Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Osaka vs ARYYDRE96

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:46
Ghost Lake map preview
Map Ghost Lake
Winner
OsakaSusanoo
Pre-match Elo469
Win probability62.3%
16:46 Match length Osaka favored
Defeated
ARYYDRE96Tezcatlipoca
Pre-match Elo382
Win probability37.7%

Match at a glance

Osaka vs ARYYDRE96

WinnerOsaka
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:46
Started
Ended
Elo favorite62.3%Osaka
Fastest Classical4:26*Osaka
First pressure4:34Osaka · Stable Japanese
First extra TC14:20ARYYDRE96 · Town Center
Most military units42Osaka
Highest EAPM25.4Osaka

Osaka

Susanoo

Victory
Elo469+13
EAPM25.4
Military units42
First pressure4:34Stable Japanese
First expansion15:42
Market volume0
Total score 17,148
Military score 7,102
Economic score 9,069
Kills score 989
Units killed 43
Units lost 23
Buildings razed 7
Largest army 42
Favorite unit Naginata Rider 21 fielded
Classical 4:26* Estimated start 3:26
Heroic 9:32* Estimated start 8:17
Mythic Not reached

ARYYDRE96

Tezcatlipoca

Defeat
Elo382-13
EAPM17.6
Military units15
First pressure11:21Warrior Priest trained
First expansion14:20
Market volume0
Total score 8,654
Military score 3,645
Economic score 4,262
Kills score 747
Units killed 24
Units lost 44
Buildings razed 0
Largest army 15
Favorite unit Tlamanih Spearman 6 fielded
Classical 12:18* Research start 11:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Malinalxochitl
Raijin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OsakaSusanoo
Match time
ARYYDRE96Tezcatlipoca
First military pressureStable Japanese
Naginata Rider7 training queues
ArmoryArmory
God powerKusanagi
Naginata Rider7 training queues
Wanyudo8 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
Onna Musha2 training queues
Daimyo3 training queues
Naginata Rider7 training queues
Yumi Horse Archer2 training queues
Key technologyShaft Mine
Town CenterAdditional center
Key technologyHeavy Dojo Soldiers
Samurai4 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerInfestation
Warrior Priest2 training queues
Tlamanih Spearman6 training queues
Key technologyMedium War Hut Soldiers
God powerObsidian Mirror
Town CenterAdditional center
Tequihua Archer2 training queues
Warrior Priest2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Osaka
Fastest Classical4:26*Osaka
Fastest Heroic9:32*Osaka
First pressure4:34Osaka · Stable Japanese
First extra TC14:20ARYYDRE96 · Town Center
Armory timing6:35Osaka · Armory

Player highlights

Standout performances

Highest total score17,148Osaka
Highest military score7,102Osaka
Highest economy score9,069Osaka
Most kills989Osaka
Most units killed43Osaka
Most deaths44ARYYDRE96
Most buildings razed7Osaka
Largest army42Osaka
Favorite unitNaginata RiderOsaka · 21 fielded

Osaka

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ARYYDRE96

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Osaka

Classical timing4:26 estimated completion
Early pressure4:34 · Stable Japanese
Expansion signal15:42 · Town Center
Early armory / Heroic prep6:35 · Armory
Heavy walling signal14 wall build events

ARYYDRE96

Late Classical12:18 estimated completion
Delayed pressure11:21 · Warrior Priest trained
Expansion signal14:20 · Town Center
Osaka · Early MilitaryMeaningful trained combat units were produced during the early opening.
Osaka · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Osaka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ARYYDRE96 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ARYYDRE96 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ARYYDRE96 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Osaka

Army

Naginata Rider21
Wanyudo8
Samurai5
Daimyo3
Onna Musha2
Yumi Horse Archer2
Kitsune1
Buildings11 types
Wall14
House9
Watermill4
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Armory1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1

ARYYDRE96

Army

Tlamanih Spearman6
Warrior Priest6
Tequihua Archer2
Quimichin Spy1
Buildings7 types
House16
Calpulli6
Nobles Hut2
Spike Trap2
War Hut2
Temple1
Town Center1
God powers2 invoked
Infestation1
Obsidian Mirror1