Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs Harassing Ford

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:13
Marsh map preview
Map Marsh
Winner
[DoD]BacHiPoseidon
Pre-match Elo2000
Win probability60.4%
32:13 Match length [DoD]BacHi favored
Defeated
Harassing FordQuetzalcoatl
Pre-match Elo1927
Win probability39.6%

Match at a glance

[DoD]BacHi vs Harassing Ford

Winner[DoD]BacHi
MapMarsh
QueueRanked 1v1 Supremacy
Duration32:13
Started
Ended
Elo favorite60.4%[DoD]BacHi
Fastest Classical4:06*[DoD]BacHi
First pressure3:12Harassing Ford · Warrior Priest trained
First extra TC4:41[DoD]BacHi · Town Center
Market timing11:53[DoD]BacHi · Market
Most military units331[DoD]BacHi
Highest EAPM65.1Harassing Ford
Market volume8,100[DoD]BacHi

[DoD]BacHi

Poseidon

Victory
Elo2000+14
EAPM64.2
Military units331
First pressure5:43Stable
First expansion4:41
Market volume8100
Total score 61,685
Military score 25,827
Economic score 28,763
Kills score 7,169
Units killed 269
Units lost 327
Buildings razed 7
Largest army 331
Favorite unit Hippeus 86 fielded
Classical 4:06* Estimated start 3:06
Heroic 15:23* Estimated start 14:08
Mythic 23:33* Estimated start 21:33

Harassing Ford

Quetzalcoatl

Defeat
Elo1927-14
EAPM65.1
Military units323
First pressure3:12Warrior Priest trained
First expansion12:28
Market volume2800
Total score 46,106
Military score 16,835
Economic score 19,572
Kills score 9,699
Units killed 324
Units lost 331
Buildings razed 25
Largest army 323
Favorite unit Warrior Priest 79 fielded
Classical 4:23* Research start 3:23
Heroic 17:08* Estimated start 15:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
Dionysus
HeroicAge
Coyolxauhqui
Hephaestus
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiPoseidon
Match time
Harassing FordQuetzalcoatl
God powerLure
Town CenterAdditional center
First military pressureStable
Hippeus17 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Farm transition3 farms clustered
Hoplite2 training queues
ArmoryArmory
God powerCease Fire
Hoplite45 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
MarketMarket
Key technologyPlow
Key technologyHusbandry
Key technologyHeavy Infantry
Key technologyBronze Weapons
God powerBronze
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyBronze Weapons
Hippeus39 training queues
Hypaspist10 training queues
Hoplite10 training queues
Key technologyShaft Mine
Key technologyHand Axe
Petrobolos3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBallistics
God powerCease Fire
Theseus2 training queues
Hoplite15 training queues
Hippeus15 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
DockDock
Key technologyCrenellations
MarketMarket
MarketMarket
Key technologyChampion Cavalry
Fortress-tier buildingFortress
God powerPlenty Vault
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist35 training queues
God powerCease Fire
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Infantry
MarketMarket
MarketMarket
MarketMarket
Hetairos9 training queues
Hippeus10 training queues
Fortress-tier buildingFortress
Hoplite5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Key technologyBow Saw
Fortress-tier buildingFortress
Hetairos62 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Helepolis3 training queues
Hippeus5 training queues
Atalanta2 training queues
Hoplite5 training queues
Prodromos15 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest58 training queues
Key technologyPickaxe
Tlamanih Spearman39 training queues
Key technologyMedium War Hut Soldiers
God powerLullaby
ArmoryArmory
Town CenterAdditional center
Tequihua Archer17 training queues
MarketMarket
Ocelotl Warrior15 training queues
Tlamanih Spearman2 training queues
Key technologyMedium Nobles Hut Soldiers
God powerTailwind
Warrior Priest5 training queues
God powerStarfall
Tzitzimitl2 training queues
Ocelotl Warrior6 training queues
Town CenterAdditional center
Farm transition4 farms clustered
God powerLullaby
Town CenterAdditional center
Town CenterAdditional center
Ocelotl Warrior10 training queues
Warrior Priest7 training queues
Tequihua Archer14 training queues
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
God powerMonolith Of Tlaloc
Town CenterAdditional center
Key technologyChampion Nobles Hut Soldiers
Ocelotl Warrior6 training queues
Tequihua Archer8 training queues
Key technologyPlow
Key technologyChampion War Hut Soldiers
Eagle Warrior5 training queues
God powerStarfall
Key technologyBallistics
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
God powerMonolith Of Tlaloc
Ocelotl Warrior26 training queues
Eagle Warrior4 training queues
Tequihua Archer20 training queues
God powerLullaby
Warrior Priest8 training queues
Trade route startedCaravan Aztec queued
Tlamanih Spearman31 training queues
Jaguar Rider12 training queues
Key technologyHeavy Great Temple Soldiers
Eagle Warrior17 training queues
Tequihua Archer6 training queues
Quinametzin2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%[DoD]BacHi
Fastest Classical4:06*[DoD]BacHi
Fastest Heroic15:23*[DoD]BacHi
Fastest Mythic23:33*[DoD]BacHi
First pressure3:12Harassing Ford · Warrior Priest trained
First extra TC4:41[DoD]BacHi · Town Center
Fortress timing16:02[DoD]BacHi · Fortress
Market timing11:53[DoD]BacHi · Market
Armory timing10:00[DoD]BacHi · Armory
Farm transition9:13–9:17[DoD]BacHi · 3 farms clustered
Trade route started24:47[DoD]BacHi

Player highlights

Standout performances

Highest total score61,685[DoD]BacHi
Highest military score25,827[DoD]BacHi
Highest economy score28,763[DoD]BacHi
Most kills9,699Harassing Ford
Most units killed324Harassing Ford
Most deaths331Harassing Ford
Most buildings razed25Harassing Ford
Largest army331[DoD]BacHi
Favorite unitHippeus[DoD]BacHi · 86 fielded

[DoD]BacHi

Highest ScoreMost ImprovementsMost Resources

Harassing Ford

Largest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Classical timing4:06 estimated completion
Early pressure5:43 · Stable
Fast expansion4:41 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:53 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path16:02 · Fortress
Heavy walling signal61 wall build events
Water commitment signal1 dock build events
Farm transition9:13–9:17 · 3 farms clustered
Trade route started24:47 · Caravan Greek queued
Market economy signal8,100 total resource volume
Large army production331 military units

Harassing Ford

Classical timing4:23 estimated completion
Early pressure3:12 · Warrior Priest trained
Expansion signal12:28 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep13:03 · Market
Early armory / Heroic prep11:46 · Armory
Farm transition18:26–19:19 · 4 farms clustered
Trade route started28:44 · Caravan Aztec queued
Market economy signal2,800 total resource volume
Large army production323 military units
[DoD]BacHi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]BacHi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Harassing Ford · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Harassing Ford · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harassing Ford · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10900 total volume

[DoD]BacHi

Bought

Wood100

Sold

Food4500
Wood3500
Total player market volume8100

Harassing Ford

Bought

Food1200
Wood200

Sold

Food600
Wood800
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Hippeus86
Hoplite82
Hetairos71
Hypaspist50
Prodromos15
Petrobolos7
Atalanta6
Theseus6
Helepolis3
Hippolyta2
Polyphemus2
Centaur1
Buildings14 types
Wall61
Farm49
Storehouse18
House16
Fortress11
Granary10
Stable10
Market9
Military Academy7
Sentry Tower6
Armory3
Town Center3
Dock1
Temple1
God powers4 invoked
Cease Fire3
Bronze1
Lure1
Plenty Vault1

Harassing Ford

Army

Warrior Priest79
Tlamanih Spearman72
Tequihua Archer65
Ocelotl Warrior63
Eagle Warrior26
Jaguar Rider12
Quinametzin3
Tzitzimitl2
Chaneque1
Buildings10 types
Farm27
Calpulli25
House20
Market8
Town Center5
War Hut5
Great Temple3
Nobles Hut3
Temple2
Armory1
God powers4 invoked
Lullaby3
Monolith Of Tlaloc2
Starfall2
Tailwind1