielded
Classical 4:44* Research start 3:44
Heroic 12:51* Research start 11:36
Mythic Not reached

Vuilhard

Zeus

Defeat
Elo799-11
EAPM46.4
Military units73
First pressure3:59Military Academy
First expansion13:17
Market volume0
Total score 18,843
Military score 4,050
Economic score 13,813
Kills score 980
Units killed 47
Units lost 79
Buildings razed 6
Largest army 73
Favorite unit Hoplite 68 fielded
Classical 3:48* Estimated start 2:48
Heroic 19:35* Research start 18:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Athena
Sekhmet
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

stanislavRa
Match time
VuilhardZeus
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
ArmoryArmory
MarketMarket
Town CenterAdditional center
Axeman8 training queues
Key technologyCopper Armor
Key technologyPlow
Axeman3 training queues
Key technologyMedium Axemen
Farm transition5 farms clustered
Key technologyCopper Weapons
Axeman40 training queues
Spearman2 training queues
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Town CenterAdditional center
Wadjet3 training queues
Chariot Archer5 training queues
Key technologyCopper Shields
God powerRain
Key technologyBronze Armor
Wadjet2 training queues
Chariot Archer6 training queues
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Key technologyHeavy Axemen
Siege Tower2 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
VictoryMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite5 training queues
God powerBolt
God powerRestoration
Key technologyMedium Infantry
Hoplite15 training queues
ArmoryArmory
Key technologyPickaxe
Town CenterAdditional center
God powerBolt
Hoplite32 training queues
Town CenterAdditional center
Hoplite12 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
MarketMarket
Farm transition18 farms clustered
Hoplite4 training queues
God powerBolt
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%stanislav
Fastest Classical3:48*Vuilhard
Fastest Heroic12:51*stanislav
First pressure3:59Vuilhard · Military Academy
First extra TC5:56stanislav · Town Center
Fortress timing12:52stanislav · Migdol Stronghold
Market timing5:47stanislav · Market
Armory timing5:45stanislav · Armory
Farm transition9:29–9:33stanislav · 5 farms clustered

Player highlights

Standout performances

Highest total score29,469stanislav
Highest military score11,748stanislav
Highest economy score15,814stanislav
Most kills1,997stanislav
Most units killed79stanislav
Most deaths79Vuilhard
Most buildings razed6Vuilhard
Largest army75stanislav
Favorite unitHopliteVuilhard · 68 fielded

stanislav

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Vuilhard

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

stanislav

Classical timing4:44 estimated completion
Early pressure5:21 · Barracks
Fast expansion5:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:47 · Market
Early armory / Heroic prep5:45 · Armory
Fortress tech path12:52 · Migdol Stronghold
Farm transition9:29–9:33 · 5 farms clustered
Market economy signal5,400 total resource volume

Vuilhard

Fast Classical3:48 estimated completion
Early pressure3:59 · Military Academy
Expansion signal13:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:14 · Market
Early armory / Heroic prep8:19 · Armory
Farm transition18:47–19:06 · 18 farms clustered
stanislav · Early MilitaryMeaningful trained combat units were produced during the early opening.
stanislav · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
stanislav · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vuilhard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vuilhard · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vuilhard · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vuilhard · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5400 total volume

stanislav

Bought

No buys

Sold

Food200
Wood5200
Total player market volume5400

Vuilhard

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

stanislav

Army

Axeman51
Chariot Archer12
Wadjet5
Spearman4
Siege Tower2
War Elephant1
Buildings17 types
Farm39
House21
Obelisk7
Granary6
Barracks5
Mining Camp5
Armory2
Migdol Stronghold2
Town Center2
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Citadel1
Rain1

Vuilhard

Army

Hoplite68
Heracles3
Jason2
Buildings9 types
Farm18
Granary9
House9
Storehouse7
Military Academy6
Town Center3
Armory1
Market1
Temple1
God powers2 invoked
Bolt3
Restoration2