Advanced match analysis
Osaka vs ARYYDRE96
Ranked 1v1 SupremacyStarted 3 days ago
Map
Ghost Lake
Match at a glance
Osaka vs ARYYDRE96
Elo favorite62.3%Osaka
Fastest Classical4:26*Osaka
First pressure4:34Osaka · Stable Japanese
First extra TC14:20ARYYDRE96 · Town Center
Most military units42Osaka
Highest EAPM25.4Osaka
Osaka
Susanoo
Victory
Elo469+13
EAPM25.4
Military units42
First pressure4:34Stable Japanese
First expansion15:42
Market volume0
Total score
17,148
Military score
7,102
Economic score
9,069
Kills score
989
Units killed
43
Units lost
23
Buildings razed
7
Largest army
42
Classical
4:26*
Estimated start 3:26
Mythic
—
Not reached
ARYYDRE96
Tezcatlipoca
Defeat
Elo382-13
EAPM17.6
Military units15
First pressure11:21Warrior Priest trained
First expansion14:20
Market volume0
Total score
8,654
Military score
3,645
Economic score
4,262
Kills score
747
Units killed
24
Units lost
44
Buildings razed
0
Largest army
15
Classical
12:18*
Research start 11:18
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite62.3%Osaka
Fastest Classical4:26*Osaka
Fastest Heroic9:32*Osaka
First pressure4:34Osaka · Stable Japanese
First extra TC14:20ARYYDRE96 · Town Center
Armory timing6:35Osaka · Armory
Player highlights
Standout performances
Highest total score17,148Osaka
Highest military score7,102Osaka
Highest economy score9,069Osaka
Most kills989Osaka
Most units killed43Osaka
Most deaths44ARYYDRE96
Most buildings razed7Osaka
Largest army42Osaka
Favorite unitNaginata RiderOsaka · 21 fielded
Osaka
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ARYYDRE96
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Osaka
Classical timing4:26 estimated completionHeavy walling signal14 wall build events
ARYYDRE96
Late Classical12:18 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Osaka
Army
Buildings11 types
God powers2 invoked
ARYYDRE96
Army
Quimichin Spy1