Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BK-47 vs fightmilk72

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:42
Elysium map preview
Map Elysium
Defeated
BK-47Loki
Pre-match Elo956
Win probability37.6%
12:42 Match length fightmilk72 favored
Winner
fightmilk72Amaterasu
Pre-match Elo1044
Win probability62.4%

Match at a glance

BK-47 vs fightmilk72

Winnerfightmilk72
MapElysium
QueueRanked 1v1 Supremacy
Duration12:42
Started
Ended
Elo favorite62.4%fightmilk72
Fastest Classical3:40*fightmilk72
First pressure4:27fightmilk72 · Stable Japanese
First extra TC8:11fightmilk72 · Town Center
Most military units69BK-47
Highest EAPM26.0fightmilk72

BK-47

Loki

Defeat
Elo956-44
EAPM23.9
Military units69
First pressure4:54Great Hall
First expansion
Market volume0
Total score 8,133
Military score 2,080
Economic score 5,797
Kills score 256
Units killed 10
Units lost 58
Buildings razed 0
Largest army 69
Favorite unit Throwing Axeman 38 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

fightmilk72

Amaterasu

Victory
Elo1044+15
EAPM26.0
Military units19
First pressure4:27Stable Japanese
First expansion8:11
Market volume0
Total score 17,845
Military score 7,190
Economic score 9,150
Kills score 1,505
Units killed 58
Units lost 7
Buildings razed 2
Largest army 19
Favorite unit Samurai 10 fielded
Classical 3:40* Research start 2:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BK-47Loki
Match time
fightmilk72Amaterasu
Key technologyHusbandry
Key technologyHand Axe
Key technologyPlow
First military pressureGreat Hall
Hersir8 training queues
Key technologyPickaxe
Raiding Cavalry10 training queues
Throwing Axeman38 training queues
Hirdman8 training queues
Hersir3 training queues
DefeatMatch result
First military pressureStable Japanese
Samurai3 training queues
God powerShrine Of The Hunt
God powerSolar Shield
Samurai4 training queues
Town CenterAdditional center
Naginata Rider4 training queues
God powerSolar Shield
Samurai2 training queues
Naginata Rider2 training queues
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%fightmilk72
Fastest Classical3:40*fightmilk72
First pressure4:27fightmilk72 · Stable Japanese
First extra TC8:11fightmilk72 · Town Center
Armory timing12:11fightmilk72 · Armory

Player highlights

Standout performances

Highest total score17,845fightmilk72
Highest military score7,190fightmilk72
Highest economy score9,150fightmilk72
Most kills1,505fightmilk72
Most units killed58fightmilk72
Most deaths58BK-47
Most buildings razed2fightmilk72
Largest army69BK-47
Favorite unitThrowing AxemanBK-47 · 38 fielded

BK-47

Most Deaths

fightmilk72

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BK-47

Classical timing4:07 estimated completion
Early pressure4:54 · Great Hall

fightmilk72

Fast Classical3:40 estimated completion
Early pressure4:27 · Stable Japanese
Fast expansion8:11 · Town Center
Early armory / Heroic prep12:11 · Armory
BK-47 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BK-47 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fightmilk72 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fightmilk72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fightmilk72 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BK-47

Army

Throwing Axeman38
Hersir11
Raiding Cavalry11
Hirdman8
Einheri1
Buildings5 types
House8
Longhouse3
Great Hall2
Ox Cart Building2
Temple1

fightmilk72

Army

Samurai10
Naginata Rider6
Onna Musha3
Buildings9 types
House8
Watermill6
Dojo2
Mining Camp Japanese2
Armory1
Shrine Japanese1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1